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[Suggestion] Allow for custom In-House leagues.

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  • #16
    Didn't Valve already say that they are going to add an option for ingame tournaments etc. ?

    I'm pretty sure that an IHL system would be easy to implement then.

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    • #17
      This is just an attempt to hold on to a relic from the war3 era that serves little purpose now that engine limitations are for the most part gone. I agree that something like sc2's system might be fine, but that's because league entry would be determined by the game not by players. Having played on battle.net for so long, I can say that there's nothing that makes me facepalm more than players acting elitist because they play in TDA/THR/dotacash (yes isn't that crazy); then I have to stomach their whining because the game is just a "pub" and they only "play seriously" in a league.

      Many of the things that people are under the impression they would only find in a league system, can easily be supplemented by comprehensive matchmaking. The benefits of widespread player-established IH leagues in dota 2 are greatly overshadowed by the disproportionate amount of work that would need to go into making it viable.

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      • #18
        Originally posted by DBX_5 View Post
        Communities can work through dota2 the point is to make it so its not 3rd party like it was in wc3 where it was required there where as in dota2 it can be designed right into the client, and like I said before I dont side with this idea because I like player segregation I side with it because it allowed dota to become as big as it is today and I think if you restrict this then players will have to use other games (HoN and LoL) as away of diversifying what they can do in the game in terms of playing.
        I'm in full agreement here, but essentially what you're talking about is mod support, and I do believe it has been stated that you will be allowed to fully mod dota2.

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        • #19
          IHL are stupid and is not needed when a good mm is in place. To say that you hate to meet stupid 0-13 windrunner players in beta is irrelevant cause the mm ranking will fix that so you never have to play with them. Im really start to get annoyed by all dota 1 fanboys that cant accept any changes at all from the old concept. If you cant accept any changed please stay in dota 1 and your lovely IHL!

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          • #20
            I'd like to note there are already inhouse games going on off the matchmaking radar as to weed out incompetent players. It's mostly top players from HoN/Dota 1. This is how it always is, by the way. The top don't want any association with anyone at the bottom or up-and-coming.

            In-House leagues are highly enjoyable and not stupid, as MOokie says. It's basically assuring the top talent always has a good game to play with others of the same skill, then can queue up as 4-5 in match making and stomp on the off-hours. Isn't this obvious? It's been like this for years. Also, since 95% of everyone here has vent, bypassing the mute fuction is easy.

            Edit: Currently, on my friends list, Wehsing, Trixi, Bulba, etc, are all in non-watchable, non-match making games, so the process of ignoring 99% of the community has begun.
            Last edited by KingRaven; 11-13-2011, 12:25 PM.

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            • #21
              I tend to agree with you there KingRaven.

              Also tell Bulba turpin says he's a feeder.

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              • #22
                Yeah, there is an IRC bot already that deals with Dota 2 in houses off the matchmaking map.

                Not at liberty to give the channel name, though.

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                • #23
                  I agree with OP but I really do think that we'll need extremely tight IHL creation control or else you'll have hundreds of them springing up.

                  What I'm thinking is something like an application to create an IHL instead of being the create it on the fly.

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                  • #24
                    Originally posted by Voyeur View Post
                    A better solution to this is to let teams enter a tier based division like SC2.
                    this.

                    Seggregating the community is bad, let the skill of players in matchmaking determine who they play, if you are playing well and consitstantly beating people higher skilled thne you, then you get promoted, if you are playing poorly, then you get demoted. Simple as that.

                    Having custom rules is a terrible idea, it leads to elitest attitudes and more flaming. For example, say league X has a rule that says only 1 sheepstick allowed per team. Then a person from league X plays some matchmaking in their spare time, and plays against a team that has 5 int heroes, and gets 5 sheepsticks because dota allows you to do so. Then the person bitches and whines that the enemy team uses cheeseball tactics that take no skill and are banned in league X for a reason. Then the other team says "this isn't league X, deal with it"... etc. etc. just leads to flaming.

                    Same with necro books, some leagues limited necro books to 1 per team, yet dota allows multiple per team. Even backdooring, some leagues used to say that backdooring is completely legal after the 60 minute mark, but was banned before then, (back when dota didn't have insane regen on towers when no creeps are present). Then these people would play games with people who had an unspoken agreement never to backdoor because its a cheeseball play, but player X decides that hes gonna lose the game, so he tries to backdoor ater the 60 minute mark and says "Oh well League X says backdooring is ok after 60 minutes, and they are pro so it should be allowed everywhere. (These are examples, yes i know backdooring is allowed if you have enough damage and can beet the regen.

                    The only choices people should have in matchmaking is AP/AR/SD/CM/RD. If you want to host your own private matches and maintain your own banlist go ahead, but the more valve supports these, the more it ruins their own matchmaking.

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                    • #25
                      Well having SC2 system on dota2 would be king.
                      Can't be better than that, not even IHL

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                      • #26
                        Originally posted by KingRaven View Post
                        I'd like to note there are already inhouse games going on off the matchmaking radar as to weed out incompetent players. It's mostly top players from HoN/Dota 1. This is how it always is, by the way. The top don't want any association with anyone at the bottom or up-and-coming.

                        In-House leagues are highly enjoyable and not stupid, as MOokie says. It's basically assuring the top talent always has a good game to play with others of the same skill, then can queue up as 4-5 in match making and stomp on the off-hours. Isn't this obvious? It's been like this for years. Also, since 95% of everyone here has vent, bypassing the mute fuction is easy.
                        Inhouse Leagues was needed in Dota1 and HoN because the matchmaking wasn't good enough for what the people needed. Dota2 intend to take care of those issues and the need for 3rd party programs. Wouldn't it be preferable if you could just join matchmaking and it would put you in a game with equally skilled players and no leavers?
                        The matchmaking isn't working perfect yet, so at the moment IHL's are "needed" but they shouldn't be in the long run.
                        Steam: bQttger

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                        • #27
                          With Ranked Matchs this feature wouldn't be necessary, you get to play with people of your level eventually and you can always improve (or not) to play with better players.

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                          • #28
                            The best part is without ratings its impossible to even organize an inhouse except based on vouches.

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                            • #29
                              I think tier ideas would work really well, too.

                              The low/medium/high thing works SOMEWHAT except everyone overrates their skill a bit.

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                              • #30
                                with the current matchmaking system IHL are inevitable.

                                Might as well support them ingame. There will always be people who don't mind waiting extra time etc for a good game full of people who know how to play the game seriously. With the lack of custom games, rankings, or any other metric to judge players a vouch IHL is the best way to get a good game. I think it will probably be the same even with more players.

                                matchmaking works fine up until about the top 3-4% in hon/dota, after that it becomes something where organized play is pretty much the only way to get good games.

                                basically with current system all the best games wont ever show up on dota tv.
                                Last edited by RoyalWave; 11-13-2011, 11:58 PM.

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