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Add a forfeit function

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  • Originally posted by Typhox View Post
    I didn't see that game on the International, so can you provide a link?
    I really doubt that any game is over after 10 minutes, except maybe the enemy has absolutely no carry which shouldn't happen in CM anyway.

    Your 1/10 "lost" games -> comeback statistic seems also really weird to me. The pubs I was playing in have had at least 1/2 of the games resulting in comebacks (usually it was my enemies who came back, because I owned them so much in early game as a support hero, that they decided to gank me and got fed pretty much all at once - yes, level difference that matters).
    Enjoy:

    http://www.youtube.com/watch?feature...v=vtgUx-ZePnw#!
    All t2 towers were crushed in 8 minutes, starting with minute 12, because virus had nothing to defend them. The main reason was a composition mistake, balanar based ganking squad is not supposed to fight against early game teamfight oriented team (straight 5 people push with hard cc, escapes + good initiation) . Lanes were also bad, balanar + two roamers against solid tri-lane is just... well dead and denied balanar.

    This http://www.youtube.com/watch?feature...&v=0vd2NbV-S2k
    Minute 5 vanguard freefarm doombringer. And even "almighty" anti-mage can't do a thing against it.

    Oh yeah, and of course this one http://www.youtube.com/watch?feature...&v=zIjPztkaIX4
    Thats how you play balanar by Navi. You kill people. Alot. Minute 21 fountain dive. While all 3 lanes were completely denied first 10 minutes before direct push commenced.

    Still not convincing enough?
    Last edited by MOJIOKO; 01-16-2012, 05:47 PM.

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    • Originally posted by Trilles View Post
      IMO this argument is just wrong bro. In DotA forfeit happens even without a cc function. People say -ff or gg and leave the game. Even on starcraft (that IS a VERY competitive game) this is what happens. Ofc none online game will be as competitive as a soccer game and these sports out there, but you have to realise that if people ALREADY use some way to concede a Dota 2 match...
      Hm, I don't see where this contradicts to my post... ?

      Originally posted by Trilles View Post
      The concede function is just a BETTER WAY for this to happen, but it already does, in every single game, it just happens in a different way for now...
      I'm questioning this. Why is concede a BETTER WAY than leaving? Currently (speaking of DotA 1) you have the opportunity to play a game even 2vs5 and many people are doing this actually. It's not because they think they can win it, it's because they're actually enjoying the game or just want to play it to the end. I could write this more detailed, but I guess you already understood what I mean.
      This is what I said ages before in this thread, so I'm sorry to repeat myself.
      Last edited by Typhox; 01-16-2012, 05:48 PM.

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      • lol, why is it better than leaving? Just LOL. If you leave you get an abandon bro... Just because of that. If there is no abandon system, no problem on not having a concede system, but by not having an abandon system, the game will just stay with a bunch of leavers (same as DotA, wich was one of the things that made a TON of people go play another games like HoN and LoL, because they can't stand leavers).

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        • Originally posted by Trilles View Post
          lol, why is it better than leaving? Just LOL. If you leave you get an abandon bro... Just because of that. If there is no abandon system, no problem on not having a concede system, but by not having an abandon system, the game will just stay with a bunch of leavers (same as DotA, wich was one of the things that made a TON of people go play another games like HoN and LoL, because they can't stand leavers).
          Then you should read the rest of the thread you're currently writing in. It's not just black and white. As you should know I say allowed leaving is better than concede. So, if I understand you right (probably didn't I guess) you think the same like me?

          Originally posted by MOJIOKO View Post
          Enjoy, all t2 towers were crushed in 8 minutes, starting with minute 12, because virus had nothing to defend them.
          That's VERY far away from "game is over at 12 minute. And it should be well known that ~half of all games are literally over around the 20 minutes mark. Yes, as I written before, I understand that stomps are annoying and that this should be fixed. But for me, concede in the first instance means that you will "convince" your teammates to stop playing the game - be it literally over or not. You take their chance to improve themselves. Or to write it more easy understandable: Beginners wouldn't be able to practice lategame - because it would be wiped from beginner games pretty much completely.

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          • Originally posted by Typhox View Post
            Then you should read the rest of the thread you're currently writing in. It's not just black and white. As you should know I say allowed leaving is better than concede. So, if I understand you right (probably didn't I guess) you think the same like me?


            That's VERY far away from "game is over at 12 minute. And it should be well known that ~half of all games are literally over around the 20 minutes mark. Yes, as I written before, I understand that stomps are annoying and that this should be fixed. But for me, concede in the first instance means that you will "convince" your teammates to stop playing the game - be it literally over or not. You take their chance to improve themselves. Or to write it more easy understandable: Beginners wouldn't be able to practice lategame - because it would be wiped from beginner games pretty much completely.
            Thats exactly game over on minute 12, you can't do anything. Enemy just coming for towers and you can only watch or die with it. Or you can try split push and die, or farm woods and die. Or just admit your defeat and move along.
            Stomps can't be fixed since it has nothing to do with game in general, but with players in this exact round. Just to make the game good for beginners you shoudn't make it bad for dedicated players and vice versa. Thats why I like the idea of separated matchmaking pools. And let's be honest, early game is MUCH more about skill and mechanics, late game is mostly decision making and split second actions.
            Last edited by MOJIOKO; 01-16-2012, 06:05 PM.

