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Make Trees React To Environment?

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  • Make Trees React To Environment?

    For example, when Shadow Fiend casts Requiem of Souls, all nearby trees facing him will sway outwards due to the force. When Windrunner runs along or through trees using Windrunner ability, the trees will sway to the direction Windrunner is running to. You get the idea. It's subtle, but it's freaking awesome if it can be done.

    UPDATE:
    Suggested implementations:
    1. The effect is seen only when the triggering hero is in enemy's sight. OR
    2. The effect is seen only by allies and observers, but not enemies. OR
    3. The effect is seen only in abilities that won't affect balance.
    Last edited by R.B.Economy; 05-30-2012, 09:51 AM. Reason: update

  • #2
    sounds nice

    Comment


    • #3
      Could be affecting balance in a situation where you have no vision over the hero, but have vision over the trees.

      Comment


      • #4
        Originally posted by kelytha View Post
        Could be affecting balance in a situation where you have no vision over the hero, but have vision over the trees.
        Agreed, keep in mind (especially re. the windrunner example, as far as I remember) that there are currently particle trails for some hero abilities.

        +1 to abilities where it wouldn't affect balance.

        - or -

        You could have the effect only activate if the hero is in sight.
        Rules to be a good beta tester:
        1. Don't bring WC3 limitations to DOTA 2.
        2. Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
        3. Don't say that something is working as intended, unless it makes complete sense, not just because it was like DOTA 1.
        4. Being a better player than someone doesn't mean his argument is null-and-void.
        5. Use the search.
        Language Issues | Matchmaking Issues | Report/Commend Issues

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        • #5
          Originally posted by moitoius View Post
          You could have the effect only activate if the hero is in sight.
          That, or only ally & observer can see the effect. Problem solved.

          Comment


          • #6
            Bad ideia. Will affect heavly when you have no vision on the hero. Just to see the tree is enoght to know that somehting is there, or to get directions.


            Not all brazilians are assholes...

            Comment


            • #7
              Originally posted by Skull View Post
              Bad ideia. Will affect heavly when you have no vision on the hero. Just to see the tree is enoght to know that somehting is there, or to get directions.
              L2read the whole thread:
              1. We have a solution already: hero must be in sight (or allied only).
              2. This concern has been brought up already.
              Rules to be a good beta tester:
              1. Don't bring WC3 limitations to DOTA 2.
              2. Be an example. You are not here to play ALL games for fun. You are here to test so we can have a better game.
              3. Don't say that something is working as intended, unless it makes complete sense, not just because it was like DOTA 1.
              4. Being a better player than someone doesn't mean his argument is null-and-void.
              5. Use the search.
              Language Issues | Matchmaking Issues | Report/Commend Issues

              Comment


              • #8
                Sounds awesome, and I can clearly see it will look awesome!


                Small details like this is what makes the source engine superior from those "other" dota-ish games.
                cough..lol.. cough..hon..

                Comment


                • #9
                  would be pretty ownage if dota 2 adopted physx.
                  Customize your dota in multiple different ways to enhance your DOTA 2 experience (Various cVar and other useful modification for Dota 2 players)

                  Comment


                  • #10
                    Playing some Battlefield 3 lately and I can confirm how awesome it is if the trees wave because of the wind of the bazooka shell you just shot

                    Comment


                    • #11
                      OP updated. Thanks for the suggestions. Need more votes.

                      Comment


                      • #12
                        Bad idea as adding muddy path when Morphling walk through.

                        Comment


                        • #13
                          It should be strictly cosmetic...

                          Comment


                          • #14
                            Originally posted by radioactivfishy View Post
                            Sounds awesome, and I can clearly see it will look awesome!


                            Small details like this is what makes the source engine superior from those "other" dota-ish games.
                            cough..lol.. cough..hon..
                            Amen to small details. That's what makes the 5+ game. Even make an option where you can choose the length of after effects of some spells. So for example, when you get huge battle somewhere, let the landmarks stay longer there (note:i said optional), or even don't let the grass grow at those spots. :P

                            Comment


                            • #15
                              Cool idea +1

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