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General Ranked Matchmaking Feedback Thread[READ OP]

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  • good_day
    replied
    - I dislike aspect of Ranked matchmaking, that it does not controls, which heroes could be picked by player, depending on player's real skill on these heroes.

    I think some players pick heroes in rating without deep knowledge or have not picking hero recently.

    To prevent that I think it would be good to add some heroes tests (for both theory and practical knowledge). Here are some examples
    • Last hitting creeps is good start. You could add to this practice different enemy bot heroes and minimal last hits to create several difficulty levels.
    • Wait for all enemy stuns if 5vs5 fight to blink with Crystal Maiden and cast best her ulti.
    • previous situation but now Crystal Maiden should focus one, most dangerous enemy hero
    • Double camp stacking with Warlock, Ancient Apparatus etc...
    • Best item between 3 for hero X against hero Y (current items and talents are shown)
    • Go with Juggernaut in fight, cast ulti and survive
    • Cast with Puck all your skills for at least XX damage and survive.
    • Between 10 heroes choose best 2 against hero X
    • Coop with your team to maximize stun duration on enemy
    • With Riki choose best timing to make as many kills as possible
    • Farm proficient with Naga illusions
    • and list could continue...
    This should be official and not custom game. And of course tests should always be updated for current patch.

    It would be even greater to make this tests obligatory before picking hero in rating at least once in a week. Then heroes that player have passed these tests for, could be available in rating play. To make things better, minimal passed hero tests count for the role could be 3.

    I am sorry that I recently posted similar post here
    https://dev.dota2.com/forum/dota-2/c...-tests-in-game
    . It can be removed.

    Leave a comment:


  • Zonth
    replied
    LIKES
    there is new player

    DISLIKES
    the 'balanced' matchmaking make this game worse
    the fresh new player unranked player teamed up with archons when he is literally below herald

    Leave a comment:


  • Chewi
    replied
    Like : quite fast to get a match.

    Dislike : the match we get.

    Solution : rework the matchmaking and the ranking progress. Currently you can stay Herald for life with this system, fighting against smurfs or with feeders noobs. You should take the experience of the player in account and some achievements to progress to upper ranks more easily, and be less penalized by bad match, and no regress to lower ranks. Take example on others game, which are more grateful.

    Leave a comment:


  • BrainInside
    replied
    my language settings are ignored by the matchmaker I posted everywhere but there is no salvation, please help me.

    Leave a comment:


  • sunandsteel
    replied
    Move along, nothing to see here, match making working perfectly as intended.
    You do not have permission to view this gallery.
    This gallery has 1 photos.

    Leave a comment:


  • Rangiani
    replied
    They need to fire the guy who suggested separate mmr for roles and faster queue charges for playing role-in-demand. And right after that they need to fire and then sue the guy who gave it a green light.

    Why?
    Because this made ranked games unplayable. People join as support and don't care for their support rank as long as they get fast queue as core. So they don't put ANY effort into winning because its basically a match that doesn't count(so other people suffer)...

    Leave a comment:


  • YuccoGama
    replied
    LIKE:
    I like that Valve tried to improve the ranked matchmaking waiting time with the recent fast queue Update that was released today

    DISLIKE:
    It´s weird to see that you have a waiting time around 10 minutes when u search hard support only. I´d love to see that either hard support get into fast queue by default, or that the role which is needed most right now gets marked by Valve (should be hard support in 99% i guess?) and if it´s chosen, the player enters fast queue aswell without a token. Just think it´s weird to see that hard support players get punished with an arificially increased waiting time in slow queue and players who dont even want to play hard support (and just marked it to get fast queue) find a game faster, even though there are people looking forward to playing hard support.

    Leave a comment:


  • enosrasun
    replied
    1 this game is worse by year..really!!!
    2 when we start a game ,I want to ban e hero ,it is simple ,not ban then you select 2-3
    3 smurf ACCOUNTS are shit!!!!! game id 5054117576 (I am with bb)...wind ranger...if I am so bad ,how the fuck I have "such a good player" in the game??
    4 I don't get it,in league of legends I play well and have high rank... only in dota ...my mmr goes from 3200 ...to 1600..and I started to play this game in 2012...so if I play this game I get worse at it!!!!!! really???
    5 how many years will pass until you solve this problem???? smurf account .0 fun....o fun dota is dead!!!! in lol was the same thing until they solve it!!! now is better than dota...
    6 I play for fun ,but in this game there are only ...cheats ,scripts ,and cheats!!!!!

