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Add a forfeit function

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  • Originally posted by Luckyinfil View Post
    Except there is NO WAY to implement a forfeit system without a defeatist attitude. Your team can be down 40 kills but 1 good tempest ult can turn the game around. With a forfeit system, 1 person calls concede and if it doesn't pass, he will just afk in fountain which will force others to concede as well. That is what happens in HON with the concede system.
    People can afk in the fountain with or without the concede vote, what's your point?

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    • Originally posted by Sirot View Post
      This is the biggest problem with concede and any implementation of it needs to extremely careful to minimize that kind of situation from happening.
      Like I said, you shouldn't reward a defeatist attitude. Instead you should reward for finishing a game quicker. That can be done by ladder and experience earned based on wins/losses/time spent in game.

      Comment


      • Originally posted by Leoj View Post
        People can afk in the fountain with or without the concede vote, what's your point?
        The point is they are less likely to AFK if they aren't able to strongarm their way out of a game. What's your point?

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        • Originally posted by Leoj View Post
          People can afk in the fountain with or without the concede vote, what's your point?
          Those people get stuck in the leaver pool for ruining games. Problem solved.

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          • From the arguments in this thread I understand that people would like to have it at a 3/5 vote. I mean, if the majority of your team already doesn't want to play anymore, where is the sense of continuing? I mean, isn't that kind of selfish if you'd be the only one in your team that still want to continue, so that everyone has to? From the games I played at least, I've seen that some people even didn't leave when they were 1vs5, so my guess would be that there is most of time someone who doesn't concede.
            I might be wrong here, but maybe a majority vote in my eyes (sorry if this is dumb) seems to me to make more sense?

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            • Originally posted by Typhox View Post
              From the arguments in this thread I understand that people would like to have it at a 3/5 vote. I mean, if the majority of your team already doesn't want to play anymore, where is the sense of continuing? I mean, isn't that kind of selfish if you'd be the only one in your team that still want to continue, so that everyone has to? From the games I played at least, I've seen that some people even didn't leave when they were 1vs5, so my guess would be that there is most of time someone who doesn't concede.
              I might be wrong here, but maybe a majority vote in my eyes (sorry if this is dumb) seems to me to make more sense?
              Majority would be 6 people as there are 10 people in the game.

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              • this may come across as rude, and if so, I apologise, but everyone arguing against concede is stupid - there I said what every sane human being has been thinking.

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                • No thank you. We don't need a concede option.

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                  • Originally posted by aantsi View Post
                    I read the first two pages of this thread and looking at the last two pages seems like you people have no idea how cc works in hon.

                    This has happened to me once or twice in my ~600 hon games after release, counting in pub AND mm games. But I guess people like to just talk out of their asses. I find it very exciting that currently we have to afk at fountain last 5-10 minutes because there's no ff function, and every game it's been 4-5 players afk at fountain not just 1 random asshat. Such a bad feature to be able to play more games in shorter time ain't it?
                    haha this made me laugh, you think 600 games is alot? I had over 2000 games played and got 4 accounts to over 1800+mmr solo Qing in matchmaking alone, that's all AFTER patch 2.0 with assist gold, striders, spellshards, and blood chalice were introduced, I was there back when Magmus was ported, but the channel time on his ulti was shorter then the time it took for the enemies hit by his stun to travel up into the air and then remain stunned on the ground, so you could guarantee get your ult off perfectly everytime, and when he also had 6 starting armor, so he was practically unkillable. My account was created in June 2009 well before open beta. So who's talking out of their ass? after you admittedly stated that you only read the first two pages and last two pages of the thread, why should anyone take you seriously.

                    Go read the rest of the thread, most people here HAVE played hon. It's system suited a purpose when it was first released which was not until open beta which happened in september 2009. It changed the way people viewed the game because they had leaver protection, so people didn't know what to do if they couldn't leave. It did however ruin matchmaking in several ways which you can find out about by reading the rest of this thread.

                    You're fine to give your +1 for forfeit, but dont go saying that noone else knows anything on the subject when you yourself admitted to not even reading the thread.

