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Bloodseeker's Thirst disabling Slark's Shadow Dance passive healing?

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  • Bloodseeker's Thirst disabling Slark's Shadow Dance passive healing?

    I checked the stickies on this forum but i could not find a definite answer about this issue.


    Slark's Shadow Dance passive healing will be completely disabled by Bloodseeker's Thirst if Slark has less than 50% health.

    I have also hear
    d, if Slark is below 25% health, that Bloodseeker's Thirst will be able to reveal him even through his Shadow Dance active stealth.


    Since having a Bloodseeker with even just 1 point in Thirst completely breaks Slark's Ultimate passive healing below 50% (and possibly his Ult's Stealth at below 25% hp) - is this really intended?
    To me it seems incredibly broken, but i wanted to check is it a bug - or an "intended feature"?
    Last edited by Bogdanov89; 12-24-2013, 02:37 AM.

  • #2
    1st Thirst always gives vision of its enemies if they reached the relevant threshold. so does it for slark

    2nd Update 7 - Fixed Shadow Dance interaction with Thirst

    There is currently only one way to break slark's invisibility by casting chronosphere on him
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

    Comment


    • #3
      Use potion to heal when your health is low.
      I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

      Comment


      • #4
        Ive recently ran into the same problem and IMO valve needs to rethink it. I highly question the balance when level 1 spell from Bloodseeker can counter level 16 passive from slark if you after a fight happen to be at 35% helath or even 40%. Waiting out till you heal from 35%->50% is not an option. You usually need to go back to base and heal.. That limits him in so many ways...

        Imo its nowhere near fair when level 1 passive counters slarks ultimate across the whole freaking map.

        Those changes here are nonsense:

        Is now global instead of 6000 range.
        Bonus now stacks for each unit that is low HP.
        HP threshold increased from 20/30/40/50% to 50%.
        It really hurts slark in early game. You have to tp back to base every time you engage or even try to creep to finish an item like Shadowblade rather fast.

        Again Valve needs to rethink this really hard. Previously BS was a threat starting from level 7-8 IF he maxed out his Thirst and was somewhere nearby, now he is a huge threat from level 1 Thirst and beeing anywhere on the map. Thats nonsense.

        Comment


        • #5
          Post that in Misc, not here.

          Comment


          • #6
            its exactly where it belongs to- to brainstorming for valve. I assume they are aware of the problem with the slark passive ult vs bloodseekers level 1 thirst.

            IMO its unacceptable that BS sees heroes globally now. Its like you cant even farm your jungle or your safe lane and regen fast afterwards. Unless in the very lategame where slark is more durable.

            But still a level1 passive shouldnt not mess up another heroes level 16 ult passive IMO.

            Icefrog has proven to make some bad balancing decisions in the last few months, like really bad (Brood, ES etc.), imo this was one of them as well.
            Last edited by 8-ball; 02-09-2014, 11:20 AM.

            Comment


            • #7
              Originally posted by IceFrog View Post
              This forum is for discussing things you feel are different in dota2, but aren't sure exactly what the bug is. You can also post questions about things that you aren't sure about (frostbite mechanics in dota1 vs dota2), that you'd like others to help you test or figure out.

              Once you have a confirmed bug, make a new thread in the gameplay bugs forum.
              .

              Comment


              • #8
                Yea, moved to misc.
                Please, just call me buny.

                Comment


                • #9
                  Originally posted by 8-ball View Post
                  its exactly where it belongs to- to brainstorming for valve. I assume they are aware of the problem with the slark passive ult vs bloodseekers level 1 thirst.

                  IMO its unacceptable that BS sees heroes globally now. Its like you cant even farm your jungle or your safe lane and regen fast afterwards. Unless in the very lategame where slark is more durable.

                  But still a level1 passive shouldnt not mess up another heroes level 16 ult passive IMO.

                  Icefrog has proven to make some bad balancing decisions in the last few months, like really bad (Brood, ES etc.), imo this was one of them as well.

                  Not sure if troll or serious ...
                  If you find spelling errors, you are free to take them.

                  Comment


                  • #10
                    Originally posted by Jan2011 View Post
                    Not sure if troll or serious ...
                    If you look at his post history it will sadly become clear he's serious.

                    Comment


                    • #11
                      I didnt ask for neither of your oppinions. Especially not from Valve knights and smilar. All I need is Valve to see this thread and my post, this is it. The thing has a huge reddit discussion already so I guess Valve probably knows about the problem. At least I hope they do.
                      Last edited by 8-ball; 02-09-2014, 03:03 PM.

                      Comment


                      • #12
                        Originally posted by 8-ball View Post
                        I didnt ask for neither of your oppinions. All I need is Valve to see this thread and my post, this is it. The thing has a huge reddit discussion already so I guess Valve probably knows about the problem. At least I hope they do.
                        How is this a "problem"? It's a pretty decent counter. Many heroes counter many other heroes. And yes, if you create a forum post you're in fact asking for other opinions, if you like it or not
                        If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

                        Comment


                        • #13
                          Originally posted by 8-ball View Post
                          I didnt ask for neither of your oppinions. All I need is Valve to see this thread and my post, this is it. The thing has a huge reddit discussion already so I guess Valve probably knows about the problem. At least I hope they do.
                          Then I guess the thread has served its purpose and can be closed?
                          Remember, remember the 1st of November

                          Comment


                          • #14
                            always carry couple of hp potions early game thats the solution, or use your ulty to regen above %50


                            Comment


                            • #15
                              Originally posted by Keowee View Post
                              Then I guess the thread has served its purpose and can be closed?
                              Poor OP asked a legit question, but the thread got derailed by some dude who managed get 3 mods to tell him to shut up (in the ELO hell thread).

                              Comment

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