ok, i understand that you feel that way, i'm absolutely 100% sure that 99% of people probably share your feelings, but why? can you explain what makes you hate the idea? what is it about bots that you dont like? are they too predictable? is it because you dont get the same satisfaction out of beating a bot? Is it because they are too easy? Or because you can't flame them after stomping them calling them noobs? Is it because the current bots dont behave like you would expect a teammate to behave?
What if the option to have a bot take over for a user was only enabled after the 25 minute mark like the forfeit function that is being discussed? If the person leaves before that point they would face the regular leaver status system that valve would have to develop anyway without this sort of system. Would that make the system more appealing?
I know that anyone who played Dota or even HoN for very long, has the idea in there head that leaving is the scourge of the universe, and these people dont even deserve the right to play the game. But that was because leaving really did ruin all the fun for EVERYONE in the wc3 engine.
I'm asking people to think outside the box, forget any past emotion tied to leavers, and think. Would the game still be fun or would it be ruined if a player left and was replaced by Ai. How badly is it ruined on a scale of 1-10. Which is more annoying and ruins the game more, having a bot take over and possible still having a good close match? or having the hero sit in the fountain, or afking, or griefing, or feeding intentionally, or forfeiting anyway, in which case what is the point of the whole discussion in the first place.
Of course, this is all assuming that Valve can get some really awesome ai coders to make some really smart bots. Which considering that they've had people making bots for counter-strike in their engines (even pre source engine) since like 1992. If the ai sucks, obviously this wouldn't be an option.
What if the option to have a bot take over for a user was only enabled after the 25 minute mark like the forfeit function that is being discussed? If the person leaves before that point they would face the regular leaver status system that valve would have to develop anyway without this sort of system. Would that make the system more appealing?
I know that anyone who played Dota or even HoN for very long, has the idea in there head that leaving is the scourge of the universe, and these people dont even deserve the right to play the game. But that was because leaving really did ruin all the fun for EVERYONE in the wc3 engine.
I'm asking people to think outside the box, forget any past emotion tied to leavers, and think. Would the game still be fun or would it be ruined if a player left and was replaced by Ai. How badly is it ruined on a scale of 1-10. Which is more annoying and ruins the game more, having a bot take over and possible still having a good close match? or having the hero sit in the fountain, or afking, or griefing, or feeding intentionally, or forfeiting anyway, in which case what is the point of the whole discussion in the first place.
Of course, this is all assuming that Valve can get some really awesome ai coders to make some really smart bots. Which considering that they've had people making bots for counter-strike in their engines (even pre source engine) since like 1992. If the ai sucks, obviously this wouldn't be an option.
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