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[SUGGESTION] Advanced Matchmaking Settings; peaceful solution to the Pro/Against Mute

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  • [SUGGESTION] Advanced Matchmaking Settings; peaceful solution to the Pro/Against Mute

    I remember many years ago when I played Halo, and other games, that in Matchmaking, there were usually advanced options to make matchmaking better. Here are two implementations I would like to see eventually included into the game, to solve multiple problems preventing many from having an overall good Dota experience.

    → Friendly/Rowdy Chat/Communication Option --

    For those who believe Dota should be clean, pristine, and with no criticism or flaming etc. all, This matchmaking setting would allow those who want a peaceful game, with no swearing, flaming, barking orders, criticism. Although the game is currently unrated (with the exception of some of QoP's lines...) , if it were to accommodate younger players i.e. if it was rated E10+ or T, this would also be a nice option to keep it clean for the kids.

    For those who can take criticism, don't mind it or flaming, and don't want to have to worry about being muted for pointing out that the support is taking all my last hits, or "Hey, please stop intentionally killstealing me at every chance", or, just an environment where a wayward f-bomb won't send someone into an emotionally triggered nervous breakdown, the "rowdy" or "adult" would allow for a more unregulated experience, with communication bans only existing for Nonstop pinging, mic/chat spamming, etc.

    I believe that these options would all but end the war completely between the pro and against mute ban supporters, and almost create an opt-in/opt-out environment on whether or not they want to be in environment where the mute system works on general talking/frustration/flaming.

    →If not already implemented passively, add a fast networking option to matchmaking, and make it a selectable option. I believe this would solve the following problems:

    -Ever have one of those games where someone is lagging extremely on the other team? As in I have a shadow blade, and although it has been active for a good 1-1.25 seconds, they are still able to use a point target ability on me, due to the fact that I hadn't turned invisible yet on their screen, and I'm 100% certain they didn't have true sight? Possibly another time where ability x had no effect on enemy a and they killed you while your x registered? And to add insult to injury, 30 seconds later they say "Holy S***! My ping is 768!" This is lag friends, and is cause generally by one of two things in the dota-verse;
    1. Client side i.e. horrible isp; slow PC/network card etc.
    2. Player in wrong server i.e. Russian in U.S. west; Brazilian in Europe East, etc.

    I believe that adding a 'Fast Connection" matchmaking option would solve, or at the very least improve and lessen the appearance of the above 2 situations. This system would take the lowest ping of those in the matchmaking pool with other similar settings and try to pair them up before expanding to higher pings. This would almost automatically solve the first situation interfering with those with blazing internet speeds, and in the case of the second scenario, I shall make a quick example.

    If there are 10 Americans, mostly in the eastern parts of the states, matchmaking in a U.S. east server, and 5 Russians searching also in U.S. east (for god knows why, but we all know they do) given that they all have equal, decent internet connections, the Americans will have a median ping of about 50-100, while the Russians being on the other side of the world would have a ping of approximately 300-600. The people in the U.S. would then all be put together, and communication would occur with no language barriers, even if the Russians choose to come to U.S. servers

    Also possibly passively or actively include an option that will try to match all pings to similar ones, such as 150 and 200 pingers would be together with each other instead of with a 500 and 50?

    Remember, all of my examples are in a perfect world, and of course these suggestions are open to change; i.e. "What if Iw ant to casually swear but no flame and want the mute system still on?" I dunno, maybe an intermediate, or other 3rd option? Please give feedback on this; it seems like the only semi-peaceful way to solve many problems without offending too many.

  • #2
    So I got a Chat ban the other day, and I went back to LoL. You know what I found? A community with very little smack talking and flaming in game. I was surprised. It wasn't the LoL I remember from back in the day. I actually enjoyed my time playing there since everyone was actually helpful (I quit after Season 2, so I had to relearn some things), and it was generally a positive environment. Now today, I come back to DotA, and its just a bunch of foreigners (something I never had on LoL) and people running their mouths. So whatever system they have going on over at LoL (the new Honor Initiative) is working. DotA needs to take a page out of their book.

    EDIT: I will say though that I really do love DotA more as a game. The community is just crap. Especially now that Ive gotten back in normal queue, all I get is idiot teammates that run their mouths.

