Needless to say, I am disappointed with the current changes with Skeleton King. Skeleton King has always been a very iconic character in DotA, and the developers did him great justice with a highly suitable model and voiceover. To change that would be to turn the unique hero Valve created into a generic one. It would be akin to changing Morphling to "Water Elemental."
Furthermore, I do not believe there is any legitimate legal argument that wouldy imply Skeleton King's name and/or model is copyright infringement. Unlike Windrunner, whose name was derived from a character in the warcraft universe, "Skeleton King" can simply refer to a skeletal king: the difference here is that it's a very generic term. While there may also be a Skeleton King in the Diablo universe, this name refers to the monster, rather than the character. The character is "King Leoric," and skeleton king is used precisely as it is in DotA 2: to describe a skeletal king (Leoric became undead in Diablo). All this suggests that "Skeleton King" is not actually a name, but a description; in other words, it couldn't be copyrighted.
Skeletal Kings are nothing new; before Diablo was even released in 1996, another game already featured a Skeletal King as an enemy. Ancient Domains Of Mystery (ADOM), a roguelike released two years prior in 1994, already featured Skeletal Kings. These enemies could also raise skeleton warriors to aid them (sound familiar?). The Tomb Kings from the Warhammer universe also have hordes of skeletal warriors in their ranks. This means that if anything, Blizzard may have borrowed from these sources in creating King Leoric.
Changing his name to Wraith King, on the other hand, might actually create some legal risk. The Witch-King of Angmar from the LOTR universe leads the Nazgûl (Ringwraiths). Would he not, then, be the Wraith King?
The point I'm trying to make here is that there is no reason to change Skeleton King's name or model. Legally, it's safer to leave him as is. Beyond that, what's to say Blizzard will stop with Skeleton King? Blizzard's also working on a MOBA of their own, so any damage they can do to the competition is going to benefit them. Unless the line is drawn, they're going to continue meddling with DotA 2. It's time for Valve and the developers to stand up for the game, its players, and for the character they created. Bring back Ostarion, King of bones!
Furthermore, I do not believe there is any legitimate legal argument that wouldy imply Skeleton King's name and/or model is copyright infringement. Unlike Windrunner, whose name was derived from a character in the warcraft universe, "Skeleton King" can simply refer to a skeletal king: the difference here is that it's a very generic term. While there may also be a Skeleton King in the Diablo universe, this name refers to the monster, rather than the character. The character is "King Leoric," and skeleton king is used precisely as it is in DotA 2: to describe a skeletal king (Leoric became undead in Diablo). All this suggests that "Skeleton King" is not actually a name, but a description; in other words, it couldn't be copyrighted.
Skeletal Kings are nothing new; before Diablo was even released in 1996, another game already featured a Skeletal King as an enemy. Ancient Domains Of Mystery (ADOM), a roguelike released two years prior in 1994, already featured Skeletal Kings. These enemies could also raise skeleton warriors to aid them (sound familiar?). The Tomb Kings from the Warhammer universe also have hordes of skeletal warriors in their ranks. This means that if anything, Blizzard may have borrowed from these sources in creating King Leoric.
Changing his name to Wraith King, on the other hand, might actually create some legal risk. The Witch-King of Angmar from the LOTR universe leads the Nazgûl (Ringwraiths). Would he not, then, be the Wraith King?
The point I'm trying to make here is that there is no reason to change Skeleton King's name or model. Legally, it's safer to leave him as is. Beyond that, what's to say Blizzard will stop with Skeleton King? Blizzard's also working on a MOBA of their own, so any damage they can do to the competition is going to benefit them. Unless the line is drawn, they're going to continue meddling with DotA 2. It's time for Valve and the developers to stand up for the game, its players, and for the character they created. Bring back Ostarion, King of bones!
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