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Add a forfeit function

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  • Originally posted by Typhox View Post
    I'm sorry to tell you this, but when Phoenix is implemented and you got me playing with him against you, I could even with 0 GPM turn your teamfight. The secret here is that - in contrast to carry heroes - many supports have good abilities that are not to be underestimated and are able to kill that lvl 25 Rikimaru even if they were stuck at level 8 - if they're working together.
    Indeed, teamwork is what plays the biggest role in dota.
    OT: I would prefer a remake option after a good game, people who agree will be in the same slot/team they can also choose to switch teams if some people decide not to remake, and ofc the other remakers will have to agree.
    I've always preferred ending the game officially instead of leaving the game (a ff option is the same as leaving), I'm sure HoNers would say otherwise, but I'm from dota, we always played the game untill the very end..

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    • I don't understand why a concede function wasn't implemented from the begining of the beta. If Valve wants us to find bugs, then add a concede function so we can play more games, rather than having to sit in the fountain for 15 minutes and wait for the game to end. When the game is over, then many stop playing and just goes afk. Adding a cc function would let us start a new game faster, and we would be more usefull to the developers since people would be more active.

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      • I think the argument that surrender options will pre-maturely end games is pretty nonsensical. First and foremost because you'll need at least 3 (or even 4) votes in favour, this means that 2 - 3 people can effectively block your team from giving up if they believe there is a fighting chance. And second, because any competent player will KNOW when they have a fighting chance lategame and when they don't. The 'I've had plenty of games that were turned around at the very end' argument is getting old. If you are an experienced dota player, you know what is required to win lategame.

        I've seen the surrender functions in both LoL and HoN and I disagree they leave the victors with a sense of being robbed from their victory. That's just nonsense. If anything, it saves the losing team from A LOT of frustration (having to fight on for another 15 - 20 minutes while the winning enemy team refuses to push to end the game when they easily could) Even for the victors you could argue that at some point even they too would be happier to just move on to a next game that might actually be more challenging.

        Also, there's no reason why you can't just enable the surrender option only from the 30 minute mark onward. Again, by that time, any experienced dota player should be able to assess whether his team has a fighting chance lategame. Take a look at your team composition, take a look at who farmed what, and you'll know what your chances are.

        It's obvious that there is a large majority in the community that wants this, and it would actually make game endings a lot less frustrating (we've all been there, those games that you knew were over at the 25 minute mark but drag on until 40 min or more) and free up A LOT of time which people can actually spend playing challenging match-ups.
        Last edited by Unkn0wn; 01-17-2012, 03:22 AM.

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        • Originally posted by ValeN View Post
          No, it is because there are people watching and the team is getting paid to entertain them. No one will invite a team that just FF at the 10th minute to a tournment. Also, no one is going to abide by the orders of a cap that at 10 mins says: LOL gg afk/ff. Srsly...

          I'm dead serious about this: if you are getting fountain camped succesfully more than once every 50th game something is very wrong.
          According to navi captain interview, the only motivation on the international for him was money. I wonder who's opinion I'm gonna take as "pro dota player point", Oh wait, I know for sure.

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          • Originally posted by Typhox View Post
            1. Someone who leaves in the beginning would also concede in the beginning. There's not really any difference. You could say that he first had to convince his allies from doing so, but that shouldn't be that hard. Just write all the time in the chat, don't pay attention to the battle, or just don't fight as you should. In other words: If you have a bad player who wants to leave right after the game started, you'd lose anyway even if he didn't leave.
            2. But most important my "allowed leaving" meant, that you vote like for a concede, but instead of cancelling/abandoning the game, it would just allow leaving out of the game.
            Or did I wrote somewhere something different? I don't know anymore exactly since it's already such a long time ago^^
            I don't know if you understand but what is the difference between your "allowed leaving" system and the concede system??? Both do EXACTLY the same... You allow people to leave a match without getting an abandon. This is what the concede vote does. The game ends and people don't get an abandon... If you are talking about it just allowing ANYONE to leave like from both teams or just 1 person let's say this would break the matchmaking. If people from both teams were able to leave it would be strange because who would get the win? Therefore, increasing their rating? And if it's just like 1 team able to leave and only 1 person decides to leave let's say, the problem that I see with this is that in most of the cases (I think you never played HoN... but it's like this) people that didn't want to play anymore, just quit and said fuck this. They didn't care, and people still wont care in DotA. Ofc they'll get into low priority pool, but they'll still be able to play. They don't need this system to quit. And MOST OF THE TIME, their team wont "support" their leave, so this vote system will rarely work. I just don't understand what you want with this system...

