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Patch Anticipation Station

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  • 12/f/cali

    RIP Avi...

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    • Originally posted by Noya View Post
      He probably means one that isn't "cute girl with blades who can dash, deal area of effects damage, and slow, and also have attack speed boost, and skill shot."
      Nice Krokodainer quote ^^
      PAS HALL OF FAME
      Spoiler: 

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      • At least he could spell his name correctly...

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        • Originally posted by Physicaque View Post
          At least he could spell his name correctly...
          inb4 this is actually IceFrog, and he knows no one is gonna believe him, so he has the perfect disguise.
          Last edited by katsaroulhs; 01-20-2015, 02:34 PM.
          Spoiler: 

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          • Originally posted by katsaroulhs View Post
            inb4 this is actually IceFrog, and he knows no one is gonna believe him, so he has the perfect disguise.
            In that case he also plays hardcore mode on Europe servers from the west coast.

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            • Originally posted by Physicaque View Post
              In that case he also plays hardcore mode on Europe servers from the west coast.
              real pros need some handicap to not make it look like hacking
              ModDota | My GitHub Profile | My Project's Page

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              • Originally posted by Noya View Post
                real pros need some handicap to not make it look like hacking
                -refresh

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                • More pics, more progress!

                  Changed up the lighting a bit, added another cave/hole (there will be a lot more of these in the map, can you guess why? )
                  Spoiler: 




                  Because of the change in lighting, areas without light will appear darker (I reduced ambient lighting as well, shadows will be tweaked to be less dark). Lights will be spread around the darker area of the map to compensate for this change. Also, started experimenting with "god rays" and the map lighting, placing the rays and utilizing the shadows cast (or lack of shadows, in this case) around the map as subtle hints for short cuts (ie. places where you can use your bounce skill from/to as a shortcut, etc.).
                  Spoiler: 




                  More use of god rays/shadow casting, to hint that the bridge gap can be jumped (the rays are kind of hard to distinguish unless you can see them animated in-game/in-hammer)
                  Spoiler: 




                  Decided to forgo using models as bridges in favor of creating my own meshes for them (currently very WIP, for testing purposes). There is something like 2 different wooden plank models that fit the size I need (and rescaling models sometimes seems to be bugged/glitchy for me) so I made the choice of making my own, with the style and textures I think would fit the theme.
                  Spoiler: 




                  Second bridge area, also going to be utilizing a custom mesh (also changed the ground below to set up for more detailing later on).
                  Spoiler: 


                  Last edited by Toyoka; 01-20-2015, 03:06 PM.

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                  • nice

                    let me know if you need help scripting stuff
                    ModDota | My GitHub Profile | My Project's Page

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                    • looks really nice
                      James "2GD" Harding's career as a Dota 2 host on Valve events
                      * 25.02.16 - † 26.02.16
                      Spoiler: 


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                      • Rewriting Primal Split

                        Hold me
                        ModDota | My GitHub Profile | My Project's Page

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                        • Originally posted by Noya View Post
                          Rewriting Primal Split

                          Hold me
                          Why? Isn't it the same spell since WC3?

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                          • Originally posted by Physicaque View Post
                            Why? Isn't it the same spell since WC3?
                            Yes but we don't have access to the code -> SpellLibrary
                            ModDota | My GitHub Profile | My Project's Page

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                            • Originally posted by Noya View Post
                              Yes but we don't have access to the code -> SpellLibrary
                              Do you have any banishment spell already coded?

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                              • http://esportsexpress.com/2015/01/ar...ick-artifact/t
                                1/1

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