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Dota 2 Cosmology - WIP

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  • VojvodaMilos
    replied
    Originally posted by xf11 View Post
    I like how they made Gondar look like a goblin, because he seems neutral (as in he will do whatever depending on who buys him out), but the people who are paying the highest seem to be making him do more good than bad. He's an accidental hero, he does good things unintentionally, and for others.

    Phantom Assassin too then? She doesn't kill bad or good. She does it because it's foretold right? So she's a bit like Gondar but more goodhearted doing it for free and the good of the world (lulz)

    Leave a comment:


  • BlueMidget
    replied
    Originally posted by Lamprey View Post
    Lore In Progress:

    When the World was still a cooling blob, it captured an eerie companion--a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance--a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight.

    But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer.

    For ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies.

    On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths.

    The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.

    The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.

    As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same.

    For all this time, the Ancients had been patiently working to resume the timeless war that had been the cause of their initial banishment. And as Heroes from all over found themselves drawn into the fray, none suspected that they were taking part in the ultimate battle of a conflict that had raged since the beginning of time.

    This lore underlies some of what appeared in "Tales From the Secret Shop" comic...it normally wouldn't be exposed outside of actual storytelling, but since people want more insight and the ability to comment on the lore in progress, I'm posting it here.
    Great reading. BUT:

    Why is this great background-storyline not included in the heroes lore? I think it sucks that the heroes has so different backgrounds and only a few of them actually have relations. To me it would make so much more sense if these "fragments" affected each hero in some way. Or at least affected the heroes origins/family/other relations etc.
    Last edited by BlueMidget; 06-02-2012, 07:28 PM.

    Leave a comment:


  • bigolet
    replied
    Great stuff for lore so far, I am enjoying most things Keep it up!

    Leave a comment:


  • a1anzaki
    replied
    Originally posted by dsdf View Post
    Wait, so there are sites where the shards have fallen? Could that be a possible hint that there's gonna be many different maps!?!? Heh, heh.
    You should read this...

    http://www.dota2portal.org/t571-more-dota-2-leaks-hf

    I'm sure its NOT official and some kind of prank or misguided info (see the post date! -> troll alert ) but still... who knows valve might implement an all-jungle or 3v3v3 map ;p
    In Gabe-frog, I trust!

    Leave a comment:


  • xf11
    replied
    Originally posted by The_Codfish View Post
    Broodmother has issues. Call child protection services!

    But yeah. Most civilized people would be afraid of her and her flesh-devouring brood, and it seems like the Dire side would be the most accepting of her (they'd let her lay her brood and eat anyone she captures without sending anyone to kill her or her children).

    Bounty Hunter's alignment is a bit ambiguous, but it seems that he only hunts those who've been condemned as criminals. So he may be like Chen, except he's not self-righteous.
    I like how they made Gondar look like a goblin, because he seems neutral (as in he will do whatever depending on who buys him out), but the people who are paying the highest seem to be making him do more good than bad. He's an accidental hero, he does good things unintentionally, and for others.

    Leave a comment:


  • The_Codfish
    replied
    Broodmother has issues. Call child protection services!

    But yeah. Most civilized people would be afraid of her and her flesh-devouring brood, and it seems like the Dire side would be the most accepting of her (they'd let her lay her brood and eat anyone she captures without sending anyone to kill her or her children).

    Bounty Hunter's alignment is a bit ambiguous, but it seems that he only hunts those who've been condemned as criminals. So he may be like Chen, except he's not self-righteous.

    Leave a comment:


  • 1337_n00b
    replied
    "Go go, suicide for me my children".
    "Don't die, my darlings."

    Leave a comment:


  • ShadowThanatos
    replied
    Originally posted by setuxas View Post
    Broodmother may want an empire, but not as much as she wants to protect her children. Look:

    Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn.

    As for Vengeful Spirit, it is really obscure why she joined the Radiant side not the dire, but probably because the goddess dominion is on the radiant side. The whole save-thing can also mean doom. Vengeful Spirit can just as easily kill as save a hero. And yes, all she wants is vengeance, which IS a selfish reason - and to reach it, she might even save others.
    In lore, yeah, Broodmother is a loving mother..in game, she said: "Go go, suicide for me my children".

    Leave a comment:


  • setuxas
    replied
    Broodmother may want an empire, but not as much as she wants to protect her children. Look:

    Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn.

    As for Vengeful Spirit, it is really obscure why she joined the Radiant side not the dire, but probably because the goddess dominion is on the radiant side. The whole save-thing can also mean doom. Vengeful Spirit can just as easily kill as save a hero. And yes, all she wants is vengeance, which IS a selfish reason - and to reach it, she might even save others.