            I already agreed with the implementation of a system that you could vote for your ally to not get an abanddon. (1 guy only trying to leave) This would be interesting imo because of team games where your friends suddenly has to leave and stuff... But if this is what you are suggesting, it just WONT make the problem of not having a concede vote disappear... Unless ofc you are trying to say that you could vote for everyone on your team to leave, and that is the same as a concede vote -_-

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            • Originally posted by endol View Post
              dota is a 5v5 game and it is ONLY fun if u win
              If you can't have fun while losing, I feel sorry for you, man. I tend to have the most fun in a close game, whether we win or loser because I'm most engaged. I'd much rather play a down-to-the-wire base race where we lose than a total stomp where we win 38-9.

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              • half a month later and concede is still a stupid idea for dota 2. if people want to give up then they can just stop defending the base (almost never actually happens)

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                • Originally posted by vladhood View Post
                  half a month later and concede is still a stupid idea for dota 2. if people want to give up then they can just stop defending the base (almost never actually happens)
                  And how they will prevent fountain farming?
                  What will be if Doom will eat creep in which has sat down N'aix?
                  How to win game against Zeus in -WTF mode?

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                  • Originally posted by Patrician View Post
                    And how they will prevent fountain farming?
                    Also, how they will prevent people not willing to push? O.o

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                    • Originally posted by Trilles View Post
                      Also, how they will prevent people not willing to push? O.o
                      If game is over - by FF button, ofc. So those kids wont waste our time.
                      What will be if Doom will eat creep in which has sat down N'aix?
                      How to win game against Zeus in -WTF mode?

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                      • Originally posted by Trilles View Post
                        Also, how they will prevent people not willing to push? O.o
                        Other games have rules for this - handball - passive game penalty.
                        For example: gold differential for your team above 20% (Dire has 20% more gold than Radiant). Level differential for your team above 10 (Dire heroes' levels sum is + 10 or more than Radiant).

                        If this happens for more than 3 minutes and no towers or heroes are killed, do something radical. For example Worms had sudden death - all units reset to 1HP and map started to self destroy.

                        I'm not suggesting something as radical in Dota 2, but a kick in the nuts could help the passive farmers.

                        I'd say make all the items on the winning side droppable. Or even better, start randomly destroying items >3000 gold from the winning team.

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                        • if you want button to forfeit - just leave game
                          if not - keep playing, sometimes fortune can changes)
                          i think adding such option to forfeit will encourage ppl to leave game and their teams
                          ????
                          LOSS!

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                          • Originally posted by acubeofcake View Post
                            if you want button to forfeit - just leave game
                            if not - keep playing, sometimes fortune can changes)
                            i think adding such option to forfeit will encourage ppl to leave game and their teams
                            ????
                            LOSS!
                            What are people doing currently?
                            People are leaving and afking, because there's no other way to leave legitimately. Leaver protection and Concede goes hand to hand.

                            Implement concede, and you can implement a stricter penalty to leaving, it gives the team more power to keep a person playing. Simple as that!
                            What we have now is a non functioning system, because it's missing the parts that makes it work.

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                            • Originally posted by akaHideinlight View Post
                              What are people doing currently?
                              People are leaving and afking, because there's no other way to leave legitimately. Leaver protection and Concede goes hand to hand.

                              Implement concede, and you can implement a stricter penalty to leaving, it gives the team more power to keep a person playing. Simple as that!
                              What we have now is a non functioning system, because it's missing the parts that makes it work.
                              Competely agree. Somehow HoN, which allows up to 5% leaves without penalty, has much fewer leavers than DotA2 (from my experience). Now correlation != causation, but I wonder if it's because they're allowed to concede games instead of AFK in the fountain for 15 minutes.
                              Change has kept DotA alive, evolving, and improving since 2002. And now DotA has an entire new engine at it's disposal, with infinite new capabilities.

                              So why are there so many DotA fundamentalists/conservatives that oppose new features, options, and information?

                              Embrace the change.

                              Comment


                              • Game definitely needs a CC option, there are some games you get a sense a come back is possible but plenty where you know it isn't. Too much time is wasted while the enemy teams carry farms a few more items gets a few more kills then leisurely push your ancient wasting around 10 minutes for everyone concerned. Id rather lose 1 in 10 games we might have comeback than waste so much time on the 9 out of 10 it isn't.
                                Last edited by Release; 01-17-2012, 10:20 AM.

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