There is a huge but subtle difference between matchmaking making your win rate stay around 50% at any cost, and matchmaking making games have a 50% win chance for both teams.
If matchmaking worked correctly all Dota players wouldn't have 50% wins. The most blatant way to tell that the matchmaking works incorrectly is that nearly all of the Dota player base is at, or very very close to 50% wins.
The reason for this is because a matchmaking system that actually tried to balance each game to have a 50% chance for both teams to win, would NEVER be able to do it so all of the player base was at or very nearly at 50%. Dota is too dynamic of a game to do that. Some players are just better at adapting to different PUB situations, and therefore they would be higher than 50% wins, not substantially, but higher indeed.
The way the current matchmaking works is,
You just came off a losing streak - all percentages are guesstimates to show the idea behind the currently flawed system.
Game 1. 70% chance to win - usually giving you people who communicate the same language, and play as a team.
- Wins game
Game 2 65% chance to win -
- Wins game
Game 3 55% chance to win
- Wins game
Game 4 (O SNAP U WON'D TOO MUCH IN A ROWZ) Gives you noobs and matches you against better players/premade, but doesn't give you better players to play with - 30% chance to win
- Loses game
Game 5. 35% chance to win
- Loses game
Game 6. 45% chance to win
- Loses game
This is an idea of how the currently flawed matchmaking system works.
What it should look like is this.
Game 1 - landslide victory, you played well
Game 2 - Matches you with slightly better players than last game on both sides for a 50%
Every game should be a 50% chance to win no matter your win rate.
Now, if the matchmaking does it's job properly, this will result in around a 50% win/loss ratio - so while the result is the same, how you get there is VERY VERY different and less frustrating. You are losing games not solely based on being grouped with noobs that you can't carry, you are losing because the games are down the wire and both teams are equally skilled.
If matchmaking worked correctly all Dota players wouldn't have 50% wins. The most blatant way to tell that the matchmaking works incorrectly is that nearly all of the Dota player base is at, or very very close to 50% wins.
The reason for this is because a matchmaking system that actually tried to balance each game to have a 50% chance for both teams to win, would NEVER be able to do it so all of the player base was at or very nearly at 50%. Dota is too dynamic of a game to do that. Some players are just better at adapting to different PUB situations, and therefore they would be higher than 50% wins, not substantially, but higher indeed.
The way the current matchmaking works is,
You just came off a losing streak - all percentages are guesstimates to show the idea behind the currently flawed system.
Game 1. 70% chance to win - usually giving you people who communicate the same language, and play as a team.
- Wins game
Game 2 65% chance to win -
- Wins game
Game 3 55% chance to win
- Wins game
Game 4 (O SNAP U WON'D TOO MUCH IN A ROWZ) Gives you noobs and matches you against better players/premade, but doesn't give you better players to play with - 30% chance to win
- Loses game
Game 5. 35% chance to win
- Loses game
Game 6. 45% chance to win
- Loses game
This is an idea of how the currently flawed matchmaking system works.
What it should look like is this.
Game 1 - landslide victory, you played well
Game 2 - Matches you with slightly better players than last game on both sides for a 50%
Every game should be a 50% chance to win no matter your win rate.
Now, if the matchmaking does it's job properly, this will result in around a 50% win/loss ratio - so while the result is the same, how you get there is VERY VERY different and less frustrating. You are losing games not solely based on being grouped with noobs that you can't carry, you are losing because the games are down the wire and both teams are equally skilled.

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