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[suggestion] map rotation

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  • [suggestion] map rotation

    Hello everybody.

    First of all, as I'm new to this forum let me apologize in advance if a suggestion like this has already been made.

    I think a nice option to include in the game would be "map rotating". For example, I'm enjoying my game much more if I'm playing from the bottom corner. I don't care if I'm the Dire or the Radiant, but I'd love to have an option to play from whichever corner I please. So basically, only the players who are using this option are seeing the Dire at bottom and the Radiant at the top, while others would see the game normally. I'm sure something like this can be programmed into the game.

    Cheers

    From slowreflex due to a duplicate post (with permission of OP):

    This is more of a nice to have than a must have, but I'd like the ability to be moving from bottom-left when on the Dire. I find it works better with my brain to be moving bottom-left to top-right as opposed to top-right to bottom-left. Maybe it's because I read from left to right, who knows. This means it probably puts me at a slight disadvantage when playing Dire. This suggested option would rotate the minimap by 180 degrees as well. Basically, make the Dire movement/map perspective the same as Radiant. Hope that makes sense.

    For those that prefer top-right to bottom-left, that should be an option too (give Dire perspective when playing Radiant)

    Again, not everyone will be keen on this, so that's why I'm suggesting it as an option and not a change for all.
    Last edited by slowreflex; 03-03-2012, 08:41 AM.

  • #2
    i think, if i understood this correctly, its very hard to implement or not possible. the map will be totaly diffrent when u rotate it

    Comment


    • #3
      I'm not a programmer for sure but I'd think that shouldnt be too hard. For example, if the option is turned on, and the game detects my click at X,Y coordinates, it just interprets the click as Y, X (mirrored) and sends data to the other players that way.

      I may be very wrong on this, of course

      Comment


      • #4
        Actually it would determine your click as -X, -Y, assuming that 0,0 is the centre of the map, but yes it's a fairly simple task as far as I know. In fact, as DOTA2 uses Source Engine, and Source Engine supports cameras, I'm pretty sure this would be as simple as rotating the camera 180 degrees.

        I'd also like this feature, because I like playing from the top right (less chance of accidentally clicking on the mini-map and running myself somewhere I don't want to go when retreating).
        Last edited by Zorua; 12-09-2011, 03:47 AM.


        I didn't draw my signature or avatar, I cropped them from an image I found on Google image search.

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        • #5
          My guess would be that the developers wouldn't want you to view the map from other angles, probably for aesthetic reasons.

          Comment


          • #6
            +1 to this suggestion

            i also would like to play from bottom/radiant even if it's dire team

            Comment


            • #7
              Originally posted by viciouzz View Post
              i think, if i understood this correctly, its very hard to implement or not possible. the map will be totaly diffrent when u rotate it
              Rotating the camera by 180 degrees can't be that hard.
              Winter solstice.
              Originally posted by uebok
              Muted scum shouldn't have an option to disagree with me. That's why they're muted.

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              • #8
                It's very possible. But god, that would be hard to get used to for the first few games.
                Originally posted by vodyara
                Please do not let this turn into TF2, the TF2 trading community is absolutely cancerous. They do not care about the game, they just want items.
                Some of my (awesome) suggestions :
                - Left4Dead/Portal 2 style voice command
                - Music Transitions depending on area and time
                - Show full item recipe tree without opening shop menu

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                • #9
                  useless function
                  System Spec for Bug Reporting:
                  ----------------------------------------
                  CPU Make and model: Intel Core i7 2630QM
                  GPU : AMD Radeon HD 6970M , 2048mo
                  RAM: DDR3 1333 8GB
                  OS: Win7 Home premium 64bit
                  Resolution size: 1920*1080
                  Connection: T-Com 5Mbit/0,5Mbit

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                  • #10
                    Originally posted by viciouzz View Post
                    i think, if i understood this correctly, its very hard to implement or not possible. the map will be totaly diffrent when u rotate it
                    Very easy. It's actually just 1 value that has to get changed (= the camera Matrix)...

                    Comment


                    • #11
                      Originally posted by DocMcBrown View Post
                      It's very possible. But god, that would be hard to get used to for the first few games.
                      It should be made as an option, so nobody has to get used to it if he doesn't want it

                      Comment


                      • #12
                        +1

                        This is easy to implement and could allow for a lot of replay editting and montage uses.

                        Since the moderator slowreflex has decided to close his thread.

                        I propose the threadstarter or moderator edit this post and title to make it read more presentably.

                        Not many people know exactly what we are talking about here, could help with some editted screenshots.
                        Last edited by d.phoenixxx; 03-03-2012, 06:06 AM.
                        He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.

                        My Speedtest Result

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                        • #13
                          Originally posted by slowreflex
                          From my duplicate post (doh):
                          So yes, I strongly support this.
                          As said previously in my edit, could you update/change the original post to make it seem more presentable?

                          I really think this is a good suggestion and it is easy to implement it because we arent limited by WC3 engine anymore, so Dota 2 Team should do so when they have the time.
                          He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.

                          My Speedtest Result

                          Comment


                          • #14
                            Originally posted by d.phoenixxx View Post
                            As said previously in my edit, could you update/change the original post to make it seem more presentable?
                            I think that would be a very heavy intrusion into the user's integrity.
                            I wouldn't want it that a mod changes my postings to make them more readable or something.

                            Comment


                            • #15
                              Interesting

                              About the technical aspects, the map is 3D, all the models are 3D, so only the camera/view port need to be rotated.
                              About the "ugly" part - well, when they design something they design all the sides. It's not like a hero or a rax are a 2D sprites.

                              About supporting this - maybe, but it should be low priority. They already have so much work ahead of them that this shouldn't be prioritized, IMO.

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