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Why do Creeps still spawn from thin air - even when the Rax down?

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  • Why do Creeps still spawn from thin air - even when the Rax down?

    It's time DotA evolved its method of spawning Creeps, because having them appear out of thin air (even without a Rax) looks so 2002

    ...DotA needs to improve the visuals/style/method of creeps spawn. Because it's currently really bad. Being such a well polished game, maybe its time the creep-spawning mechanic evolved - possibly having them spawn in front of the Ancient (isn't he/she spawning them anyway?).

    What do you guys think?

    EDIT: I just had a great idea how we could animate the spawning of creeps in a meaningful & informative way.
    ...As it stands right now, there's no clear indicator when creeps are gunna spawn, but we can fix that!

    SOLUTION: The creep's "souls" could emerge [from each throne] as little blue/red whisps, and over the course of a few seconds they could slowly fly to their spawn location!

    This would give a visual indicator as to exactly WHEN the creeps spawn! ...So it'll no longer be a guessing game.
    401
    Yes, creeps spawning from thin air (or no Rax) is archaic.
    59.10%
    237
    No, it's a gameplay mchanic, who cares what it loosk like.
    25.19%
    101
    I don't care either way.
    15.71%
    63
    Last edited by Acid Snow; 04-10-2012, 11:51 AM.

  • #2
    After rax are down creeps could emerge from the ground and have a zombie-ish look!

    Comment


    • #3
      Well, it is fantasy game, so it's fine to be unrealistic. I do agree though that they could make it more real. Maybe coming up some stairs from an underground tunnel or something.
      Please read Common Discussions, Common Suggestions, Common Technical Issues, Common Bugs, and do a website search prior to making any new thread.
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      • #4
        Are there some examples in other MOBAs about how could this change? I mean, have LoL, HoN or I dunno, some of those chinese dota-like multiplayer games taken this in account? I'm not really into any other games so that's my question.

        Comment


        • #5
          LOL has its' creeps march out of the main building, due to a lack of barracks.

          In fact, this has been bothering me as well. A teleportation animation would fit quite nicely.
          Heroes this user should seriously reconsider ever picking again.

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          Visit the Dota 2 Lore Megathread. Renovation ongoing.

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          • #6
            I've thought about this before, but couldn't think of anything that would make sense. I'm not a fan of them clawing their way out of the ground, but I do agree it's random having them just appear out of thin air.
            Doing a great job Valve!

            Comment


            • #7
              Having units pop into existence without any kind of effect or animation is unpolished. Its not fantastical, its just bad. There should be something, even if its just a puff of smoke.

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              • #8
                An orange portal could open and creeps jump out of it.

                Comment


                • #9
                  Originally posted by mr.ioes View Post
                  An orange portal could open and creeps jump out of it.
                  For science.
                  Support/Criticize

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                  • #10
                    I'd like to see them either walking out of the raxes or spawning out of sth. Like giving the dire creeps a SC 2 zerg eggish spawn animation and let the radiant ones appear in a warp-inish animation

                    Comment


                    • #11
                      I wouldn't mind some animation while creeps spawn
                      The King of Sand Kings is here! Epicenter's upon you!

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                      • #12
                        Originally posted by Mr.Evo View Post
                        ...giving the dire creeps a SC 2 zerg eggish spawn animation and let the radiant ones appear in a warp-inish animation
                        That's a good start; all the creeps really need is just some minor "flash" of a teleportation animation - a twinkle for the Radiant, and a cloud of dust/ash for the Dire.

                        Comment


                        • #13
                          Originally posted by Acid Snow View Post
                          That's a good start; all the creeps really need is just some minor "flash" of a teleportation animation - a twinkle for the Radiant, and a cloud of dust/ash for the Dire.
                          But I still think that, somehow, seems out of place! I guess I'll have to see it with my own eyes :P

                          Comment


                          • #14
                            Originally posted by mr.ioes View Post
                            An orange portal could open and creeps jump out of it.
                            Blue portal for Radiant, orange for Dire.

                            Comment


                            • #15
                              On the dire side there should be blood pools in front of the rax that show the creeps coming up out of them, and radiant creeps spawn from energy coalescing into a form

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