    Leave a comment:


  • skyleo
    replied
    Likes:
    - Position-based matchmaking is the best general concept for dota 2
    - Most of the times the constelation of ranks are balanced per game.

    Dislikes:
    <===>
    - Queueing takes extremely long compared to before position matchmaking was a thing, even though I'm playing Hard Support only and even when my party has soft support as well.
    -> make queueing less strict, allow higher ranked players to be in your game. or even lower ranked in order to get faster matches.
    <===>
    - I wish you'd sometimes get queued into a higher ranked game, which would give you a chance to gain more MMR than in your bracket, implying you win.

    Leave a comment:


  • teen
    replied
    - I dislike that I lost 700 mmr (4525 -> 3847). Could you please restore it? https://www.dotabuff.com/players/33499055

    I achieved this MMR this season with my friends, why was it taken away?

    Leave a comment:


  • Kie
    replied
    Originally posted by Florin View Post
    Allowing bot matches + turbo matches to be counted for the ranked acceptance criteria is just plainly unfair. Already this game is filled with smurfs, to also allow low-level people to just ruin matchmaking even more is damn cruel.

    Matchmaking right now it's a disgrace.
    I fully agree with you and we can emphasize the absurdity of matchmaking bringing together players with hero pools very different (eg 5/10 with 50/100) on the same team... noob picks ~ ruined games ~ gg Gaben, give vouch to everyone to play ranked ~ we lost. It's Valve's fault this bad habit of the players to practice heroes who do not dominate in ranked matchs too. Ranked > Unplayable!

    Leave a comment:


  • Florin
    replied
    Allowing bot matches + turbo matches to be counted for the ranked acceptance criteria is just plainly unfair. Already this game is filled with smurfs, to also allow low-level people to just ruin matchmaking even more is damn cruel.

    Matchmaking right now it's a disgrace.

    Leave a comment:


  • Crystal Nova - lce
    replied
    I would like to say sorry if there are a lot of features or mechanics in Dota 2 that I dislike because most of them can easily be abused by the spoilers or smurfs. Well, sometimes I still put some "HOPE" if the developer can make changes to let some suggestions to take place in "Dota 2 beta" instead of releasing the update in "Dota 2" client because we want to know the developer is really concern and read what we posted everyday. I will keep editing/updating in this reply instead of posting next.

    [RED - MY LIKES]
    [BOLD - MY POINTS IN SUGGESTION]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~


    LIKES
    []
    ================================================== ================================================== ===========
    I like the courier feature as introduced in Turbo Mode and prefer it to be used in ranked matchmaking because ranked matchmaking really looks good to have such courier system.
    - Reason: This courier system in Turbo Mode is better or the best compared to current courier system because it allows each player to has his own courier delivery that will not be disrupted by other ally who attempts to abuse, throw or spoil a game.
    ================================================== ================================================== ===========
    - Suggestion 1: While we have the current courier system with 1 courier per team. Yes, that is not a problem for Dota 2 courier system to be improved. Multiple players in a team still can use the auto-delivery courier system that cannot be manually controlled by a player to move everywhere or in direction to feed the enemy by using the courier. If the current courier system is mixed with the courier system from Turbo Mode, I believe the courier system can be improved a lot. That's why we require this auto-delivery courier system which cannot be disrupted because in lower tiers always have players or allies argue with each others for one courier.
    ================================================== ================================================== ===========
    - Suggestion 2: A team can own a 50 golds courier. An ally can send command to the courier by clicking "Retrieve", "Return", etc button and his command will continuously runs till the command is fulfilled or the hero dies or runs to other direction. The command sent by other ally will be queued up. Therefore, the courier movement speed must be restored back like last time or in a faster way.
    ================================================== ================================================== ===========
    - Suggestion 3: Since the game will indicates who is currently commanding the courier, therefore a system must be implemented in order to avoid abuse of courier as well. The current ally who sends command to the courier must be observed by a game system to auto-accumulate the point of penalty. If the point of penalty is more than an amount, then the player will gets auto-low-priority (3 games). The point of penalty such as abusing or never care the courier by simply let it feeds the enemy. I believe this can make players in the team to be careful use the courier or never simply use it.
    ================================================== ================================================== ===========
    []
    ================================================== ================================================== ===========
    I like the stash system but it focus on individual too much and there is no team stash to keep items for team usage such as Observer Ward and Sentry Ward.
    - Reason: Team stash for keeping items such as Observer/Sentry Wards, Dust of Appearance, Smoke of Deceits, Courier, etc is important to avoid allies from abusing by stealing the items and intentionally keep in their stashes.
    ================================================== ================================================== ===========
    - Suggestion 1: A new button for courier to "Retrieve" item from team's stash is needed. This function will retrieve item from team's stash only. When a player use "Return" button to functioning the courier, the courier should automatically returns the available specific items into team's stash as well. Therefore, exceptions for team's items are needed as well for items such as Observer/Sentry Wards, Dust of Appearance, Smoke of Deceits, Courier, etc so that the items will not be retrieved from team's stash and then return to individual's stash when a player use retrieve and return on next play.
    ================================================== ================================================== ===========


