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Test/Cheat Commands

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  • #16
    Originally posted by CvP View Post
    Command Example Description/Notes
    -wtf
    -unwtf
    -wtf
    -unwtf
    Removes cooldown, Mana cost etc. Use -unwtf to undo this change.
    At the moment, this can cause a few bugs though.
    Malefice for instance won't stun multiple times.
    So it's a bad way of testing bugs with spells.
    Uh-oh, I don't like that bolded part, is that 100% confirmed that it causes bugs?

    If so, all my RNG test can be invalidated
    I hate people that put their Rig specs in the signature. This is not overclock.net!
    CPU: AMD Trainwrecker AM5+ 12150 hexacontatetra-core 1.65 Thz | RAM: Corsair Revenge 4TB DDR6 (0.24-0.24-0.36) | GPU: Sapphire 9990 128GB GDDR9 Hexa-Fired (0.65/0.95/1.1Thz) | Resolution: @ 20480x12800
    Connection: - Telus: (70MB/10MB)
    All Specs shown in the signature are fictitious, any resemblance to real hardware, current or obsolete, is purely coincidental

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    • #17
      Thank you!

      Comment


      • #18
        is there any command yet to gain control of enemy heroes/units?
        Testing bugs between DOTA 2 and DotA - No Test Client
        Common Gameplay Bugs list
        Intended Gameplay Fix list
        Times quoted: OVER NINE THOUSAND

        Originally posted by GothicCream
        Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

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        • #19
          the all vision command makes me dc

          edit : ok test again couple times.its lagging/dc for a shortwhile within 3-5sec
          Last edited by xXSynXx; 02-20-2012, 05:14 AM.
          "Knowledge is knowing that a tomato is a fruit, but Wisdom is knowing not to put it in a fruit salad."

          Comment


          • #20
            Originally posted by chukky-jr View Post
            is there any command yet to gain control of enemy heroes/units?
            -createhero <unit_name> enemy
            gives you control of that unit.

            Comment


            • #21
              Some console commands got changed around:

              Code:
              dota_killwards		killwards   
              dota_start_game		startgame   
              dota_create_item	item    
              dota_give_gold		gold
              dota_hero_refresh	refresh 
              dota_hero_respawn	respawn 
              dota_hero_level		lvlup

              Comment


              • #22
                Is there no way to spawn a controllable enemy unit? -createhero npc_dota_hero_name enemy doesn't make an enemy unit, but an allied one. I've tried all sorts of suffixes, including dire, and it always results in an allied unit.

                Comment


                • #23
                  Updated with all new info. Please check if there is any mistake or not.
                  Need more info about timescale and console command for unit create.

                  Originally posted by mr.ioes View Post

                  On a sidenote, -wtf can cause some spells to bug out, so it's a bad way of testing bugs with spells. Malefice for instance won't stun multiple times. Just saying
                  Also, if we had spoiler tags, we could easily fit the item/hero lists in a post. Given that naming conventions for items are very very random, this list is quite important when using the -item or -givebots command.
                  Someone please verify this. ioes, can it be possible that only malefice is bugged?

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                  • #24
                    Originally posted by gtg811x View Post
                    Is there no way to spawn a controllable enemy unit? -createhero npc_dota_hero_name enemy doesn't make an enemy unit, but an allied one. I've tried all sorts of suffixes, including dire, and it always results in an allied unit.
                    If you place yourself on the dire side, the first 4 heroes you spawn will fill up the rest of the dire side, every hero thereafter will be radiant (enemy) and controllable. This does not work if you are on radiant.

                    CVP, maybe you should add this part too.
                    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                    Before posting new bugs:
                    -Check the Known Bugs List and search the forum for an existing report.
                    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                    -Read the Bug Posting Guidelines on how to report a bug properly.

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                    • #25
                      I've only played enigma with -wtf so far and malefice didn't behave as you'd espect it to: casting it multiple times on one target does nothing. There may or may not be other spells with weird behaviour, better remove the advice until someone tests it with other heroes.

                      Comment


                      • #26
                        Originally posted by DLRevan View Post
                        If you place yourself on the dire side, the first 4 heroes you spawn will fill up the rest of the dire side, every hero thereafter will be radiant (enemy) and controllable. This does not work if you are on radiant.

                        CVP, maybe you should add this part too.
                        This is completely obsolete as you can very easy spawn controllable enemy heroes with "-createhero <n> enemy" command

                        Comment


                        • #27
                          Originally posted by Typhox View Post
                          This is completely obsolete as you can very easy spawn controllable enemy heroes with "-createhero <n> enemy" command
                          It does not work if you are on radiant even if you add the 'enemy' suffix. It still spawns an allied unit.

                          EDIT: Never mind, I know why its not working for me. I never tried using the commands on radiant without bots, only on dire. If the other side is filled the spawned unit will be allied.


                          In addition, I just tested enigma's malefice in -wtf. It seems to be working just fine, rather than stacking subsequent casts it refreshes the instances of stun/dmg the target takes. ioes, are you sure you werent just using the level 1 version of the skill? It only stuns once on lvl 1.
                          Last edited by DLRevan; 02-21-2012, 10:50 AM.
                          Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                          Before posting new bugs:
                          -Check the Known Bugs List and search the forum for an existing report.
                          -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                          -Read the Bug Posting Guidelines on how to report a bug properly.

                          Comment


                          • #28
                            Removed the notice and fixed a few typo.

                            @DLRevan If possible, please explain the -createhero behavior in a clean fashion with multiple examples. I will link to your post.

                            Comment


                            • #29
                              Its a small issue actually, only a problem if someone needs a large number of heroes to test.

                              -createhero command, regardless of suffix used or player's side, cannot be used to make more than 5 Dire heroes.


                              If Dire has 4 heroes or less: -createhero will spawn a controllable bot hero for the appropriate side, depending on whether 'enemy' suffix is used.
                              Example: If you are radiant, and you use "-createhero <n> enemy", a dire hero will spawn.


                              If Dire has five heroes: -createhero, regardless if enemy suffix is used, will spawn a radiant bot hero.
                              Examples: If you are Radiant, "-createhero <n> enemy" will spawn a radiant hero.
                              If you are Dire, "-createhero <n>" (no suffix) will spawn a radiant hero.


                              Radiant can have an unlimited number of heroes.
                              Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                              Before posting new bugs:
                              -Check the Known Bugs List and search the forum for an existing report.
                              -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                              -Read the Bug Posting Guidelines on how to report a bug properly.

                              Comment


                              • #30
                                Thanks a lot. Added.

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