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[SUGGESTION] : Notify Team of who Activated Glyph

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  • [SUGGESTION] : Notify Team of who Activated Glyph

    I think it'd be a great idea that it tells you the player who activated the Glyph. "Player Name has activated Dire's Glyph". Just a thought, as always thanks!
    -MetuZ
    MetuZ prounced Met-tus like lettuce
    We Are Oracle

  • #2
    At the best case scenario the message is meaningless. 99% of the time it will just create more animosity within your own team. There's already too much of that as it stands.

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    • #3
      Originally posted by namesea View Post
      At the best case scenario the message is meaningless. 99% of the time it will just create more animosity within your own team. There's already too much of that as it stands.
      If anything it allows you to submit appropriate feedback about the player, which seems to be a major concern in the development of DotA 2.
      -MetuZ
      MetuZ prounced Met-tus like lettuce
      We Are Oracle

      Comment


      • #4
        I agree with your proposal. I think only the person on the team that activates the glyph should see who did it though, similar to when someone activates a rune. It would probably make it less likely to be abused and for people to think more about using it. Also, if someone uses it at the incorrect time, then others will know who to give advice to. Yes, there will be some flaming in game as a result of this as well, but I think overall it could be a good thing.
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        • #5
          -1 there is no reason to have this. When the team is winning nobody really cares if someone turn the glyph for abuses. When the team is losing, even a bad glyph timing with good intention would draw fire as people tend to look for the tiniest mistakes others did in order for them to play the blame game.
          Last edited by langtutheky; 02-19-2012, 10:05 AM.

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          • #6
            Originally posted by langtutheky View Post
            -1 there is no reason to have this
            There is nothing worse than someone activating your glyph prematurely and your base gets stomped. And yeah slowreflex, only your team should be notified that you activated it.
            -MetuZ
            MetuZ prounced Met-tus like lettuce
            We Are Oracle

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            • #7
              Originally posted by MetuZ View Post
              If anything it allows you to submit appropriate feedback about the player, which seems to be a major concern in the development of DotA 2.
              I don't get why you'd ever report based on who uses glyphs when. It seems petty and unnecessary to me.

              I'm going to interpolate this to the extreme and play the devil's advocate: what's next? Let others see your CS so you can report whoever went mid and not having 7CS per minute in the first three minutes?

              In either case, talk to your team. If you want glyph control, ask them. If you want to know if they're having problems in their lanes, ask them. If they're asking for help, well, stay in your own lane. You can report them for being a feeder later, am I right?

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              • #8
                Originally posted by namesea View Post
                I don't get why you'd ever report based on who uses glyphs when. It seems petty and unnecessary to me.

                I'm going to interpolate this to the extreme and play the devil's advocate: what's next? Let others see your CS so you can report whoever went mid and not having 7CS per minute in the first three minutes?

                In either case, talk to your team. If you want glyph control, ask them. If you want to know if they're having problems in their lanes, ask them. If they're asking for help, well, stay in your own lane. You can report them for being a feeder later, am I right?
                You wouldn't give feedback and that's the point. I don't submit player reviews for players who do dumb things. I submit them based on teamwork and common sense. You're jumping to the conclusion that these players are to be reported for activating the glyph prematurely, when that is not the case. You're also assuming that everyone on your team is social, has good team work, and understands English.
                -MetuZ
                MetuZ prounced Met-tus like lettuce
                We Are Oracle

                Comment


                • #9
                  Originally posted by MetuZ View Post
                  You wouldn't give feedback and that's the point. I don't submit player reviews for players who do dumb things. I submit them based on teamwork and common sense. You're jumping to the conclusion that these players are to be reported for activating the glyph prematurely, when that is not the case.
                  I think everyone has a capacity to learn. Once in a while, it becomes obvious when a glyph has been activated prematurely (e.g., on a T3 tower when 3-4 defending heroes are dead vs on raxes when 1-2 heroes are dead if the defending team had waited a bit).

                  The good player will see this and if s/he did activate the glyph, then will do the better thing next time, with or without any provocations from their team chat.

