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Add a forfeit function

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  • Originally posted by DdsT View Post
    The fact is that the current system isn't optimal.
    lol

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    • Originally posted by vladhood View Post
      lol
      There is a 30 pages thread about it, and constant thread popping out about foutain farming. Concede vote might not be the solution, but something must be done ?

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      • Dota is the only game right now that you basically don't have a choice or cant decide whether you've lost the game or not.
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        • Originally posted by Voyeur View Post
          Dota is the only game right now that you basically don't have a choice or cant decide whether you've lost the game or not.
          it's also the only game that has any semblance of hero balance
          what is your point? that the other games in question are better because you have the opion to give up as soon as the game lets you?

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          • Originally posted by vladhood View Post
            it's also the only game that has any semblance of hero balance
            what is your point? that the other games in question are better because you have the opion to give up as soon as the game lets you?
            Why are you using strawman arguments? You didn't address the issue of the players not having a choice on whether or not they want to keep playing a game or not.
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            • lol yeah GREAT question
              what do you do about players that want to give up as soon as hero choices are locked in? too bad, wait 25 minutes? why should they have to wait at all, using the logic that players should have said choice?

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              • Originally posted by vladhood View Post
                lol yeah GREAT question
                what do you do about players that want to give up as soon as hero choices are locked in? too bad, wait 25 minutes? why should they have to wait at all?
                You can't make everyone happy, but if you use that argument to say that a concede function would ruin the game then it's not thinking progressively. You can be outpicked, but until 25 minutes or later in the game you don't know for sure if you're going to lose the game or not. That's why theres a 25 minute delay, and it's actually 30 minutes for a 5/5 vote to concede(in HoN) which is actually reasonable.

                Making it so players can't decide as a team to end a game is backwards and inhibiting, it won't work in public play for dota mainly because of the matchmaking system. Also if you implement punishment for leavers then it gets a little more complicated if you don't have a concede feature.
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                • now you're treading into territory that has already been convered in this topic

                  who decides that a game's state is to be decided in 25 minutes? 30 minutes? why is it this obscure number that is almost half the duration of an average game? [S2]maliken the renowned rager hand picked a random time to decide when you should be able to give up and now it's the deciding point of when your team has endured enough to surrender the match in every single dota-like game?

                  the second paragraph of your post just reiterates total irrelevance. you brought up a point, i asked you what the solution to another problem would be using your logic and your reply was that 'you can't make everyone happy' lol

                  why bother with the feature to begin with, then? to lull the loudest complaints?

                  if you're going to walk around spouting this belief that people should be able to give up whenever they want, i can't even fathom how you could properly decide WHEN and WHY they should be able to give up. what did you say about straw man arguments?
                  Last edited by vladhood; 11-04-2011, 04:24 PM.

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                  • yes absolutely regarding the disable auto attack. my idea only works if it is absolutely 100% not abusable by the defending team, basically if they do ANYTHING other then move and buy shit, they need to become vulnerable again. And having auto-attack on could definitely break the whole purpose of the idea if someone just dives the fountain when someone spawns to get them to attack them, then kills them.

                    @Chrys: yes i understand how you feel, repeating yourself sucks. I like to think of it this way, if you've already posted in the thread earlier on, that post is still valid. Because someone, like me or Typhox adds to the argument, doesn't make your post any less valuable because its on page 2 of an 8 page thread. Just because we are discussing issues that are relevant to the OP, so that we can all come to an informed decision and the best possible solution, doesn't mean that anyone's opinion is bad or wrong.

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                    • now you're treading into territory that has already been convered in this topic

                      who decides that a game is decisively over in 25 minutes? 30 minutes? why is it this obscure number that is almost half the duration of an average game? [S2]maliken the renowned rager hand picked a random time to decide when you should be able to give up and now it's the deciding point of when your team has endured enough to surrender the match in every single dota-like game?
                      Well simply, the people who should decide a game is over is the people playing on a team in that given game.

                      the second paragraph of your post just reiterates total irrelevance. you brought up a point, i asked you what the solution to another problem would be using your logic and your reply was that 'you can't make everyone happy' lol
                      Except you didn't bring up a problem at all, most teams in pub dota get outpicked constantly and people don't whine (that much). Theres more to being outpicked than (omg we don't have a hard carry) sort of mentality that is in public games. Making it so you can't concede at 0:10 seconds is a way to balance the feature and not make it stupid and abuseable(which is what most people whine about).

                      why bother with the feature to begin with, then? to lull the loudest complaints?
                      To give players choice...
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                      • thats one of the big "probs" while playing at the moment, should be implemented. I mean, nothing gets you more bored after 20/30Min when u know that u lost and the opposite teams just doesn´t push and keeps farming for the next 20Min and you can nothing do about it.

                        Would also suggest 20Min all 5, 30Min 4 ppl needed for concide.

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                        • fyi, people are whining about what it will do to player attitude, not spamming concede. nobody really gives a shit if some raging nerd is going to put a surrender vote up every minute.

                          and again, if you want to give players the choice to give up when they want, i don't see why they should only be given that choice at a TOTALLY OBSCURE time that doesn't take ANYTHING about your team or the game you're playing into account besides time limit.

                          there are pros and cons for both including and excluding the feature. if you disagree with that, you're just being undisputably closed-minded. and even in the end, i'm sure only valve's data will matter in deciding what they do regarding that.

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                          • fyi, people are whining about what it will do to player attitude, not spamming concede. nobody really gives a shit if some raging nerd is going to put a surrender vote up every minute.
                            You remember what game you're playing right? If there wasn't an anti-leaver system then they'd just flat out leave the game. Player attitude isn't the best in dota period. Concede function does nothing to affect it at all.

                            and again, if you want to give players the choice to give up when they want, i don't see why they should only be given that choice at a TOTALLY OBSCURE time that doesn't take ANYTHING about your team or the game you're playing into account besides time limit.
                            How is it an obscure time? How many team comps do you know that win early game, lose mid game, and then win late game? 20-30 minutes is about the transition period between mid-early late game. And by then if you know you're outpicked because the team has 2 late game heroes that are snowballing then conceding makes sense.

                            there are pros and cons for both including and excluding the feature. if you disagree with that, you're just being undisputably closed-minded. and even in the end, i'm sure only valve's data will matter in deciding what they do regarding that.
                            It's not being closeminded, what's closeminded is the "it worked in dota" so it'll work in dota 2 mindset which doesn't make sense at all for some things.
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                            • Originally posted by Voyeur View Post
                              You remember what game you're playing right? If there wasn't an anti-leaver system then they'd just flat out leave the game. Player attitude isn't the best in dota period. Concede function does nothing to affect it at all.
                              translation: player attitude is shit anyway, who cares?

                              it's about idiots giving up, calling gg and 'afk till surrender' as soon as you're down 0-5.

                              How is it an obscure time? How many team comps do you know that win early game, lose mid game, and then win late game? 20-30 minutes is about the transition period between mid-early late game. And by then if you know you're outpicked because the team has 2 late game heroes that are snowballing then conceding makes sense.
                              happens in pubs all the time. don't be ridiculous.

                              It's not being closeminded, what's closeminded is the "it worked in dota" so it'll work in dota 2 mindset which doesn't make sense at all for some things.
                              irrelevant + hypocrite. it 'works' in hon (rofl) and you think it'll work in dota 2.

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                              • I can't tell if you're trolling or if you're really this daft.
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