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[Suggestion] Ward count at the end of the game

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  • [Suggestion] Ward count at the end of the game

    So today I had a game where we had a ton of wards and the enemy team kept dewarding and vice versa, it was a ward battle so to say and I was curious how many wards did we lay in total, per team and per player. Would this statistic be a good implementation?

  • #2
    Id like it. +1.

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    • #3
      +1 on this one, im all for end game statistics for people who wants to browse around etc =)

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      • #4
        I've always enjoyed the more detailed DotA1 end-game screen.

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        • #5
          Statistics at the end of battles wont hurt anyone, now will they ?

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          • #6
            Originally posted by Nova View Post
            I've always enjoyed the more detailed DotA1 end-game screen.
            Yup, at some point I'd like to see the Dota 2 end screen have all those details.

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            • #7
              This piece of software is a good example of everything it should have http://rivsoft.narod.ru/dotareplay.html

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              • #8
                Is there like any confirmation a dev or somebody "important" has seen this or do we just bump it up?

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                • #9
                  I like this idea a lot.

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                  • #10
                    +1 also pls as observer.

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                    • #11
                      Added to Common Suggestions list.
                      Please read Common Discussions, Common Suggestions, Common Technical Issues, Common Bugs, and do a website search prior to making any new thread.
                      Use the report () button to report flaming, illegal discussions, offensive content, excessive spam, trolling, advertising, or duplicate threads

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                      • #12
                        +1 in HoN this actually counted toward your public stats (I am quoting HoN a lot today - but they did actually get some stuff right); esp. in regard to a heavy support such as myself; it provided an effective comeback to my KDR being 0.3: "My ADR is 8 and my WPG (wards per game) is 6. I play support, feel like getting kills?". So if DOTA 2 RTM does have public KDA stats having WPG is definitely a crucial feature so that support players don't feel singled out (because, yes, before HoN had this feature I really did get a lot of flak when joining lobbies).
                        Rules to be a good beta tester:
                        1. Don't bring WC3 limitations to DOTA 2.
                        2. Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
                        3. Don't say that something is working as intended, unless it makes complete sense, not just because it was like DOTA 1.
                        4. Being a better player than someone doesn't mean his argument is null-and-void.
                        5. Use the search.
                        Language Issues | Matchmaking Issues | Report/Commend Issues

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                        • #13
                          +1

                          I would add the suggestion to count the amount of wards bought only until minute 30. This way the stats stay clean from long games where winning team buys 6k sentries with their Tier 4 tower gold.

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                          • #14
                            Originally posted by Mr.Evo View Post
                            winning team buys 6k sentries with their Tier 4 tower gold.
                            Haha! Definitely +1 on that. I'm sure you could still stats pad with shorter games, but not as much.
                            Rules to be a good beta tester:
                            1. Don't bring WC3 limitations to DOTA 2.
                            2. Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
                            3. Don't say that something is working as intended, unless it makes complete sense, not just because it was like DOTA 1.
                            4. Being a better player than someone doesn't mean his argument is null-and-void.
                            5. Use the search.
                            Language Issues | Matchmaking Issues | Report/Commend Issues

                            Comment


                            • #15
                              +1 End Screen

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