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Lore-based or VS based animations.

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  • Lore-based or VS based animations.

    I CAN IMAGINE THEY POSTED TONS OF POSTS LIKE THAT. BUT I DONT MEAN VALVE. Theres other persons who creates professional-semi professional animations in pretty short time(indeed they are not working solo). WOULDN'T be amazing if they do something like that. And i dont mean EVERY HEROES LORE INSTANTLY. They should begin with a hero, and make others slowly and slowly without giving %100 priority.

    And about VS based animations, LoL has VS based animations, not much but there are, and they are soo beautiful(ex.Youtube LoL advise). PPL love dota 2 more why wouldn't they create VS animations.

    And yeah everyone knows(including me) its not something so important we can live without animations and cinematics.

  • #2
    You mean like this?

    This video was only made by one person so he used some zooming tricks to save time animating.

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    • #3
      Yeah, but its a semi-professional, the graphics and effects are so close to the game, example you can see the heroes are breathing are same with in-games.. Look at this LoL video, does it even close with the game?:

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      • #4
        Originally posted by torgonudho View Post
        Yeah, but its a semi-professional, the graphics and effects are so close to the game, example you can see the heroes are breathing are same with in-games.. Look at this LoL video, does it even close with the game?:

        LoL does that because their shitty graphics doesn't allow anything close to Source FilmMaker. FYI the first Dota 2 trailer was most likely made in Source FilmMaker with the in-game models.
        Remember, remember the 1st of November

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        • #5
          Originally posted by Keowee View Post
          LoL does that because their shitty graphics doesn't allow anything close to Source FilmMaker. FYI the first Dota 2 trailer was most likely made in Source FilmMaker with the in-game models.
          Yeah i know that, but still it doesn't change LoL has more and 10x better cinematics than Dota truth.

          I really appreciate dota cinematic makers, they are working solo and creating pretty nice art. But they are using in-game models as you said. Yeah Dota 2's trailer cinematic were made by Source FilmMaker so it explains Dota has much more graphics and better models than LoL, but cinematic difference.. It shouldn't be that hard to do a cinematic with high quality like LoL.

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          • #6
            Valve is a company which isn't known for their advertising.

            Compared to other companies they have pretty few employees. (300 Valve employees working on several games and other projects (e.g. Steam OS/Machines) vs 1000 Riot employees working on 1 game and marketting. A little harsh but this sums it up...)

            Valve doesn't do big advertising. And with the few devs on Dota 2 I rather have them not do cinematics. Sure they look great and everything. But in the end it is just advertising and deceiving.
            James "2GD" Harding's career as a Dota 2 host on Valve events
            * 25.02.16 - † 26.02.16
            Spoiler: 


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            • #7
              I didn't say Valve. I mean professional animators, such as CGBros(channel:http://www.youtube.com/user/TheCGBro)

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              • #8
                Originally posted by torgonudho View Post
                I didn't say Valve. I mean professional animators, such as CGBros(channel:http://www.youtube.com/user/TheCGBro)
                Then there is no point in asking for third-parties to make CG trailers here on a dev forum. You could as well contact those CGBros directly.
                Remember, remember the 1st of November

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