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Why don't jungle creeps sleep at night?

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  • kaliteros
    replied
    because they're browsing the hat store

    Leave a comment:


  • Axe_is_a_mansman
    replied
    Can't have this in dota 2 cause hats.

    Leave a comment:


  • Zombi Master
    replied
    rerebump

    Leave a comment:


  • Clarkent
    replied
    +1 Good idea

    Leave a comment:


  • kaspm
    replied
    *1 year later*...

    oo hats!!!

    Leave a comment:


  • iamthechosenone
    replied
    bump

    Leave a comment:


  • rat-ct
    replied
    I agree with this, neutrals should be passive at night.
    Nice feature that somehow got overlooked.

    Leave a comment:


  • Davydboy
    replied
    I definitely think it should be added. While it isn't a necessary feature; it's something that adds another level of complexity (very small amount) to the game.

    Anything like this that makes the game a little more complex is worth it in my opinion. It could give an slight edge to people who actually care to learn the mechanics about these small, almost insignificant but not, differences in the game. Something like this only makes the game more fun.

    Leave a comment:


  • Direclaw
    replied
    Originally posted by Reignier View Post
    1.) In a world with magic, teleportation, and getting money for killing people, I dont think realism is a real crux.
    2.) you reiterated my point, its not a required mechanic
    3.) Yes, as i stated in my post which you apparently didnt read, it affects pulling my forcing melee to actually attack the creep camp instead of get within aggro range.
    4.) Again, i stated this in my post, you are allowed to move into the camp without being attacked at night.
    5.) Same mechanic as 4.
    6.) Same mechanic as 4 and 5. and naix
    7.) More different* as they are already the only standard creep that is magic immune.
    8.) Again, as i stated in my post that you did not read, the only people concerned about this are the dota purists who have no faith in icefrog/valve to make dota2 into the game that it could not be within the wc3 engine.

    So, sounds like we both agree there are only 2 minor changes to the game that are a direct result of this. Additionally, judging from the interview i referenced, Icefrog is aware of this difference and has either not yet made a decision on it, or has decided not to change it.

    Ill end this post like i did my last one, I have faith in Icefrog and valve to make dota 2 a great and balanced game.

    Also, no one is as happy and naive as you are on the internet. Take your trolling pony somewhere else.
    Fair enough, I still see no reason to not implement this, it would make every one happy (at least a little). The interview was made with Synderen (Ice frog never show his face around, that bastard I still think he is Bruno the stat men.) and what he said was totally not conclusion. And btw my ponies are not the subject of this tread ^^.

    Leave a comment:


  • Direclaw
    replied
    Originally posted by sickness84 View Post
    sensible. How about Night Stalker then?
    ??

    Leave a comment:


  • Yanoflies
    replied
    I played Dota for almost half my life and I only realized this after I read this.

    Leave a comment:


  • Reignier
    replied
    Originally posted by Direclaw View Post
    Reasons:

    1 - Its a little more realistic making jungle creatures sleep at night.
    2 - Its implemented on Dota 1, and its not a required mechanic.
    3 - It affects pulling.
    4 - It affects juking in the jungle
    5 - It creates the possibility to hide in the middle of the creeps to create mind games.
    6 - It creates the possibility to wait a jungling hero inside the creep camp and attack him when he shows up.
    7 - It makes mud golens a little more different then other creeps.
    8 - It will make the players happier knowing that the game is preserving the basic dota 1 mechanics.

    I bet there are more that I can't remember right now.
    1.) In a world with magic, teleportation, and getting money for killing people, I dont think realism is a real crux.
    2.) you reiterated my point, its not a required mechanic
    3.) Yes, as i stated in my post which you apparently didnt read, it affects pulling my forcing melee to actually attack the creep camp instead of get within aggro range.
    4.) Again, i stated this in my post, you are allowed to move into the camp without being attacked at night.
    5.) Same mechanic as 4.
    6.) Same mechanic as 4 and 5. and naix
    7.) More different* as they are already the only standard creep that is magic immune.
    8.) Again, as i stated in my post that you did not read, the only people concerned about this are the dota purists who have no faith in icefrog/valve to make dota2 into the game that it could not be within the wc3 engine.

    So, sounds like we both agree there are only 2 minor changes to the game that are a direct result of this. Additionally, judging from the interview i referenced, Icefrog is aware of this difference and has either not yet made a decision on it, or has decided not to change it.

    Ill end this post like i did my last one, I have faith in Icefrog and valve to make dota 2 a great and balanced game.

    Also, no one is as happy and naive as you are on the internet. Take your trolling pony somewhere else.

    Leave a comment:


  • Captain Obvious
    replied
    Yeah, allow the creeps sleep at night, they are freaking tired of being killed. +1
    Also, make the Ogre magi model to look like the one in the jungle, so more epicness can be done. plsplsspls

    Leave a comment:


  • pcnx
    replied
    Yeah i mean why not making the neutrals sleep at night. There is really no big downside of it.

    BUT:

    It will take take implementing as its a pretty big thing to implement. If Valve wants to do it they want to make it right, which means
    sleeping creatures need a sleep animation, an icon and the whole invisible coding behind it.

    And at this state there is simply so much more important stuff to be implemented: First of all adding all the heroes, then the better newb support etc.

    So i think at some point they will work on it but its not really urgent i feel

    Leave a comment:


  • sickness84
    replied
    Originally posted by Vadoff View Post
    They did in Dota 1, and didn't aggro unless you attacked them.
    This played a part in balance, as it allowed certain heroes to jungle more efficiently during night, as well as certain jukes involving creep camps.

    Is this waiting to be added in, or are they planning to change how this works from Dota 1?
    sensible. How about Night Stalker then?

    Leave a comment:

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