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    • #3
      Its not the honor initiative, it is their tribunal system where the community decides what is acceptable behavior and what is not. Valves system is automated, which is why it is so easy to abuse. Riot also has kind of enforced region locks, by making it impossible to buy RP on the western LoL servers. If you cant handle the flame, mute the people through the scoreboard mute function instead of living through the hate. There is no excuse for people posting here stating they have been harassed an entire game when all they had to do is to click twice.

      The biggest problem with dota at the moment are those people unwilling or unable to communicate. Language barriers or mutes are horrible things to deal with and Valve should come up with a way to address this quickly.

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      • #4
        I honestly don't care about the flaming, but once you get to the point where you mute someone, the match is over.

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        • #5
          Originally posted by PubstarHero View Post
          So I got a Chat ban the other day, and I went back to LoL. You know what I found? A community with very little smack talking and flaming in game. I was surprised. It wasn't the LoL I remember from back in the day. I actually enjoyed my time playing there since everyone was actually helpful (I quit after Season 2, so I had to relearn some things), and it was generally a positive environment. Now today, I come back to DotA, and its just a bunch of foreigners (something I never had on LoL) and people running their mouths. So whatever system they have going on over at LoL (the new Honor Initiative) is working. DotA needs to take a page out of their book.
          The Tribunal system is indeed awesome but you have to remember that in LoL if you're frequently reported for feeding or trashtalking, you get a full account suspension, not a mute ban. Do it too much and you get an indefinite account ban.

          The reason why this penalty works in LoL is because, unlike DotA 2, the game requires you to grind your account to level 30 to get access to all the runes and masteries, and to unlock every champion with either money or hard-earned IP. Getting suspended in LoL is thus quite painful. You can't just make a smurf when you get banned - new accounts have no masteries, no runes and a pool of 10 free champions. So, people in LoL behave more because they don't want to lose their account. Additionally, those that can't manage to learn how to behave properly get suspended/kicked out of the game. They can't tell you how much of a "fucking faggy feeder piece of shit" you are because they're too busy grinding their way back to level 30 on another account.

          If Valve removed the mute/LPQ system and instead implemented account suspensions, it wouldn't matter because you could still create a smurf account, transfer all your cosmetics and be allowed to do exactly what you were doing moments before.
          Last edited by Bleako; 07-08-2013, 09:02 AM.

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          • #6
            Originally posted by Bleako View Post
            The Tribunal system is indeed awesome but you have to remember that in LoL if you're frequently reported for feeding or trashtalking, you get a full account suspension, not a mute ban. Do it too much and you get an indefinite account ban.

            The reason why this penalty works in LoL is because, unlike DotA 2, the game requires you to grind your account to level 30 to get access to all the runes and masteries, and to unlock every champion with either money or hard-earned IP. Getting suspended in LoL is thus quite painful. You can't just make a smurf when you get banned - new accounts have no masteries, no runes and a pool of 10 free champions. So, people in LoL behave more because they don't want to lose their account. Additionally, those that can't manage to learn how to behave properly get suspended/kicked out of the game. They can't tell you how much of a "fucking faggy feeder piece of shit" you are because they're too busy grinding their way back to level 30 on another account.

            If Valve removed the mute/LPQ system and instead implemented account suspensions, it wouldn't matter because you could still create a smurf account, transfer all your cosmetics and be allowed to do exactly what you were doing moments before.

            I also believe that if someone gets too many reports, they should be suspended for a month or two, but also have trading selling etc. restricted, because Battle Levels and Items (the former causing the latter to appear) are the only achievement you obtain from playing dota. This should also be the case for those permabanned; except with them, maybe just delete all their dota items? Otherwise the suspended would do what the banned already do; create a new account and transfer all their items to it. Another pitfall of this is lets say that they were level 200 or so, a new account will be in the "brown league" and he will completely dominate the new learners who can barely play sniper, discouraging them from playing, and leveling up the perpetrator even more, giving him yet more items.

            Comment


            • #7
              hmm, preventing "suspended" players from trading would be a relatively effective way to make that a decent punishment
              ヽ༼ຈل͜ຈ༽ノ raise your hype ヽ༼ຈل͜ຈ༽ノ

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