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~


    DISLIKES
    []
    I dislike the current way of Ranked Matchmaking.
    - Reason: Because I had noticed a lot of smurfs were able to play in my tier and it is very difficult for me to climb up from my tier for almost 5 years! This is not a joke since I was trapped in my tier and can never climb up because my games always have smurfs who brought me down back when I was near the next level of tier.
    ================================================== ================================================== ===========
    - Suggestion 1: Match the players based on their number of victories and behavior instead of other factors which are hidden by the developer. I don't know how the developer match the games in ranked matchmaking but doesn't it victory indicates how good a person had achieved for winnings in his life? Players want to win and not profile levels. Many times I can see profiles with low number of wins (around 20 ~ 100 only) were able to join ranked matchmaking. I already reached 4000+ wins but why do I have to play with them in ranked games?
    ================================================== ================================================== ===========
    []
    ================================================== ================================================== ===========
    I dislike the current chat feature which allows freedom of chat to the players.
    - Reason: Dota 2 is a very emotional game. However, a lot players always using rude words which could trigger the feeling of others.
    ================================================== ================================================== ===========
    - Suggestion 1: Implement a chat system that has AI to auto-detect any player who uses rude words such as "noob", "fuck", "go hell", "eat shit", "asshole", etc including multiple languages based on the languages available in Dota 2. Any player detected will auto-accumulate penalty points within a game where the points will be displayed in scoreboard to show system is observing or warning him. When he reaches a certain amount, then he will be blocked from chatting for 24 hours.
    ================================================== ================================================== ===========
    []
    ================================================== ================================================== ===========
    I dislike the current BAN phase in Ranked All Pick mode.
    - Reason: I can feel or notice that certain heroes at different Tiers can easily got banned by the system (have higher percentage to get banned), which means if a player nominates that hero to be banned, then that hero probably will just be banned instead of others. Let me mention about the lower tiers first because I have more data in lower tiers. Heroes such as Anti-Mage, Phantom Assassin, Shadow Fiend, Sniper, Invoker, Tinker, etc have very high chances to be nominated in banning phase. If Anti-Mage and Invoker been nominated, I believe Anti-Mage will be the one who gonna be listed as banned. I played thousands of games in lower tiers and I feel how the system during banning phase is very bias or unfair in choosing which heroes to be accepted as banned heroes.
    ================================================== ================================================== ===========
    - Suggestion 1: Please make banning phase in Ranked All Pick to be 100% works. One player can nominate one hero only. If he nominates that hero, then that hero will 100% be banned. If a player doesn't want to nominate any hero, then 9 heroes will be banned. If 2, then 8 will be banned and so on. This should sounds more fair like how Underhollow banning phase works to prevent overpowered heroes from dominating in that event. We want a fair judgement of banning result by the system not an UNFAIR or BIAS judgement of banning result by the game system which could give advantage to smurfs or boosters to use their favorite featured heroes!
    ================================================== ================================================== ===========
    []
    ================================================== ================================================== ===========
    I dislike the current requirements that allow too many inexperienced newbies to join Ranked Matchmaking.
    - Reason: Too many inexperienced newbies who joined Ranked games and been bullied by smurfs or boosters. Thus, they are known as throwers or spoilers in the games.
    ================================================== ================================================== ===========
    - Suggestion 1: One account per one owner. That is something everyone wishes for in order to avoid smurfs or boosters. If a player registers a new account on Steam and wants to play Dota 2 Ranked games, he must links his Dota 2 account to another Dota 2 account that already reaches at least 2000 matches or 1000 wins. Can be a legit coach or guider to receive advantage such as extra or bonus mmr based on the achievement of his junior.
    ================================================== ================================================== ===========
    - Suggestion 2: In addition, both of them must play in party if the newly registered account wants to join Ranked Matchmaking. So that senior account can guide junior account in Ranked games. If the newly registered account wants to join Ranked Matchmaking without partying with the senior account, then that account must reaches at least half of the senior's account victory achievement which is 500 wins as well. If senior account has 5000 wins, then junior must wins at least 2500 Unranked games in order to join Ranked games without partying which is solo queue.
    ================================================== ================================================== ===========
    - Suggestion 3: If the newly registered account irresponsibly joins the Ranked Matchmaking without senior's notice, then the senior's MMR stats will be pulled down to match with the junior's MMR stats which means if a senior with solo 5000 mmr never look after his junior with solo 2000 mmr, then his solo mmr will be pulled down from 5000 to 2000 when the junior finishing a solo Ranked game without party. This penalty on senior is necessarily needed because senior player must always observes or responsibly guide his junior friend or ally to make sure they never ruin or spoil players' games. Penalty will not be applied if the junior already achieve the requirement of getting at least half the victory of senior's.
    ================================================== ================================================== ===========
    []
    ================================================== ================================================== ===========
    I dislike the current PAUSE SYSTEM with non-optimal time.
    - Reason: Spoiler or ally who doesn't want to cooperate usually never or will resume the game once after it was paused by a player. I already talked about this problem in 2 years ago (https://dev.dota2.com/showthread.php?t=156201).
    ================================================== ================================================== ===========
    - Suggestion 1: Make all players CANNOT resume any pause but can place vote to initiate, extend or cut. I believe this can counter the problem of player who intentionally resuming the game for no reason or without waiting the disconnected player for awhile even 5 minutes to back.
    ================================================== ================================================== ===========
    - Suggestion 2: Make any ally of the disconnected player to has the right to initiate or extend the pausing time by 5 minutes per pause (cooldown 25 minutes to prevent spam). If an ally pause the game, then the pausing will starts with 5 minutes countdown. If another ally press to support the first pause, then the pause time can be extended by 5 minutes (2 minutes for a support from opposite). Time expansion is important to prevent zero pause time that caused by voter who votes to cut time.
    ================================================== ================================================== ===========
    - Suggestion 3: Make any enemy of the disconnected player has the right to shorten or cut the pausing time by 2 minutes per pause (cooldown 25 minutes to prevent spam). If the pausing time is supported by 2 players from the opposite team, then the pausing time is 10 minutes. If an enemy wants to resume the game, he can shorten or cut the time by 2 minutes or request help from his teammates to cut the time to be shorter or no pause. Yes, it is true that the game can be no pause when the opposite team are MORE COOPERATIVE than the team who has disconnected player and LOWER COOPERATION to help in waiting.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~


