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Save Game Support

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  • CvP
    replied
    Originally posted by Zoid View Post
    anyone who was a participant of that game can make a new Practice lobby and hit "Load Game" in the bottom right.
    Either we need to extend this to the person who was the lobby leader or an option to choose lobby leader.

    Currently you have to use a hack-ish way of all player leave except referee to give referee lobby control during reload.

    Leave a comment:


  • AuGZA
    replied
    This is amazing!

    Hope it works well. Thanks Valve

    Leave a comment:


  • Jan2011
    replied
    Originally posted by Kawazumi View Post
    if LAN game crash or something like that
    can I load it ?
    I think the HOST can load it. but not sure tho ^^

    Leave a comment:


  • Kawazumi
    replied
    if LAN game crash or something like that
    can I load it ?

    Leave a comment:


  • nickotine
    replied
    Originally posted by Zoid View Post
    Save games are a feature of Dota 2 that allows resuming multiplayer games in event of a server crash, network disruption or other interruptions of the game.
    delay and lag because this :
    Code:
    Receiving uncompressed update from server
    Save Game 13 Successful
    Receiving uncompressed update from server
    Receiving uncompressed update from server
    Save Game 14 Successful
    Receiving uncompressed update from server
    Save Game 15 Successful
    Save Game 16 Successful
    Receiving uncompressed update from server
    Receiving uncompressed update from server
    Save Game 17 Successful
    Save Game 18 Successful
    Receiving uncompressed update from server
    Save Game 19 Successful
    Receiving uncompressed update from server
    Save Game 20 Successful
    Receiving uncompressed update from server
    Save Game 21 Successful
    Receiving uncompressed update from server
    NET_GetLong:  Ignoring duplicated split packet 1 of 2 ( 1188 bytes ) from 103.10.124.132:28102
    Save Game 22 Successful
    Save Game 23 Successful
    Receiving uncompressed update from server
    Save Game 24 Successful
    Save Game 25 Successful
    Receiving uncompressed update from server
    Save Game 26 Successful
    Receiving uncompressed update from server
    Save Game 27 Successful
    Receiving uncompressed update from server
    Save Game 28 Successful
    Save Game 29 Successful
    Receiving uncompressed update from server
    Save Game 30 Successful
    Receiving uncompressed update from server
    Save Game 31 Successful
    Receiving uncompressed update from server
    Save Game 32 Successful
    Save Game 33 Successful
    Receiving uncompressed update from server
    Save Game 34 Successful

    hi sir...any option to disable this feature via console??
    i have delay 2-3sec if receiving data from server .. and sometimes lag 5-10sec ... i can't play and watch any live match with delay and lag
    can u help me to disable this feature ? or any option to reduce lag and delay caused of "Receiving uncompressed update from server"
    see other thread and post thats not only me have this issue..many people need fix or some help to play dota 2 normally without lag and delay again

    thanks and sorry my bad english
    Last edited by nickotine; 08-09-2013, 04:12 PM.

    Leave a comment:


  • sabbir9985
    replied
    Can anyone help me with it ? Like what's the command to save ? and the command for restoring ?

    Leave a comment:


  • Lucigenius
    replied
    Write here.

    Leave a comment:


  • Teddish
    replied
    does anybody even read this sticky or should I open up a new thread / bug report about the gpm issue?

    Leave a comment:


  • Teddish
    replied
    A minor thing but the gpm stats do not seem to get saved properly.
    I just have watched the LGD vs. DK Game which was reloaded at some point and in the end game statistics the gpm for everyone was pretty low:

    Easy example:

    I can't really make out right now how gpm is actually calculated (it is a mean value right?) (I'm very hungry) but I think that the gpm prior the save/reload gets discarded.

    Then when they load in again they are for example already at minute 30 so the first 30 minutes count as 0 gpm. So if a player has a gpm of 500 for the last 1 minute of the game it will actually show as 500/31 = 16 gpm.

    That is just my assumption. Maybe it is something totally different or I don't get how gpm is calculated.

    Leave a comment:


  • Lucigenius
    replied
    Why don't you realize saving game with less then 10 players?
    For example I try to practice with bots but don't have enough time to play the whole game.
    In 1st dota I could save the game and finish it later...

    Leave a comment:


  • MikeFu
    replied
    Nice Cool!! Like!!!

    Leave a comment:


  • bloodchow
    replied
    no bloodchow no agree this la

    Leave a comment:


  • BBeyonD._.
    replied
    Great job Valve. TI2 will be a whole lot better than last year!

    Leave a comment:


  • Zoid
    replied
    The game automatically pauses after the load.

    Leave a comment:


  • squirtle
    replied
    havent tried this feature yet

    im hoping that when u load the game, the game will start in the pause state and not immediately in the play state
    for obvious reasons

    if it is already like that, then this save game feature is nothing but perfect

    Leave a comment:

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