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Add a forfeit function

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  • I read a lot of the posts in this topic, I think the solution is a middle option like this :

    2 Kinds of games : Public & Ranked
    Public -> for those who just want fun and are this kind of players like mentioned above "This forum is not an accurate representation of the DotA player base. The large majority of players aren't seeking to go pro, or even improve. They just want to sit down and relax for an hour by playing a video game. [...] People need to stop thinking that all that DotA players care about is W/L, K/D, and improving. The majority of players don't, they care about having fun."

    so in public a Concede option should be implemented.

    Ranked -> NO CC, keep it the way it is.

    Comment


    • The silly thing about that is that CC has always existed in the equivalent of "Ranked" DotA 1 games - league games.

      If anything, it should be the other way around - in public games, you don't get a CC function below a certain level because you don't know how to use it. Once you get good enough to understand what the function means (not: "I'm losing wah wah wah." - "There is no reasonable way for us to win this.") you get access to it.

      Comment


      • Yeah I agree to your point, I just wanted to present what I think as the middle solution. I like the way it is right now, Im kinda abused by feeders (those who do it on purpose) and other people use abilities of them to grief you. (exmp bloodseeker's 1st to deny you)... These cases are my only prob with the miss of a voting system. I would only like some measures for these cases.

        Comment


        • i've played over a 100 games in dota now and 60% of them are over at around 20 - 30 minutes.

          I don't see a point to force players to stay in the game.
          How can it be misused? By spamming it? That is still less annoying than having someone leave or go afk and doing something completely else instead of getting to play the next game.
          When I play dota2 I must always use at least 40 minutes of my time for every game. In HoN for example I could play 2 - 3 games in 1 hour because of the cc function.
          It was a way betterl
          Never underestimate the power of the masses.

          Comment


          • my idea is that if the average skill level for a game is relatively high, you have the access to concede function, i believe most high skill players know when they are about to lose, but if the skill level is not high, then don't, its gonna be a disaster your team gives up raging while there's quite a bit of chance that your team can win, i'd rather like to have a vote-kick function if there's players ruin the game,

            Comment


            • ONLY if all 5 players agree, otherwise no thank you.

              Comment


              • Originally posted by ggPeti View Post
                Problem is, it's another 5 people's game. ... But what if it's only 4 people? Or 3? If you give them the ability to vote, they get upset when they find out that even though they are the majority of the team, they can't force through their decision. A voting system is an illusion of fairness, it creates trouble unless it's a simple majority vote, which is unacceptable in case of forfeiting.
                3 or 4 people on a team isn't a majority. There's 10 people in the game, not 5, so if only 3 or 4 people are voting to end a game, they are getting outvoted. So I don't really understand your argument. Making a vote blind, or allowing you to check an option that says you're willing to forfeit (which would also be anonymous) seems like it would solve your fear of getting singled out, while still allowing teams of 5 to decide when they have been defeated.

                Originally posted by endol View Post
                my idea is that if the average skill level for a game is relatively high, you have the access to concede function, i believe most high skill players know when they are about to lose, but if the skill level is not high, then don't, its gonna be a disaster your team gives up raging while there's quite a bit of chance that your team can win, i'd rather like to have a vote-kick function if there's players ruin the game,
                I disagree. Low level players know exactly how they want to use the concede function: to end a game they aren't having fun in.

                In the end, DotA is a video game. For 99% of players, the entire point of a video game is to have fun. 5 individuals have the mental capacity to decide for themselves if they are having fun or not. A concede function is a great way to minimize player misery, which should always be a goal.
                Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.

                So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?

                Embrace the change.

                Comment


                • Originally posted by AlphaOfUrOmega View Post
                  3 or 4 people on a team isn't a majority. There's 10 people in the game, not 5, so if only 3 or 4 people are voting to end a game, they are getting outvoted. So I don't really understand your argument. Making a vote blind, or allowing you to check an option that says you're willing to forfeit (which would also be anonymous) seems like it would solve your fear of getting singled out, while still allowing teams of 5 to decide when they have been defeated.
                  Seems like you don't understand. 3 or 4 people on a team is a majority in the team, and that's why they will feel entitled to decide if the team surrenders. But since they aren't, they'll get upset and flame. I'm not theorycrafting, I played at least a hundred games on garena where someone requested a switch. Now I don't know if you know how switch works in DotA, but it's basically a supermajority vote, where (this varied over time) all or all except one of the players still in-game need to vote yes to pass. When it was all players and I voted no, the game basically ended right there because everyone would stop and argue. Even if someone in the other team vetoed the switch (so our team didn't know who it was because they could type -no in ally chat to vote) everyone just kept on asking who the vetoer was and flamed them unknowingly. This is the kind of situation that a supermajority vote results in, and I think that's why any kind of surrender vote would do more damage than good to the game. Even a hidden ff-check would suffer from this flaw, because at one point it would be obvious that, say, 3 people want to surrender and they'll devote their time to flame the other 2, maybe even start throwing the game.

