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[Suggestion] Update and Improve test commands.

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  • [Suggestion] Update and Improve test commands.

    1). Make -lvlup X command affect those heroes that you selected and remove -levelbots X. Currently it is not possible to level specific heroes unless you create them in specific order. Plus if it is possible add -lvldown X command .

    2). Change -spawnneutrals to -neutrals. Why we need longer commands? Lets make it same as in Dota 1.

    3). -disablecreepspawn -enablecreepspawn to -spawnoff -spawnon One of the longest commands.

    4). Short -spawnrune to -rune. Add new modifiers. top bot will control there rune will spawn. illusion haste dd regen invis to type of rune. For example -rune top dd will spawn double damage on top.

    5). Add -poolon -pooloff to make items shareable between any heroes. It is so annoying to test such items as Eul's

    6). Shorten -createhero to -create This command is used not only for heroes. You can create creeps with it.

    7). Fix several heroes names. For example to create Zeus you need to type -createhero zuus Clockwerk -createhero rattletrap

    8). Add -remove command that will remove the heroes you currently have selected. It is pretty annoying then you run out of enemy heroes limit (5) and can't delete them.

    9). Make -item command easier to use. Why you need to type -item item_ancient_janggo? Why can't it be -item drums

    10). Add -respawnall command that will respawn all heroes. Current -respawn command will only respawn your own hero. If someone else dies you only can just wait.

    11). Add -switchteam which will move selected units to another team.

    If you have any other suggestion post it here.
    Last edited by igo95862; 02-08-2014, 07:53 PM.
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

  • #2
    -kill?
    -kill 1/2/...../10. player?

    Originally posted by Phoenix.
    2013: 10 heroes, 3 reworks, 4 events, hats, 1 arcana and TI
    2014: 4 heroes, 2 events, 2 arcanas, hats, 1 rework and TI.
    Lazyness. Not to mention the lack of bugfixes, and the amount of new ones with each new content added


    Credits to Phoenix.

    Comment


    • #3
      -dumybot (or unit) | basic dummy with basic xx resistance / Armour / hp/mana etc


      nice idea btw^^
      Last edited by Jan2011; 02-03-2014, 01:05 PM.
      If you find spelling errors, you are free to take them.

      Comment


      • #4
        maybe something to swap perspective from radiant to dire and vice versa. Or somehting like -switch 1 6, idk^^

        Comment


        • #5
          Originally posted by igo95862 View Post
          7). Fix several heroes names. For example to create Zeus you need to type -createhero zuus Clockwerk -createhero rattletrap
          Did you make a typo or is zeus really called "zuus" in the files?

          Comment


          • #6
            Originally posted by Heh_ View Post
            Did you make a typo or is zeus really called "zuus" in the files?
            nope he is called npc_dota_hero_zuuz in the files
            If you find spelling errors, you are free to take them.

            Comment


            • #7
              Originally posted by Jan2011 View Post
              nope he is called npc_dota_hero_zuuz in the files

              Originally posted by Phoenix.
              2013: 10 heroes, 3 reworks, 4 events, hats, 1 arcana and TI
              2014: 4 heroes, 2 events, 2 arcanas, hats, 1 rework and TI.
              Lazyness. Not to mention the lack of bugfixes, and the amount of new ones with each new content added


              Credits to Phoenix.

              Comment


              • #8
                Originally posted by Legion Commander View Post
                // HERO: Zeus
                //================================================== ================================================== =============
                "npc_dota_hero_zuus"
                {

                yeh z != s what ever
                If you find spelling errors, you are free to take them.

                Comment


                • #9
                  Originally posted by Jan2011 View Post
                  yeh z != s what ever

                  Originally posted by Phoenix.
                  2013: 10 heroes, 3 reworks, 4 events, hats, 1 arcana and TI
                  2014: 4 heroes, 2 events, 2 arcanas, hats, 1 rework and TI.
                  Lazyness. Not to mention the lack of bugfixes, and the amount of new ones with each new content added


                  Credits to Phoenix.

                  Comment


                  • #10
                    This is actually a great idea. I find myself kind of frustrated with the freedom of the commands when I want to test fun things, or limits and whatnot of heroes.

                    Comment


                    • #11
                      Would also like a -trees command that respawns trees.
                      ModDota | My GitHub Profile | My Project's Page

                      Comment


                      • #12
                        -add a command for ability draft inside lobby hosted games (if cheats are durned on) to get a specific hero/spell combination


                        this is for test purpose only ya know ;D
                        If you find spelling errors, you are free to take them.

                        Comment


                        • #13
                          -xy
                          -invul
                          -invis

                          Comment


                          • #14
                            a concole command to look for missing files while in the game would be kinda nice to have and also bump
                            If you find spelling errors, you are free to take them.

                            Comment

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