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Denying Lore?

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  • #16
    I was always thinking about it that the creeps are basicaly immortal until one Base is destroyed. They just keep going on and on for countless millennia because that is the only thing they know and denying one basicaly means sending him back to base, making him go and die again.
    Originally posted by vladhood
    boy im glad all these qualified and educated game designers have come to the forums to help dota 2 grow

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    • #17
      On HoN, it actually makes the deny animation clear that it involves removal from the battlefield, so you get visual input that the creep might have been teleported back. On Dota 2, you see a corpse, and that gets to players. Reincarnation isn't something that common sense directly connects in the bigger picture.

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      • #18
        Originally posted by Dr Quint View Post
        On HoN, it actually makes the deny animation clear that it involves removal from the battlefield, so you get visual input that the creep might have been teleported back. On Dota 2, you see a corpse, and that gets to players. Reincarnation isn't something that common sense directly connects in the bigger picture.
        Funny thing to say about reincarnation, since we know that all the heroes do after they have died. I'm just assuming that most of these enslaved creeps are brought back to the fight just like heroes are, denied or not.
        Everyone has a story.

        For a list of all fan lores of unreleased heroes, http://dev.dota2.com/showthread.php?t=37955.

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        • #19
          ^ Hm, I actually always thought about the creeps being just disposable waste for the Ancients, much like footsoldiers were long time ago. You have a lot of them (in this case: A number that is nowhere specified and grows every second) and you just send them in, knowing they'll die. Their only use is too stall time and to give experience to the chosen ones, that the Ancients deem worthy (and strong!) enough to be more than mindless creatures running blindly into their deaths.
          Since it would still be a problem, however, if you would not kill the enemies, even the weak creeps, because they would just outnumber you in a blink of an eye there's a bounty on their heads, much like on the stronger enemies, the heroes, and the buildings that support the enemies infrastructure.
          Making the heroes think they do it for money is another deception by the Ancients, on par with terms like "duty", "determination", "faith", etc. It's all psychologial warfare in my opinion.

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