    Leave a comment:


  • Khrrck
    replied
    Broodmother wants to establish an empire - one of her own children, yes, but an empire nonetheless.

    Venge's desire for revenge is a result of an injustice dealt to her (losing her wings to an assassin) and we know little of her methods or goals, only her motivations, Further, she is willing to sacrifice herself for her causes (as per Nether Swap's flavor text)

    Leave a comment:


  • setuxas
    replied
    Originally posted by Khrrck View Post
    It doesn't seem to me that this is a classic good/evil divide, at least as far as hero personalities go. Rather it's more of an Altruism / Egoism thing - Radiant heroes are often focused on doing things for others or for their beliefs, while Dire heroes are more concerned with themselves, whether it be narcissism (Invoker is only concerned with himself), power at any cost (Tidehunter serves Maelrawn for the powers it grants him) or dominion over others (Shadow Demon plots to rule all)

    Also look at some pairs like Juggernaut/Lycan -

    Juggernaut lost his people, and fights to ensure that they are remembered. Seems like he would be Good in theory, but in practice he doesn't really seem to care who he fights, as long as they can put up enough of a fight for him to show off his skills.

    Lycan lost his house, but sees it as being personally wronged and fights for his own revenge. He deserves it by some accounts, but his methods are ruthless - not quite Evil with a capital E, but much like an animal he offers no mercy, spares few and forgives none.
    It all seems to fit until we look at the lore of Broodmother and Vengeful Spirit.

    Broodmother fights because she wants to protect her children, while Shendelzare fights for... well.. vengeance. She craves revenge on her sister.

    Leave a comment:


  • Khrrck
    replied
    It doesn't seem to me that this is a classic good/evil divide, at least as far as hero personalities go. Rather it's more of an Altruism / Egoism thing - Radiant heroes are often focused on doing things for others or for their beliefs, while Dire heroes are more concerned with themselves, whether it be narcissism (Invoker is only concerned with himself), power at any cost (Tidehunter serves Maelrawn for the powers it grants him) or dominion over others (Shadow Demon plots to rule all)

    Also look at some pairs like Juggernaut/Lycan -

    Juggernaut lost his people, and fights to ensure that they are remembered. Seems like he would be Good in theory, but in practice he doesn't really seem to care who he fights, as long as they can put up enough of a fight for him to show off his skills.

    Lycan lost his house, but sees it as being personally wronged and fights for his own revenge. He deserves it by some accounts, but his methods are ruthless - not quite Evil with a capital E, but much like an animal he offers no mercy, spares few and forgives none.

    Leave a comment:


  • Goliathe
    replied
    well one sides terrain is obviously different from what we would call natural and look "evil" are they stuck in darkness?
    the strangest looking of creatures we know to exist are usually found in the deepest darkest cave or deep under the ocean

    or when mother hasnt put on her makeup yet
    Last edited by Goliathe; 03-29-2012, 02:19 PM.

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  • Dr Quint
    replied
    Originally posted by Terin7 View Post
    Well would you look at that. OD has the first mention of the Ancients in his lore.
    Faceless Void refers to them as Nemesis Stones and has been there since... The International at least.

    Leave a comment:


  • Revenant
    replied
    I think its a good idea to distance the idea of the ancients being good vs evil so to speak. Because thats really a question of motivation and relative position. One mans terrorist is another mans freedom fighter?

    The Ancients are, as it would seem at the moment, elemental forces present at the begining utterly bound to their own natures. They don't fight because they choose to, they are simply polar opposites. Of course we will always identify one with good and one with evil to a degree but that would imply a choice on their part would it not?

    And building on that there's justification for almost any hero joining either side because its all a matter of position. In a few cases it could be a little difficult but even for the inherently 'chaotic evil' heroes joining the radiant is still a chance to achieve their goals of inflictiing suffering, the incredibly pious heros descend into outright zealotry and the extra planar beings would have a totally warped and unfathomable concept of morality and alignment to us.

    But that's all moot after a fashion, trying to explain all the game play mechanics in the lore doesn't work.

    On a side note I never saw DotA as an endless war scenario. All the lore and background is complete up to the time the 00:00 horn blows. Then its in the hands of the players to write the story so to speak. And from a completely abstract lore sort of view that all the heroes were on their assigned lore sides for what ever reasons and present in the battle. Its just the for this particular telling of the story the 10 in game are the most prominent. Helps me keep sane if its all nice and tidy i spose?

    Leave a comment:

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