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Experimenting with Mechanics [Base Stats]

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  • Experimenting with Mechanics [Base Stats]

    [Base Spell Resistance]
    In the Warcraft engine, heroes all start out with 25% spell resistance. This need not be the case in the new Valve engine. Some heroes can start with say, 30% spell resistance or 50% spell resistance.

    It allows experimentation with balance to create new anti-mage heroes who can start out with more than 25% spell resistance like some heroes who start out with less than 1.7 BAT.

  • #2
    They could modify initial spell-resistance in WC3 DotA if they wanted to.

    I think it's extremely unnecessary, as if a hero needs to have more spell resistance it can be put in the form of an ability (Pudge, AM, Viper, etc.)

    Originally posted by CvP
    retards don't count as people.


    • #3
      Actually my point is that the new engine should be as flexible as possible, unlike the old WC3 with hardcoded constants.

      I feel the purpose of the new engine should not have any thing that is hardcoded and unchangeable, like the old WC3 engine.


      • #4
        Maybe when Valve starts adding own content. And I would guess the Source Engine is pretty limitless in that regard.

        They remove unneeded limitations of the Wc3 engine, like Crit working with Windwalk/Phase Boots.

        Closed, not going anywhere while we are in Beta.