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[Suggestion] FIX/REVAMP TEAM MATCHMAKING

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  • [Suggestion] FIX/REVAMP TEAM MATCHMAKING

    Hi all,

    I'd like to take this time to start a push away from emphasis on "solo" and "party" mmr to TEAM mmr. Right now most players play Ranked/Unranked ALL PICK, and Team Matchmaking is more of an afterthought.

    I think it would be cool for the NORM to be to queue as a team. You could be on multiple teams, or teams could have rosters of up to 8 players so that you can rotate players in and out, so it's convenient. Please let me know what you think, and feel free to make your own suggestions.

    Proposed changes:
    1. Team MMR should NOT be based on individual ranks. (Maybe for calibration matches it can start there, but ultimately should be its own metric.
    2. Valve should implement a pre-queue lobby where you can specify which role you wish to play (1-5) so you can queue a good composition. This also encourages people to make friends and form lasting teams.
    3. Valve should add team tags to player names during a game, just to make it seem cooler/more official.
    4. Perhaps players could get increased battle points in Team Matchmaking to entice players to start forming teams and playing that way.
    5. Valve needs to implement a LADDER system for teams that shows teams they are progressing. (Leagues? Bronze, Silver, Gold, Plat, etc) and see what place in their league they are.
    6. Teams should have an in game profile page where they can update their avatars, put descriptions, add flair, favorite heroes, whatever, which should be EASILY accessible and visible, making players aware that dota is a team game.
    7. On the profile page, perhaps it could show a team's combined/average KDA, etc. all those metrics that the statfags are hungry for. (Get them to play Team MM)


    What do you guys think? I'll add suggestions as they come in.
    FIX TEAM MATCHMAKING

  • #2
    moved to misc
    If you find spelling errors, you are free to take them.

    Comment


    • #3
      How about No
      Just No.

      1. I believe it is already the case or I'm not understanding the point
      2. That's simply not possible just by the fact that each heroes can be played differently depending on the situation while you just can't predict what you'll end up against and some times you won't even need every single "roles" (People would also just queue as supports to get a game faster).
      3. No comments
      4. No comments
      5. I'm pretty much sure it's clear now why there's no Ladder at this point.
      6. Not necessary
      7. Why do people need so much visible stats? Specially since most of them are just completely useless like KDR. Wanna know how much meter your heroes walked too?

      Comment


      • #4
        No.2 is not possible here... and the rest are useless.
        This is how Dota2 games should look like! Game 1_Game 2_Game 3_Game 4_Game 5_Game 6

        Comment


        • #5
          @IGull

          1. currently team mmr is built off of your team's MMR after you play your 3 matches. it barely changes after you win/lose games because it's really recalculating based on your team's individual MMRs.

          2. this is true, but at least it'll make games a little easier. it's not that it's impossible, but it would be a challenge to implement. if people queue as support and pick carry, maybe you can report them?

          5. why is there no ladder at this point?

          7. it was just a suggestion. i know people are stats-hungry, showing random stats would bring those people in
          FIX TEAM MATCHMAKING

          Comment


          • #6
            Yes teams should allow for more than 5 people to encourage groups of friends to queue as a team rather than having to wait for a specific composition to be online or making like 10 teams to get every combination of friends.

            I don't really have an opinion when it comes to MMR but yes the team matchmaking rank should be based on the teams performance and not the individuals if that's whats happening now, although if point 1 ever becomes a reality then it might not be the best way to approach it.

            Auto tagging would be nice and reduce confusion but I can't see ever becoming more than an optional setting.

            Selecting roles pre-match is a novel idea could lead to improved match making but would probably need to be optional or be designated to a separate mode designed for 1,2 and 3 stacks to play more team orientated games.

            Ladders I think are better handled by outside leagues and tournaments (Join Dota League is a great new example), but I would like to see improvements to the team match making aimed at people looking to play in a team but aren't quite ready to have a set 5 man lineup and enter a tournament. I think increasing the player limit for teams is a good place to start and maybe some lobbies and more hands on match making where you can see the teams looking for a scrim and their rank rather than sitting in an endless queue.

            Comment

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