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Add a forfeit function

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  • Originally posted by Claire Farron View Post
    Forfeit function can reduce annoying games but it still has weakness. I'm questioning the thing we want to be implemented. How if there's 1 out of 5 player in a team doesn't want to forfeit? There's a high probability that others will leave or make the game becomes worse or simply report player as spoiler/insulting their plan to forfeit.
    Yes it has weakness, and i prefear not to introduce it, your point is also valid and it was seen a lot in HoN. If it will be introduced it should be accurately evaluated whether or not it is more helpful or harmful, only Valve can evaluate correctly this by collecting data and arguing what "will be if"... Annoying game can't be reduced to zero

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    • Originally posted by Claire Farron View Post
      Forfeit function can reduce annoying games but it still has weakness. I'm questioning the thing we want to be implemented. How if there's 1 out of 5 player in a team doesn't want to forfeit? There's a high probability that others will leave or make the game becomes worse or simply report player as spoiler/insulting their plan to forfeit.
      it has no weaknesses. when u feel u cant win u can ruin the game regardless if theres forfeit funcion or not, it has nothing to do with it, and u should get reported for ruining game on purposse in all cases. i dont know what weaknesses / abuses are u guys talking about. if majority of players in team decide they cant win, why force them to play ? this is no abuse. having enemy team prolonging the game by farming items instead of pushing, now, this is the abuse and forfeit function is the best prevention. and 4 votes should be enough.

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      • Originally posted by ropman View Post
        it has no weaknesses. when u feel u cant win u can ruin the game regardless if theres forfeit funcion or not, it has nothing to do with it, and u should get reported for ruining game on purposse in all cases. i dont know what weaknesses / abuses are u guys talking about. if majority of players in team decide they cant win, why force them to play ? this is no abuse. having enemy team prolonging the game by farming items instead of pushing, now, this is the abuse and forfeit function is the best prevention. and 4 votes should be enough.
        Why then make a forfeit function anyway? Just allow leaving after 25 minute and you're fine...
        You know, if one leaves, everyone will leave. If one forfeits, everyone has to forfeit or they will be punished by the one who wants to forfeit...

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        • Originally posted by Typhox View Post
          Why then make a forfeit function anyway? Just allow leaving after 25 minute and you're fine...
          You know, if one leaves, everyone will leave. If one forfeits, everyone has to forfeit or they will be punished by the one who wants to forfeit...
          Because you're making it a single person's decision instead of the whole team's.

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          • Originally posted by Chrys View Post
            Because you're making it a single person's decision instead of the whole team's.
            there is literally no point in arguing with 'anti-forfeit' people anymore, they refuse to see common sense. valve will implement forfeit, don't worry.

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            • Originally posted by Claire Farron View Post
              Forfeit function can reduce annoying games but it still has weakness. I'm questioning the thing we want to be implemented. How if there's 1 out of 5 player in a team doesn't want to forfeit? There's a high probability that others will leave or make the game becomes worse or simply report player as spoiler/insulting their plan to forfeit.
              While this is true, I don't think it's good enough a reason not to implement the concede system.

              All the bad consequences you rightfully listed are present even without a concede system, players will ruin the game, flame or report any player who won't want to stick in base - same results even without the concede system, basically.
              At least, the concede function would provide a proper 'legal' and trackable solution to this matter - instead of leaving it to be without anything to regulate it.

              The point is that both the concede-free and concede systems got very strong flaws and are prone to abuse.
              The only solution to this would be trying to add it in different versions ( 4/5 or 5/5 votes needed - imo 5 are absolutely necessary ) and see how it goes feedback-wise.

              Imho, just adding a timer of like 30 minutes into the game would prevent most of the early abuses.
              Most leagues and clients got a !ff functionality, and its advantages massively counterbalance the few inconveniences and abuses.

              To those absolutely against it : that is exactly what the beta is here for, to test such things out, isn't it ? It'd be a real shame not to at least try such a central feature out.
              I'm fairly confident Valve will try and test implementing it.
              Last edited by TheZor; 11-03-2011, 01:59 PM.

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              • Originally posted by TheZor View Post
                To those absolutely against it : that is exactly what the beta is here for, to test such things out, isn't it ? It'd be a real shame not to at least try such a central feature out.
                I'm fairly confident Valve will try and test implementing it.
                we've had two years to test it, its called Heroes of newerth, also known as dota 2 "beta"-beta and its an absolute failure there.

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                • Originally posted by sterls View Post
                  we've had two years to test it, its called Heroes of newerth, also known as dota 2 "beta"-beta and its an absolute failure there.
                  Why does it work so well on Dotalicious for instance ? But I do agree, I played like 5 games of HoN and the concede function was abused in every of those games.
                  Maybe a sort of !ff function could be added for inhouses where it supposedly won't be abused, at least.

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                  • Originally posted by TheZor View Post
                    Why does it work so well on Dotalicious for instance ? But I do agree, I played like 5 games of HoN and the concede function was abused in every of those games.
                    Maybe a sort of !ff function could be added for inhouses where it supposedly won't be abused, at least.
                    Because it isn't full of complete randoms that have no idea what they are doing.

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                    • Originally posted by Chrys View Post
                      Because you're making it a single person's decision instead of the whole team's.
                      Read my post again.

                      Hint: It's still a single person's decision with forfeit. The difference is, that it "looks like" it was a team-decision.
                      Defacto it legalizes leaving and that's the reason why I'm so against it.
                      First, you wanted to punish all the leavers out of the game, now you want to add a function that encourages leaving (together with all your mates).

                      Yes, would be good to test this out while still in beta, but I have no doubt that it will disappoint all these optimists in this thread^^
                      My first guess would actually be that most people who want a forfeit function are leavers anyway.

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                      • Originally posted by Typhox View Post
                        Hint: It's still a single person's decision with forfeit. The difference is, that it "looks like" it was a team-decision.
                        Pro tip: It's not. If you decline a forfeit then no one forfeits. If they start to intentionally feed, you report them and they get punished. It's a team decision through and through.

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                        • Originally posted by PandaSucks View Post
                          Because it isn't full of complete randoms that have no idea what they are doing.
                          How about concede only at higher ELOs. ^^

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                          • Originally posted by sterls View Post
                            we've had two years to test it, its called Heroes of newerth, also known as dota 2 "beta"-beta and its an absolute failure there.
                            it works wonderfully in HoN, anyone who says otherwise has probably never played HoN.

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                            • There is no K/D/R stat tracking implemented ATM. Once that's in, Forfeit will be a viable option to add in.

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                              • Originally posted by Umbron View Post
                                There is no K/D/R stat tracking implemented ATM. Once that's in, Forfeit will be a viable option to add in.
                                I would argue that it's the other way around. Concede works better without stat tracking.

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