                  Comment


                  • Offensive Post pro-forfeit.

                    Edited by BLABLAFU
                    Last edited by BLABLAFU; 01-16-2012, 11:58 AM.

                    Comment


                    • Please Fenald, stay calm when stating your opinion. You're taking away our chance to confront our opinions in a civil way with your behavior.

                      Comment


                      • Originally posted by ggPeti View Post
                        Please Fenald, stay calm when stating your opinion. You're taking away our chance to confront our opinions in a civil way with your behavior.
                        Taking away the chance to repeat ourselves and be ignored by valve?

                        There is nothing in the forum rules about swearing and I'm quite calm.

                        Comment


                        • Originally posted by AlphaOfUrOmega View Post
                          3 or 4 people on a team isn't a majority. There's 10 people in the game, not 5, so if only 3 or 4 people are voting to end a game, they are getting outvoted. So I don't really understand your argument. Making a vote blind, or allowing you to check an option that says you're willing to forfeit (which would also be anonymous) seems like it would solve your fear of getting singled out, while still allowing teams of 5 to decide when they have been defeated.



                          I disagree. Low level players know exactly how they want to use the concede function: to end a game they aren't having fun in.

                          In the end, DotA is a video game. For 99% of players, the entire point of a video game is to have fun. 5 individuals have the mental capacity to decide for themselves if they are having fun or not. A concede function is a great way to minimize player misery, which should always be a goal.
                          you are totally right, but dota is a 5v5 game and it is ONLY fun if u win( well most of the time), so does that mean if i go 3-0 mid pretty much free farming and team goes 0-10 top and bottom lane struggling against multistuns, and you team are like raging so hard' oh the score is 3-10 lets concede... idk if concede is a good thing there. ( if everyone just wanna have fun, go play skyrim lol no offence here..)

                          Comment


                          • Originally posted by ggPeti View Post
                            ... I'm not theorycrafting, I played at least a hundred games on garena where someone requested a switch. Now I don't know if you know how switch works in DotA, but it's basically a supermajority vote, where (this varied over time) all or all except one of the players still in-game need to vote yes to pass. When it was all players and I voted no, the game basically ended right there because everyone would stop and argue. Even if someone in the other team vetoed the switch (so our team didn't know who it was because they could type -no in ally chat to vote) everyone just kept on asking who the vetoer was and flamed them unknowingly. This is the kind of situation that a supermajority vote results in, and I think that's why any kind of surrender vote would do more damage than good to the game. Even a hidden ff-check would suffer from this flaw, because at one point it would be obvious that, say, 3 people want to surrender and they'll devote their time to flame the other 2, maybe even start throwing the game.
                            That's a fair reason to not want to add FF. Personally, I never had that problem in TDA games in DotA1, in LoL games, or in HoN games. I have the problem of AFKers and quitters much more often in DotA2 than I ever did before because people are frustrated that there's no FF option. I've gotten far more players saying 'No FF is stupid, AFK' than anything else.

                            In my experience, if people are going to AFK and give up, it's not because someone didn't FF, it's because they aren't having fun and are going to AFK regardless unless the game ends. Given all the other arguments given in favor of FF, and the fact that it will undoubtedly reduce player suffering in a large number of games, I still have to support FF despite this argument against it.

                            I doubt that FF will ever be added before full release though. Beta is for bug testing, and finding issues in long games is important too.
                            Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.

                            So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?

                            Embrace the change.

                            Comment


                            • Originally posted by endol View Post
                              you are totally right, but dota is a 5v5 game and it is ONLY fun if u win( well most of the time), so does that mean if i go 3-0 mid pretty much free farming and team goes 0-10 top and bottom lane struggling against multistuns, and you team are like raging so hard' oh the score is 3-10 lets concede... idk if concede is a good thing there. ( if everyone just wanna have fun, go play skyrim lol no offence here..)
                              I have fun in around 90% of my DotA games, regardless of winning and losing. Play with friends, try new strategies, joke around with your teammates and give them positive feedback, and mute the ragers. It's too bad that a lot of people can't have fun unless they see a 'Victory' sign pop up. I do get frustrated some games though, which often stems from things such as fountain-farming due to no FF option.

                              If you're only having fun in half your games, I HIGHLY recommend getting a different game. Unless you're going pro, video games are purely for entertainment and fun. It's not worth your time to have fun only half the time. Pick up a hobby like learning the guitar, or hang out with friends, or get a game you can enjoy losing in. Seriously.
                              Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.

                              So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?

                              Embrace the change.

                              Comment


                              • well,my main point is that concede function doesn't really help change the game ruining itself, but as you might of imagine once concede function is there, 6mins into the game 0-10 your team concede, 10-0 their team concede :/ idk if its a good thing to have. this might be a good solution but we expect for a better solution.>_>

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