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[SUGGESTION] Team Balance / Team Builder

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  • #31
    -1

    This is a bad idea because there are many different kinds of hero line ups you can have. A pusher will lack carries, a turtling line up will have fewer supports. Valve would have to update every time the metagame changes, maybe next version the old days of turtling3carries will come back and pusher line ups will be "bad".

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    • #32
      +1 in a way

      I didnt have time to read this entire thread through as i have to go, but will read everything in it later

      I like the idea as such, but it doesnt really improve anything then that you'll have a bigger possibility of having a better team comp. but in the end either some wont follow or, or some will follow it to no end, and in that sense gaining no real knowledge about the game itself.

      I think this idea could be great if they added easy mode into dota2, even though i dislike the idea about having -em in dota2, if valve do decide to do so they could possible add this, also maybe add it into the tutorial / bot games? And in normal MM games its not there, hence maybe require people to gain some knowledge of counter picks etc, so they're prepared when they come to normal MM.

      But never would i want this in any of my MM games, its just a screen filler, and with the new ui it could be somewhat annoying in a way. But i have complete faith in valve when it comes to this and im sure they've though about this

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      • #33
        Originally posted by Sharpnessism View Post
        -1

        This is a bad idea because there are many different kinds of hero line ups you can have. A pusher will lack carries, a turtling line up will have fewer supports. Valve would have to update every time the metagame changes, maybe next version the old days of turtling3carries will come back and pusher line ups will be "bad".
        If first to picks are pushers tool will sugest other roles to make a pusher build, no combination is excluded by this.

        Originally posted by lamepeis View Post
        +1 in a way

        I didnt have time to read this entire thread through as i have to go, but will read everything in it later

        I like the idea as such, but it doesnt really improve anything then that you'll have a bigger possibility of having a better team comp. but in the end either some wont follow or, or some will follow it to no end, and in that sense gaining no real knowledge about the game itself.

        I think this idea could be great if they added easy mode into dota2, even though i dislike the idea about having -em in dota2, if valve do decide to do so they could possible add this, also maybe add it into the tutorial / bot games? And in normal MM games its not there, hence maybe require people to gain some knowledge of counter picks etc, so they're prepared when they come to normal MM.

        But never would i want this in any of my MM games, its just a screen filler, and with the new ui it could be somewhat annoying in a way. But i have complete faith in valve when it comes to this and im sure they've though about this
        If someone doesn't want to learn you cant make him anyway and as for no end following this should be outgrown as you learn more about the game, also this can be disabled after certain number of games played or level reached. It can be only in CO-OP or bot modes, 4 bots could pick a certain lineup and you would be suggested to fill it properly.

        Concept was made before new picker but it can be implemented it as well
        Work in progress, feedback appreciated

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        • #34
          +1, except for the point value given to the team rating. The radar chart is better on its own as it will keep people from trying to min/max (for better or worse).

          For those worrying about the screen real estate, maybe make the suggestion screen appear only when you press the "suggest hero" button. No one seems to be using that feature right now anyway so a graphical overhaul might do the trick.

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          • #35
            More +1

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            • #36
              Mockup no longer works as it is since the hero picker change but it can be implemented as togable easily. I already stated that low level players are not qualified to make suggestions due to their inexperience and that automation will be better.
              Work in progress, feedback appreciated

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              • #37
                I agree with panter. I mean "I usually play Zeus when we need a support".. what a joke..

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                • #38
                  I think that noobs sometimes just don't know what the hell they should pick. So this would help. I mean, if they are trying to learn new heroes, this could push them at least a bit in the right direction. +1.

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                  • #39
                    Sorry to bump an old thread, but I wanted to notify people who may be interested in this topic that I am planning on working on a web app version of this very thing. I am relatively new to the game though, so I would like input from advanced players. You can find the discussion I've started here: http://dev.dota2.com/showthread.php?t=110863&p=788216

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