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Make Ancients more or less bright according to map control

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  • Make Ancients more or less bright according to map control

    Just a suggestion, I think it would be neat if both the Radiant and Dire ancient would glow brighter or fade according to how far are the lanes pushed. It wouldn't be really hard to implement and would really look amazing, like when you're winning the game, your ancient is glowing with energy and the enemy's looks barely alive.
    I guess you could create a % for each lane for how far they're pushed, and then apply said % to both Ancient's particle effects.

  • #2
    The only time anyone looks at an Ancient, is when they're attacking it. ...Defenders don't look at their Ancient getting owned, they're too busy avoiding hooks at fountain. Thus I think this suggestion is kinda lp.


    • #3
      It's just for cosmetic purposes. Of course, a quick look at the minimap tells you how far your lane are pushed. But it would really look cool.


      • #5
        I third this motion, I quite enjoy this idea.


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