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Bounty Hunter model problem (particles) workshop.

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  • Bounty Hunter model problem (particles) workshop.

    Hello, i'am starter 3d artist. I get a problem whan make my offhand weapon for Bounty Hunter, i wona ask... why its need particles?=\ and what i need do whis that shit, i always put model to bone, and particles to model, but it was so hard, i used model from dota2 workshop site... What i need to do? How can i remove whis particles, or what i need to do whis tham? in game whis particles its look like shit =\
    here my older screen what i show my friend... here particles no in model, in new version its in model ^-^ And yeh, it will be so cool if i get answer from Valve dev's =\

  • #2
    Posting here: might be more helpful, because I doubt you would get much of a response from dev.dota2


    • #3
      The particles are needed because they indicate when his Jinada ability is ready, and need to cover the weapon's blade. I'm afraid I can't help you with the other things, and neither can the majority of this forum; check out the Polycount link above.