Any idea when is this patch is releasing. no official date given in blog post. Is it today or over weekend?
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Patch Anticipation Station
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Originally posted by ArcAngel View PostAny idea when is this patch is releasing. no official date given in blog post. Is it today or over weekend?Originally posted by gjvolvoYour hidden pool is when you get above 51.5% wins in ranked. Get a pen and paper and write down your win percentage and the average win percentage of your teammates in every game and you will see a distinct cliff around 51.5.
My mmr:
Spoiler:
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is it just for me that dotabuff has stopped tracking stats for? Like its almost been 2 weeks since it recorded any of my games...Originally posted by gjvolvoYour hidden pool is when you get above 51.5% wins in ranked. Get a pen and paper and write down your win percentage and the average win percentage of your teammates in every game and you will see a distinct cliff around 51.5.
My mmr:
Spoiler:
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nvrmind apparently the setting was turned off to expose my public match data lel.Originally posted by gjvolvoYour hidden pool is when you get above 51.5% wins in ranked. Get a pen and paper and write down your win percentage and the average win percentage of your teammates in every game and you will see a distinct cliff around 51.5.
My mmr:
Spoiler:
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Now that I think of Beast Master, actually his Wild Axes got buffed in damage against heroes. If it was directly same damage then its damage would get reduced from 180 to 135 not 160.
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Originally posted by auygurbalik View PostNice mod noya; fun to play..But there may some issues i spot:
-In hero pick screen "show all heroes" button cause to CTD
-"Tome of knowlegde" isnt working, just staying in the inventory
-"Tome of X +2" isnt working, just staying in the inventory
-Some towers hit behind the walls
-Map loading in 5 min with lot of errors in the console(not from my computer, it loads pretty fast at normal dota) maybe its because workshop.
-Invul. potion hitbox is tiny, very hard to click
-Its fun, but very easy (solo), almost no challenge, maybe cuz buffs, maybe cuz weak enemies,maybe cuz of dozens of tomes i used. I dont need to retreat ever after couple waves.
-It'd nice to use tomes without have to empty slot in the inventory.
I played solo traxex.
Thanks for your feedback.
- I forgot to add "ItemChargeCount" "1" when dropping those new tomes.
- Towers hitting behind the walls is "intended" (they did the same in Warcraft3).
- Map has a lot of precache/sound/model errors that I need to take care off, I'm aware. Will look into performance issues after I get every map detail done.
- Invul Potion was using a cosmetic to test it and indeed has terrible hitbox, will change it to a normal potion (or make a new purple model out of the default green salve)
- I added a solo buff with constant +10 regen per second that is supposed to make the game easy so I can test it recklessly without dying. I'll balance it to regen out of combat or something like that later
- Using tomes with full inventory is in my To-Do list, the problem is that we need to code it like a rune but custom runes are crashing the game. Waiting for Valve to give custom rune support
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