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Dota 2 Cosmology - WIP

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  • Originally posted by Lamprey View Post
    Lore In Progress:

    When the World was still a cooling blob, it captured an eerie companion--a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance--a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight.

    But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer.

    For ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies.

    On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths.

    The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.

    The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.

    As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same.

    For all this time, the Ancients had been patiently working to resume the timeless war that had been the cause of their initial banishment. And as Heroes from all over found themselves drawn into the fray, none suspected that they were taking part in the ultimate battle of a conflict that had raged since the beginning of time.

    This lore underlies some of what appeared in "Tales From the Secret Shop" comic...it normally wouldn't be exposed outside of actual storytelling, but since people want more insight and the ability to comment on the lore in progress, I'm posting it here.
    Great reading. BUT:

    Why is this great background-storyline not included in the heroes lore? I think it sucks that the heroes has so different backgrounds and only a few of them actually have relations. To me it would make so much more sense if these "fragments" affected each hero in some way. Or at least affected the heroes origins/family/other relations etc.
    Last edited by BlueMidget; 06-02-2012, 07:28 PM.

    Comment


    • Originally posted by xf11 View Post
      I like how they made Gondar look like a goblin, because he seems neutral (as in he will do whatever depending on who buys him out), but the people who are paying the highest seem to be making him do more good than bad. He's an accidental hero, he does good things unintentionally, and for others.

      Phantom Assassin too then? She doesn't kill bad or good. She does it because it's foretold right? So she's a bit like Gondar but more goodhearted doing it for free and the good of the world (lulz)

      Comment


      • Originally posted by VojvodaMilos View Post
        Phantom Assassin too then? She doesn't kill bad or good. She does it because it's foretold right? So she's a bit like Gondar but more goodhearted doing it for free and the good of the world (lulz)
        She's a bit strange faction wise. I think the only reason she may be dire at all is because the group that controls her could tell her to kill just about anybody and she would do it without any doubts that she would be doing the wrong thing.

        Gondar might be radiant because he can always refuse an offer to kill someone, but phantom assassin is dire because her targets are picked for her and she must do it.

        Comment


        • Im hoping Valve will put more effort into the lore. I know it's not -vital- or anything but it would be nice if Dota could get lore that made sense and fit together

          Comment


          • about lore and heroes who are not an obvious fit to their faction.

            I kinda liked when enigma was on the radiant side, it kinda made no sense but that was the point!!! its freaking enigma.

            Now alot of heroes are neutral in dota1, and here they have to be aligned so some won't be ideal fits.

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            • Originally posted by zinus View Post
              about lore and heroes who are not an obvious fit to their faction.

              I kinda liked when enigma was on the radiant side, it kinda made no sense but that was the point!!! its freaking enigma.

              Now alot of heroes are neutral in dota1, and here they have to be aligned so some won't be ideal fits.
              Neutral?

              I remember IF removed the Neutral Taverns.

              Actually, there aren't any neutral taverns in the current version.

              Thus, you make no sense.
              "HUMAN ELEMENT"

              Comment


              • Originally posted by ShadowThanatos View Post
                Neutral?

                I remember IF removed the Neutral Taverns.

                Actually, there aren't any neutral taverns in the current version.

                Thus, you make no sense.
                Yep no neutral taverns now, but when the heroes vere originaly created (well most of them), there were neutral taverns (so they were kinda made to fit the neutral lore), and most of those neutral heroes don't really (perfectly) fit in any of the groups now.

                Also just because froggy removed the neutral taverns it doesn't make all the heroes magicaly fit into their respective factions (lorewise).

                Anyway, i was just stating why there are heroes who kinda don't fit into their faction :3

                Comment


                • I am pretty sure that Ice added the neutral taverns just some versions ago, saw they suck and took 'em out again (actually due to some rearrangements I believe). When I started DotA there was only Sentinel and Scourge, I think.


                  PS: Holy "!% that took long to remember "Sentinel and Scourge" instead of using Radiant and Dire. :/

                  Comment


                  • Originally posted by thyL View Post
                    I am pretty sure that Ice added the neutral taverns just some versions ago, saw they suck and took 'em out again (actually due to some rearrangements I believe). When I started DotA there was only Sentinel and Scourge, I think.