            Comment


            • Originally posted by MOJIOKO View Post
              Thats exactly game over on minute 12, you can't do anything. Enemy just coming for towers and you can only watch or die with it. Or you can try split push and die, or farm woods and die.
              They could just team up and kill them. Wouldn't have been difficult at all.

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              • Originally posted by Typhox View Post
                They could just team up and kill them. Wouldn't have been difficult at all.
                For some reason professional team didn't do that. Because as I said, they couldn't win 5v5 teamfight with this team composition and gold advantage.

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                • Originally posted by MOJIOKO View Post
                  For some reason professional team didn't do that. Because as I said, they couldn't win 5v5 teamfight with this team composition and gold advantage.
                  So, why didn't they forfeit the game?

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                  • Originally posted by Typhox View Post
                    So, why didn't they forfeit the game?
                    Because it was 1 million dollars grand-prix tournament.

                    Comment


                    • Originally posted by Typhox View Post
                      Then you should read the rest of the thread you're currently writing in. It's not just black and white. As you should know I say allowed leaving is better than concede. So, if I understand you right (probably didn't I guess) you think the same like me?
                      I guess you are the one forgetting to read things here...

                      "If there is no abandon system, no problem on not having a concede system, but by not having an abandon system, the game will just stay with a bunch of leavers (same as DotA, wich was one of the things that made a TON of people go play another games like HoN and LoL, because they can't stand leavers)."

                      So NO, OBVIOUSLY, without the abandon the game will just become as bad as before, without any prevention with a TON of people leaving at 10 mins. Games will start already with leavers. Sometimes on DotA I spent over 20 minutes just to start a game without leavers. Just because people liked to quit during the countdown, or when the game started, just to piss off the other players in the lobby. It's just UNACCEPTABLE TO NOT HAVE AN ANTI-LEAVER SYSTEM.

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                      • Originally posted by Trilles View Post
                        So NO, OBVIOUSLY, without the abandon the game will just become as bad as before, without any prevention with a TON of people leaving at 10 mins. Games will start already with leavers. Sometimes on DotA I spent over 20 minutes just to start a game without leavers. Just because people liked to quit during the countdown, or when the game started, just to piss off the other players in the lobby. It's just UNACCEPTABLE TO NOT HAVE AN ANTI-LEAVER SYSTEM.
                        1. Someone who leaves in the beginning would also concede in the beginning. There's not really any difference. You could say that he first had to convince his allies from doing so, but that shouldn't be that hard. Just write all the time in the chat, don't pay attention to the battle, or just don't fight as you should. In other words: If you have a bad player who wants to leave right after the game started, you'd lose anyway even if he didn't leave.
                        2. But most important my "allowed leaving" meant, that you vote like for a concede, but instead of cancelling/abandoning the game, it would just allow leaving out of the game.
                        Or did I wrote somewhere something different? I don't know anymore exactly since it's already such a long time ago^^

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                        • -1 to the topic. I've had a fair share of games where I was ready to give up but a couple team fights went our way and bam we won! So yeah, no concede option ftw!

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                          • Originally posted by MOJIOKO View Post
                            Because it was 1 million dollars grand-prix tournament.
                            No, it is because there are people watching and the team is getting paid to entertain them. No one will invite a team that just FF at the 10th minute to a tournment. Also, no one is going to abide by the orders of a cap that at 10 mins says: LOL gg afk/ff. Srsly...

                            I'm dead serious about this: if you are getting fountain camped succesfully more than once every 50th game something is very wrong.

                            Comment


                            • Originally posted by fluffy View Post
                              -1 to the topic. I've had a fair share of games where I was ready to give up but a couple team fights went our way and bam we won! So yeah, no concede option ftw!
                              You won because your team didn't give up, same things happens in HoN, even with it's concede option. Happened a few times where I gave up, but got the will the fight again because I saw 2 people disagreeing with me.

                              Although they do happen more regularly now ever since I started using this mod called Hero Panels II which shows an estimation of your team's GPM(Gold per minute).

                              There's no better indicator than GPM to get your team's status, my vote always goes towards the person with the highest GPM especially if they the carry. If there's someone that feels we gonna loose, I just tell them about our carry's GPM and suddenly they start playing again. Works like a charm!

                              Give people the tools and information they need, and they'll make better decisions.

                              Comment


                              • Originally posted by akaHideinlight View Post
                                There's no better indicator than GPM to get your team's status, my vote always goes towards the person with the highest GPM especially if they the carry. If there's someone that feels we gonna loose, I just tell them about our carry's GPM and suddenly they start playing again. Works like a charm!
                                I'm sorry to tell you this, but when Phoenix is implemented and you got me playing with him against you, I could even with 0 GPM turn your teamfight. The secret here is that - in contrast to carry heroes - many supports have good abilities that are not to be underestimated and are able to kill that lvl 25 Rikimaru even if they were stuck at level 8 - if they're working together.

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