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[Clockwerk] Give Power Cogs a "power down" animation upon shocking an enemy

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  • [Clockwerk] Give Power Cogs a "power down" animation upon shocking an enemy

    Power Cogs can only shock one unit each, after which they serve as pathing blockers only. This is very subtly indicated in-game currently: the cogs lose the particle effects upon shocking. However, this effect is way too subtle (see video below), except on 2 custom power cogs, which kind of makes them a bit pay2lose.

    Suggestion: Give the cogs a power down animation, which they use after shocking an enemy.

    Here are some possible animations for all existing cogs (on top of the particles disappearing):

    1. Default cogs: The orb stops hovering and rests within the cog
    2. Battletrap Battle Cog: The octahedron stops hovering and rests in the cog
    3. Clock Master's Power Cogs: The cog stops spinnig and lowers itself a bit
    4. Cog of the Keen Commander: The propeller stops spinning and lowers itself into the cog
    5. Telebolt Projector: The ring stops spinning and the coil stops bouncing
    6. Cog of the Mechanised Pilgrim: The plates retract back and the top stops wobbling
    7. Mines of the Pressure Regulator: The mine gets pulled back into the cog and the dome half-closes back over it
    8. Warcog Electro Zapper: The plates cover up the blue part again, and the cog stops wobbling

    Please, just call me buny.