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Doom Devour Ability Gain On Hero Spawned Creeps

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  • Doom Devour Ability Gain On Hero Spawned Creeps

    Currently Doom's Devour skill doesn't grant him the abilities of player spawned creeps (Invoker flame spirits, Lycan wolves, Beastmaster boar, Necronomicon creeps, etc). I understand the abilities of player-created creeps tend to be significantly stronger than jungle creeps, which is why I propose that player-controlled creeps should be added to the "Can devour Ancient creeps" talent for Doom. It's a fairly weak talent as it currently stands unless you have just the right build for it, and the +40 Doom pure damage tends to be much stronger in general, especially on Agh's builds. Being able to take advantage of the abilities of powerful enemy creeps would make it a much more enticing choice in situations vs creep reliant heroes, and could give room to nerf the hero slightly in other areas since Doom is fairly strong this meta.