    Thank you for reading.
    Last edited by Crystal Nova - lce; 08-08-2018, 05:00 AM. Reason: updates

    Leave a comment:


  • OperativeX
    replied
    Dislikes:
    The current matchmaker seems to never match players of similar skill anymore, it only matches players with similar behavior score. This is extremely anti-competitive and MMR/badges cannot be accurate while the matchmaker doesn't matches players of similar skill/experience. Rigging ranked games is just stupid.

    Leave a comment:


  • Binary_Star
    replied
    Dislikes:
    That the game says it needs supports but treats them like trash to the point where a large part of the community doesn't want to play them and outright says there's a better chance of winning games by going 5 player cores from 1-4K which based on my testing is actually true. Something needs to change.

    If these things are true then the game rules should change greatly for those who are in 1-4k. For example at those brackets remove the fog of war fully so everyone knows where the enemy will be at all times and encourage 5 core lineups for fun and key timing engagements.
    Supports require so much skill to play that people should not come into the assumption that they can win games with them because they can't at that skill bracket, they will actually lose games due to carries not taking advantage of them and supports most likely going against 5 core lineups and feeding since they are such easy targets and the gold amount they give is pretty close to the carry. Supports make the game less fun for everyone including themselves and that's a fact simply telling by the attitude of most players not wanting to play them. If supports really were important then they would not be squishy, feeders, under-leveled and falling off late game too because these are the definitions of a hero to stay away from by simple game design it's anti-fun.

    The 1-4k community makes up about 90% of the players in Dota so if they want to play a certain way the game must adjust not them not the other way around.
    The rules should be different 5k and above because they play so differently. It's a different world there so the game rules should reflect that.
    Last edited by Binary_Star; 05-31-2018, 02:48 AM.

    Leave a comment:

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