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6. [IMBALANCE with neutral creep and creep]

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  • 6. [IMBALANCE with neutral creep and creep]

    Hi, the golem have magic resistance, making it hard for spellcaster to farm, But the
    imbalance is that spell cost mana while atk cost nothing but time. So not only do your
    spell do less dmg, but it cost u mana resource. i get that it stop aoe spell that burst
    farm, but even when spellcaster get alot of gold, they cant amplify their magic damage
    with many items, only their HP, while physical carry that aoe, like medusa/gyro, can
    amplify their dmg so many different ways with so many items to help them be offense.
    (summary: medusa flash farm and cost 0 mana against golem, spellcaster flash farm with
    spells and [COST MANA] and yet still slower than medusa against golem.)

    Suggestion: have another creep that have 200hp, but have 50 armor, and 0 magic
    resistance. That way support can farm for gold for sentry and this also help the carry
    out, since 50 armor will make it take too long for carry to farm that camp for it to be
    efficient.(gold per time taken to farm is too low)

    Suggestion for creep: Right now there is only siege creep that is very different.
    I kinda wish there was an assasin creep that is strong and only target hero when they are
    in range, this might make some interesting pull dynamic.

    Also i wish there was a creep that when it die, it spawn a mini-tower. Only one
    mini-tower per lane.(it wont spawn this creep if there exist already a mini-tower in that
    lane). (i am not sure how this idea will work out tho, just something i thought would
    be fun to play against. Maybe a mode that allow this in next year TI battle pass)

    (all idea free of charge)
    Last edited by nightstalkerk; 06-09-2020, 03:55 PM.