Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Suggestion] Visage problem - Soul Assumption charges

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Suggestion] Visage problem - Soul Assumption charges

    Visage has always been one of my favourite heroes and although I'm not a fan of the remake I'm getting used to it. And btw, the hero model is bloody awesome. However I have noticed something.

    The Soul Assumption counter is an absolute nightmare to keep hold of. The problem is that you need to use it at 6 counters in order to get the most bang for your buck, and so you have to watch the SA counter constantly. However, this isn't possible when you're fighting in big battles, chasing heroes, etc. It is simply not possible to do these things properly and keep Visage on screen as well, and not only keep him on screen but keep the area directly above him on screen where the counter is (it's not actually on his model, but above it). Anyone that thinks it is possible is a noob who doesn't check the immediate area around them for threats etc. During a team battle or gank chase, I rarely have my camera looking directly on my hero.

    Quite simply, if you can't keep track of SA counters because of a UI fail, then the hero is not working properly.

    Suggestions:

    1) have the counters change the SA icon somehow to indicate the strength of the spell. For example, it could change colour according to the number of charges.

    2) have visage make some sort of sound when SA reaches 6 counters, like a roar or something.

  • #2
    I thought of a better solution. I often end up with visage being out of my line of sight during fights, so i can't keep track of my Soul Assumption. It would be better to include the counting on the players HUD, above the health bar just at the place where 2nd skill is placed on the bar. It would also be good to include "D" skill being summons stun, also including hit counter above the health bar on our HUD.

    Comment


    • #3
      Isnt there an icon on the buff slot over the hp bar? if not i would suggest that.
      Playing a sound wont help anything because with all the effects on the screen happening you cant really be sure that you hear the sound and will check manually anyways

      Comment


      • #4
        Originally posted by BeetlePunk View Post
        I thought of a better solution. I often end up with visage being out of my line of sight during fights, so i can't keep track of my Soul Assumption. It would be better to include the counting on the players HUD, above the health bar just at the place where 2nd skill is placed on the bar.
        Sure, that works too. Anything but what the system is now.
        Last edited by Yosharian; 07-27-2012, 01:27 PM.

        Comment


        • #5
          Originally posted by BeetlePunk View Post
          I thought of a better solution. I often end up with visage being out of my line of sight during fights, so i can't keep track of my Soul Assumption. It would be better to include the counting on the players HUD, above the health bar just at the place where 2nd skill is placed on the bar. It would also be good to include "D" skill being summons stun, also including hit counter above the health bar on our HUD.
          Yes to a UI indicator, no to a UI button for summons. That crosses the line between engine and balance changes.

          Comment


          • #6
            Just give it a counter above his head like in dota 1 that visually shows the number of charges but only to him and his allies. Problem solved.

            Comment


            • #7
              didn't the dota 1 visage have a bar indicator for soul assumption? why not just use that?

              Comment


              • #8
                Originally posted by tortoos View Post
                Just give it a counter above his head like in dota 1 that visually shows the number of charges but only to him and his allies. Problem solved.
                -1. You have no idea what's the problem what so ever.

                Comment

                Working...
                X