Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Add a forfeit function

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by 1323 View Post
    the problem is, when it needs 5 to ff there will always be some idiots/trolls/whatever, when 1 dont ff they say "okay im afk" "okay i feed" buying mass chicks, alrdy had that several times in hon.
    What's stopping them from AFKing if they don't have Concede?

    Comment


    • Originally posted by Chrys View Post
      What's stopping them from AFKing if they don't have Concede?
      There's an auto-abandon after 5 minutes of no activity, I'm pretty sure.

      Comment


      • Originally posted by vladhood View Post
        There's an auto-abandon after 5 minutes of no activity, I'm pretty sure.
        HoN does too, people circumvent it anyway.

        Comment


        • Originally posted by ForsakenBaken View Post
          that all sounds good in theory, but the reality is that once people think they are going to lose, they just quit. They don't want to stay another 15 minutes or more playing something they wont enjoy. i'm with you when you say you learn more from losing and don't want to quit, but the average player does not think that logical.
          I'm playing on Japanese Garena Rooms.
          I can say >70% of all players stay to the end, no matter what.
          I can say another ~20% stay to the end, if there's no leaver in their team.
          My banlist has 70 entries, and ~50% of all games I'm playing have no leavers in it.

          So I think there is still hope
          Last edited by Typhox; 10-29-2011, 10:18 PM.

          Comment


          • hehe. well i guess your lucky then. i come from south africa and our smallish dota community is also less prone to leavers/afk'ers than what i've experienced in the beta, but they are still there and ruin lots of games. even when you take your percentages it is clear leavers are a problem. only half your games finish 5v5 (as the game was meant to be played) from what you just said. that should be closer to 80% or even 90%, and with the correct systems in place that can be achieved. it will take a lot a balancing and fine tuning, but thats why the beta is there.

            edit: tried to fix grammer.
            Last edited by ForsakenBaken; 10-29-2011, 10:50 PM.

            Comment


            • If, there is a forfeit function, I'd prefer it is usable if a rax is down. It's at least makes sense more.

              And/or, make the the forfeit vote to be not visible by other players.

              Comment


              • I just wanted to create topic about forfeit, but it exist and has 19 pages Of course I totally support this idea.
                What about this rules? You can ff when:
                1) it's over 15 mins of game,
                - 100% of players(who aren't leavers) in your team have to ff
                2) it's over 15 mins of game and ur team lost 1 rax
                - f.e. if in game is 5 players (no leavers) you need 4/5 ff, but when 1 player abbadoned it you need 3/5 ff
                3) it's over 155 mins of game and ur team lost 2+ rax
                - you need just - f.e. if in game is 5 players (no leavers) you need 3/5 ff, but when 1 player abbadoned it you need 2/5 ff

                I think it's good anti-idiots aka game-ruiners method. But what when abbadoned players will be switched to bots?
                I'm waiting for ur comment.

                PG

                Comment


                • Originally posted by ForsakenBaken View Post
                  only half your games finish 5v5 (as the game was meant to be played) from what you just said. that should be closer to 80% or even 90%, and with the correct systems in place that can be achieved.
                  Yes, but when abandons get punished I think we can get to this number quite easy...

                  Originally posted by PlayinGod View Post
                  I'm waiting for ur comment.
                  You can wait a long time. Read the thread first. Or read at least what I wrote in this thread... (last 2 or so pages)

                  Comment


                  • If, there is a forfeit function, I'd prefer it is usable if a rax is down. It's at least makes sense more.

                    And/or, make the the forfeit vote to be not visible by other players.
                    I like the Idea. Instead of setting up a fixed time frame until a team is able to cocede, it should depend whether a team has already lost a rax or not. I think this consideres the actual gameplay situation much more.
                    Furthermore not showing a failed concede vote is a good thing in my eyes. It does not show the opposing team how "frustrated" you are and motivates them even more. It should be secret, because it should not influence the game.

                    Comment


                    • dunno why it takes 19 pages, and still no real announcement of Zoid or IF if they gonna implement the forfeit function. its really needed. not gonna write long story, and didnt read the whole 19 pages. But guys its rly needed, good players know when they can still turn this one out or when they cant..