                    Comment


                    • Originally posted by Typhox View Post
                      From the arguments in this thread I understand that people would like to have it at a 3/5 vote. I mean, if the majority of your team already doesn't want to play anymore, where is the sense of continuing? I mean, isn't that kind of selfish if you'd be the only one in your team that still want to continue, so that everyone has to? From the games I played at least, I've seen that some people even didn't leave when they were 1vs5, so my guess would be that there is most of time someone who doesn't concede.
                      I might be wrong here, but maybe a majority vote in my eyes (sorry if this is dumb) seems to me to make more sense?
                      Actually, based on the attitudes of the pro-surrender people (let's just call them quitters) they might as well allow a surrender if even one person wants to, because if he doesn't get his way he will just afk, and the game's over anyway!

                      Comment


                      • Originally posted by sterls View Post
                        haha this made me laugh, you think 600 games is alot? I had over 2000 games played and got 4 accounts to over 1800+mmr solo Qing in matchmaking alone, that's all AFTER patch 2.0 with assist gold, striders, spellshards, and blood chalice were introduced, I was there back when Magmus was ported, but the channel time on his ulti was shorter then the time it took for the enemies hit by his stun to travel up into the air and then remain stunned on the ground, so you could guarantee get your ult off perfectly everytime, and when he also had 6 starting armor, so he was practically unkillable. My account was created in June 2009 well before open beta. So who's talking out of their ass? after you admittedly stated that you only read the first two pages and last two pages of the thread, why should anyone take you seriously.

                        Go read the rest of the thread, most people here HAVE played hon. It's system suited a purpose when it was first released which was not until open beta which happened in september 2009. It changed the way people viewed the game because they had leaver protection, so people didn't know what to do if they couldn't leave. It did however ruin matchmaking in several ways which you can find out about by reading the rest of this thread.

                        You're fine to give your +1 for forfeit, but dont go saying that noone else knows anything on the subject when you yourself admitted to not even reading the thread.
                        if you can prove this I'd love to see it because everything you spout about HoN leads me to believe you've never played it or have very limited experience with it.

                        Comment


                        • Originally posted by dogsdogsdogs View Post
                          if you can prove this I'd love to see it because everything you spout about HoN leads me to believe you've never played it or have very limited experience with it.
                          What is there to prove? He's right with everything he said about HON from Magmus stun lasting longer than ult channel time to the ff abuse in the game.

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                          • want more details? remember when Krakens ult used to be a whirlpool around himself that teleported people back to where he targetted it? he used to get charge and a blink dagger and pull the entire enemy team into his fountain for a genocide. How about when scout was really just bounty hunter crossed with sniper, his invis didn't give him burst speed when he attacked out of it, just one backstab like shroud. And his %crit chance didn't disarm heroes, it just did crit, or when his eyes weren't detectable just by walking over them, but had no silence. Or the first version of deadwood who's ult used to lower the maximum HP value of all enemies in a cone behind the target he hit by 20%? How about when electricians ulti wasn't effected by master staff and didn't bounce to allies or enemies. How about when witchslayer was first added to beta, and they removed the "targetted" version if his stun and made it ground only, so that if you targetted a hero, and they ran out of range it didn't auto follow him anymore? what else, devourer, how about the 3 versions of gauntlet, when his glove used to be vector targetted and you could hook people around corners. Or how about zephyrs old form, where he had a leap, and his ult was just an AOE movespeed boost for allies and movespeed reduction for enemies with no tornadoes? Want more?

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                            • that particular poster always says 'prove you played hon because what you said makes me think you didn't' once he's seen you talk about it enough

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                              • Originally posted by AirPhforce View Post
                                And when you're stomping it takes away from you.

                                Just because some people say "end it plz" occasionally doesn't mean the option should be in the game. As others have said, as soon as a forfeit vote is called, people give up, regardless of the outcome. Saying, "gg, push to win" after you lose your second rax is NOT the same.
                                The game enjoyment difference is pretty huge though. The winners already get to derive their enjoyment from their victory, the plays that brought about that victory, and all the spoils that comes with the victory. The end game stomp is gratuitous. Let games end in a timely manner, and let the losers move on with their lives.

                                This has huge repercussions for new players as well. Their inexperience mean that even when they win they might not feel they were integral to that victory. However when they do poorly, they will most likely end up very far behind, and are often integral to their team's defeat. Without a forfeit function, the time new players will often spend miserable will outstrip the amount of fun they actually have.

                                Edits: Just some grammar fixes because my initial post sounded retarded.
                                Last edited by mynameisthis; 11-16-2011, 01:38 AM.

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