Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

I just realized this after 13 months of play...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I just realized this after 13 months of play...

    I've played DotA for 7+yrs, and only in DotA 2 is the "AoE of a spell [casting ranged] revealed" when you hover over the skill with your mouse for 1 second. ...My concern is this: why isn't that AoE shown in action when you're about to cast Purification/Fiends Grip/Storm Bold/Etc...

    I really think DotA lacks consistency in this area; either ALWAYS reveal the AoE casting range when about to cast a spell, or don't do it at all, because at its' current state it makes no sense, and it won't be friendly to the massive wave of newcomers in the next 6 months.

    Conclusion: when about to cast ANY SPELL, show the AoE-range of that spell. ...IMO it's bad game design to throw something in (like revealing AoE range when looking at a spell) but not following though by actually showing of the AoE when casting the spell. And NO, I've never played HON or LOL.

    Some may argue this is a skill (6th sense) gained in DotA, but I disagree, it's just bad game design.

    p.s. In my own poll I accidentally voted for: "I don't care," fuck me right? ...lol!
    143
    Yes.
    32.87%
    47
    No.
    51.05%
    73
    I don't care.
    16.08%
    23
    Last edited by Acid Snow; 01-06-2013, 08:15 PM.

  • #2
    boy im glad all these qualified and educated game designers have come to the forums to help dota 2 grow

    Comment


    • #3
      I thought storm bolt does show aoe? what aoe does fiends grip have? Personally I rather not have puri show aoe so more people will use it to actually heal instead of just saving it for allowing it to damage enemies

      Comment


      • #4
        I can see your point with it and it is a potentially good idea, but I have to say no as I personally believe it adds to skill level to be able to judge the distances.

        Comment


        • #5
          dota_disable_range_finder 0

          Comment


          • #6
            I too find it odd you can only see a visual display of your hero's skill cast range when hovering your mouse over the skills. An option to have it show while you're targeting the spell would help newbies get acustomed to the scaling ranges of some skills.

            Originally posted by frankles View Post
            I thought storm bolt does show aoe? what aoe does fiends grip have? Personally I rather not have puri show aoe so more people will use it to actually heal instead of just saving it for allowing it to damage enemies
            He means the green circle that shows the skill's range. No idea why he decided to call it an AoE casting range since that's an entirely different topic.

            Comment


            • #7
              umm... no. -1

              remove all casting range hint +1
              Remove Signature NOW
              Watching useless red text about mute system hurt my eyes and my brain

              Comment


              • #8
                Originally posted by Irrelevante View Post
                I too find it odd you can only see a visual display of your hero's skill cast range when hovering your mouse over the skills. An option to have it show while you're targeting the spell would help newbies get acustomed to the scaling ranges of some skills.



                He means the green circle that shows the skill's range. No idea why he decided to call it an AoE casting range since that's an entirely different topic.
                OH! -1 then. For practice then yeah sure

                Comment


                • #9
                  -1
                  makes it basically impossible to NOT hit you spell at max range at all times. same thing with pudge hook and mirana arrow. also they should make it so you cant use the "dota_disable_range_finder 0" command in MM. it just makes it cheap.

                  Comment


                  • #10
                    Becoming proficient at casting spells is part of the fun. Constant handholding and failsafe mechanics make for bland games, populated by people who revel in mediocrity.

                    Comment


                    • #11
                      I do feel like people should have to learn the spell's range themselves, as it helps them become a better player in the process I think. Really though, a lot of the spells are designed that way for a reason. Such as Shadow Razes or Ghost Ship. I don't think giving people a handout range indicator is going to help them become a better player than just experimenting with the spells themselves.

                      Comment


                      • #12
                        When player actually learns spell's range/projectile speed/cast time they can better react to it being used by enemies too. Enemies surely won't display their cast ranges.

                        Comment


                        • #13
                          Everything that lowers the overall skill cap is cancer. Some "practice" matches or tutorials could have these enabled. But normal MM would lose a lot of it's charm if every dumbass that picks Magnus would hit DP every time. The more space for error, the better the game.
                          VALVE KNIGHTS - ASSEMBLE!

                          Comment


                          • #14
                            Originally posted by Two Treads View Post
                            Becoming proficient at casting spells is part of the fun. Constant handholding and failsafe mechanics make for bland games, populated by people who revel in mediocrity.
                            This.

                            Comment


                            • #15
                              Next thing you will want to show the range of an enemy skill. No! -1

                              And btw it's not inconsistant - right now Dota2 just give you information when you hover on your skills. Like if you want to visually see how much is that range. It's helpful enough.

                              Comment

                              Working...
                              X