                      Comment


                      • Originally posted by mtx View Post
                        dunno why it takes 19 pages, and still no real announcement of Zoid or IF if they gonna implement the forfeit function. its really needed. not gonna write long story, and didnt read the whole 19 pages. But guys its rly needed, good players know when they can still turn this one out or when they cant..
                        prolly the dumbest post so far, _not goona write long stories_ but its not needed O______________________________________O

                        and ur even more stupid comment about good players, there were alrdy enough progames were the games turned after losing 2 rax sides even with all rax down games alrdy won.
                        just yesterday PANZER almost won with all rax down... dota is a game its never over, but all the honplayers crying "GO NEED 15min ff" goshhhhhhhhhhhhh

                        Comment


                        • After playing many many games lately I now agree with this nya. Maybe I was too spoiled playing either on Garena or Inhouses where you never had to sit for 30 minutes waiting for the game to end while your allies keep respawning and feeding (You just leave in Garena and Forfeit in Inhouse) But seriously it is sooo annoying here- Nobody would leave and the game would just drag on and nobody would have fun- All I want in those situations is just to start a new match.

                          I'm talking about constant feeding from the laning phase. If the game becomes difficult late-game then its often possible to fix... But if it just goes to hell in the first 20 minutes it's going to snowball.... If anyone on the team really thinks they can still win he can always refuse. If the other 4 AFK or Leave or something- they were just going to do it anyways.
                          Last edited by ChibiNya; 10-30-2011, 08:47 AM.

                          Comment


                          • I think if Dota 2 comes with a forfeit function that can be used abusive/spammed ( I mean used every game ), then it would be the K.O. criteria for me and I would probably stop playing Dota 2...
                            In addition to that I feel that it gives all current leavers right who leave the game as soon as they think they have no chance anymore.

                            And no, good players don't know when they can still turn around the game. Because they don't know what happens next. As I said already, it happens usually that if you were pwning very hard, and then lost a bigger clash, you still have a very high chance to lose the game.
                            It's actually not that special to turn the game around. As I said already, it happens in the games I'm playing VERY often.

                            At Nya above me, I understand what you say, but when Dota 2 gets a real ranked-matchmaking system, this should not happen anyway.


                            Edit:

                            What about that:
                            Forfeit will not end the game instantly,
                            but instead it will destroy all your buildings except your ancient, so the game will end soon?
                            Last edited by Typhox; 10-30-2011, 09:08 AM.

                            Comment


                            • Originally posted by Typhox View Post


                              Edit:

                              What about that:
                              Forfeit will not end the game instantly,
                              but instead it will destroy all your buildings except your ancient, so the game will end soon?
                              First reaction: WAT.
                              Second reaction: I don't really see a point in that...If there is a forfeit function (and I believe it is almost certain there will be one; the current problem is about when and how to enable it) it means you actually give up and the game ends.
                              SEARCH FUNCTION, SEARCH FUNCTION, SEARCH FUNCTION. DAMNIT.

                              Comment


                              • Originally posted by eNTe_eXe View Post
                                First reaction: WAT.
                                Second reaction: I don't really see a point in that...If there is a forfeit function (and I believe it is almost certain there will be one; the current problem is about when and how to enable it) it means you actually give up and the game ends.
                                The thing is, I never give up. It's not because I think we can still win. I usually give up hopes quite early^^. It's because I want to improve my playstyle (as I wrote already) and I want to play the game. And I always want to give my best. I'm not happy with playing the first 10 minutes of a game and then remake, to say that exaggerated.
                                If I don't win a game, then it's bad, but I want at least to have the chance to kill Enemy X who tells me all the time I was a noob, a few more times before the game ends.
                                And when I'm winning, I want to FEEL like I'm winning, and not just having the game end suddenly somewhere inbetween.
                                As I said, it's a K.O. criteria for me. I don't want to play a game where I am unable to play it to the end, and I am not happy with winning a game right in the middle because the enemies just quit.
                                As I said, for me it's like legitimating leaving, but in addition to that, forcing me to leave the game too.
                                If I feel that I can't play to the end anymore, then I will just quit dota, as I see no point in playing it anymore.
                                Edit: Just to make this clear: I want to win because I win (active), and not because my enemies giving up (passive).
                                Last edited by Typhox; 10-30-2011, 10:24 AM.

                                Comment

                                Working...
                                X