                    PS: Holy "!% that took long to remember "Sentinel and Scourge" instead of using Radiant and Dire. :/
                    :O now that you say that, i can't remember the deal with neutral taverns. it seems like they were there forever ... duh, now i will have to get an old version of dota and find an old wc3 patch to make it compatible >.>
                    ...damn you memory...


                    edit: neutral taverns were removed in 6.70, now just to find when were they added xD
                    edit2: duh, from the net i can only find 6.60 as the version where added.... makes me wonder why i remember neutral taversn so vividly when in fact i was playing 99% of the time when they were no neutral taverns around o.O ...
                    Last edited by zinus; 07-05-2012, 02:17 AM.

                    Comment


                    • Originally posted by thyL View Post
                      I am pretty sure that Ice added the neutral taverns just some versions ago, saw they suck and took 'em out again (actually due to some rearrangements I believe). When I started DotA there was only Sentinel and Scourge, I think.


                      PS: Holy "!% that took long to remember "Sentinel and Scourge" instead of using Radiant and Dire. :/
                      <3 Razor being in the neutral tavern and always saying "FOR THE LICH KING".
                      Yea. Glad Ice changed his mind about that.

                      Comment


                      • could u send me a link of where all the dota 2 lore is written?
                        Dota 2 is my Passion.

                        Comment


                        • Yeah Its an alluring read I like it but I agree with Helepolis " Moonstuff " sounds as if you want to describe it as some unknown moon matter but don`t want to make it to obvious so "stuff" .lol
                          May I suggest : Moonglut
                          Moonmatter
                          Mooncorrupt
                          Moonflumox
                          Moonfell Moonfall
                          Moonsludge
                          Moonremnants
                          Moon Macorin and cheese
                          I don`t know Moonstuff does sound cool though.

                          Comment


                          • Originally posted by Eternalsteelfan View Post
                            The arbitrary nature of the conflict and emphasis on the neutrality of the factions is somewhat off-putting. While it may seem gritty or edgey to try and color the morality of DotA as grey, a reality of storytelling is that the concept of Good vs. Evil is innately human and appealing and in Dota we have a perfect microcosm of that conflict. There are two polar factions on a symmetrical map opposing each other and engaging in a titanic conflict, by emphasizing their similarities their stark contrasts are downplayed when they should be embraced and the effect is a homogenization of the factions and characters.

                            The idea of "endless war" set up by these godly ancients may also be a misstep. By setting up the heroes more as pawns in a game, they all are made less powerful and unique. The heroes' motivation as we know it is singular and universally the same: fighting for the supremacy their ideology (which is already cheapened by it's likening to the opposing ideology). A good story is always about not only the characters but the how and why; wise people once told me it's about what the protagonist wants vs. what the protagonist needs, and in it's current incarnation this story currently lacks the wants and the needs are homogenized amongst all heroes. The conflict of these two factions is fine, but it isn't enough to be the singular motive of each character, what they want has to exist for what they need to be the battle. The other flaw of the endless war is that it is futile and something we don't actually care about. How much would we care about The Battle for Helm's Deep or The Battle of Stalingrad if they didn't feel like the most important battles ever or if there would be another one every couple of minutes? It makes sense logically, millions of players playing millions of DotA matches is endless, but it doesn't help the story. Rather than endless, make the battle of DotA the one battle that really matters, the one Stalingrad, the one Helm's Deep, reimagined each game. Right now we have no stake.

                            As is, we have a story about two factions whose only differences are superficial fighting a never ending war with combatants with the same motivation whom are grouped by their appearance. We don't care about the factions because they are almost the same. We don't care about the conflict because what they are fighting for doesn't matter to us. We don't care about the characters because they all have the same goal and are merely pawns in this game of arbitrary superpowers. This is bad storytelling. Instead of working to point out the similarities of the factions, work to point out their differences. Instead of an endless war, make this battle the one that really matters. Instead of heroes fighting for the same reason just on two different sides, give them unique causes and motives. Embrace the differences and contrasts of the factions, ideologies, and heroes. If you want to tell a good story you have to capture our attention and then hold it; make us care.

                            TL;DR

                            The factions are too similar, the conflict too generic and pointless, and the characters are gimped by their homogenized single motivation.


                            I had written a well thought out and cleaner critique, but it was lost with some log in/log out error. Hopefully this suffices. If something isn't clear or doesn't make sense, please ask.
                            You misunderstand the lore completely. The heroes do not view their motivations as the ancients do. They are simply led to believe or manipulated into believing that fighting will help them reach their goals.

                            Comment


                            • We need a map of the dota 2 world.

                              Comment


                              • http://www.dota2.com/comics/are_we_heroes_yet/12/

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