                  The good player who didn't activate the glyph could just quip in team chat "lol early glyph ^^" without directing it at anyone in particular. The glyph-er will see this and perhaps see the reason why based on the positioning and res timers. Even if the good player is a bit on the rude side, "wtf why did you glyph?" is less harmful when not directed to anyone.

                  We don't need "wtf, enigma you stupid cunt, you fucking glyphed 12 seconds early you moron" just because they know who to direct their anger towards and that "trolling" is "fun".


                  Originally posted by MetuZ View Post
                  You're also assuming that everyone on your team is social, has good team work, and understands English.
                  That kind of mentality is not going to make pub games any better-- especially for yourself. Not every silent players are bad, not every QUOTA2 players are necessarily bad, not every non English speakers are bad.

                  Comment


                  • #10
                    +1

                    From one point of view,if this option was included,then most of players wouldn't even use this,because of fear that they'll get flamed upon for activating it early.
                    So,result is,only players who are sure that they know what are doing will activate them,since they'll know that they cant get "flamed" for it since they'll do it right.

                    sure,at first,there will be those situations u mentioned above,when some1 activates it early.
                    But later on,those same people wont do it again till they observe and learn when is a good time to use it.

                    Comment


                    • #11
                      Overall I think this couldn't really hurt anything on its own. If there was any flaming or raging about someone having activated the glyph that's on the player who decided to be an idiot for a few minutes. I agree that if someone activates early it can be the cause of you losing the game and if you're the one who did it you probably don't want it displayed for all the world to see, but at the same time it's going to then make you a little more wary about when you use it to potentially time it a little better. Even if it doesn't when you read that text and realize "crap I screwed that up pretty fantastically," you learn from your mistake and move on with your life.

                      All the potential problems I've read people have about this, so far, are short term in the grand scheme of things. The issue of creating animosity among your team would really only come into play if you're just playing with pubs, which granted a lot of the time a lot of people would be, but if you're playing with some friends, also very common, they will probably give you a hard time about it but they will also bring it to your attention where you can improve. Truthfully that will happen even in a pub game the difference is in the delivery in that pubs will probably just rage at you while a friend would probably be a little more well friendly about it.

                      While I do generally agree with anything that can keep the raging to a minimum in this instance all that's required for that is a little common sense and experience which will be gained rather quickly. I don't see it being a problem at all once players adapt and learn some patience with their timings just like any other aspect of the game that can be controlled by the player, the amount of rage is dependent on the stupidity of the player/play by said player.

                      Moral of the rant: have patience with people learning and be willing to learn from your own mistakes and holy crap we might not all want to kill each other every 5 minutes.
                      Happy gaming!

                      Comment


                      • #12
                        I would rather have it as an option to see who activated glyph, rather than have a notification (but the option should be accessible at any time: during match and also while seeing replay).
                        ◄►[Suggestion] A useful set of ideas for a Better Dota 2 experience ◄►
                        ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                        A few possible sollutions for graphical/game problems

                        Comment


                        • #13
                          Originally posted by JagdPanther69 View Post
                          I would rather have it as an option to see who activated glyph, rather than have a notification (but the option should be accessible at any time: during match and also while seeing replay).
                          That's an interesting idea, I'm just curious how you mean to implement it. Is it a setting in the game play options or a message box popping up when a glyph is activated like when you die and it shows you who killed you and how? Or something else entirely?

                          Comment


                          • #14
                            perhaps something like adding a little "maximize" box at the end of the "glyph activated" message you could click in order to have the player listed?
                            ◄►[Suggestion] A useful set of ideas for a Better Dota 2 experience ◄►
                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                            A few possible sollutions for graphical/game problems

                            Comment


                            • #15
                              Originally posted by namesea View Post
                              At the best case scenario the message is meaningless. 99% of the time it will just create more animosity within your own team. There's already too much of that as it stands.
                              x2
                              Originally posted by alwaysgorandom
                              What took us years to master and perfect, you want to chew up and drip feed to the newcomers. I do not find that fair, interesting, or value-adding in any way.
                              Give them tutorials, explanations, minigames, mentors, whatever the hell you want OUTSIDE of the game environment.
                              Once that fat lady screams "Allpick", or "Single Draft", or "Captain's Mode" (hopefully ALLRANDOM soon), get your noob ass ready for a pounding.

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