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[Beastmaster] Beastmaster's responses upon controlling his Boar/Hawk do not work

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  • [Beastmaster] Beastmaster's responses upon controlling his Boar/Hawk do not work

    Beastmaster has several responses for ordering his Boar to move or attack, and for ordering his Hawk to move.

    These are the response rules for them

    Code:
    Response beastmaster_MoveIsBeastmasterHawkIsBeastmasterChance_30%
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsbird_02.vcd" nodelay noscene <<-- Beastmaster talking: Fly my friend!
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsbird_03.vcd" nodelay noscene <<-- Beastmaster talking: Soar and swoop!
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsbird_04.vcd" nodelay noscene <<-- Beastmaster talking: Soar!
    }
    
    Rule beastmaster_MoveIsBeastmasterHawkIsBeastmasterChance_30%_Rule
    {
    	criteria Move Isbeastmaster IsBeastmasterHawk IsBeastmaster Chance_30%
    	response beastmaster_MoveIsBeastmasterHawkIsBeastmasterChance_30%
    }
    
    Response beastmaster_MoveIsBeastmasterHawkIsBeastmaster
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_hawk_move_01.vcd" nodelay noscene <<-- Hawk chirping: scree
    }
    
    Rule beastmaster_MoveIsBeastmasterHawkIsBeastmaster_Rule
    {
    	criteria Move Isbeastmaster IsBeastmasterHawk IsBeastmaster
    	response beastmaster_MoveIsBeastmasterHawkIsBeastmaster
    }
    
    Response beastmaster_MoveIsBeastmasterBoarIsBeastmasterChance_35%
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsboar_02.vcd" nodelay noscene <<-- Beastmaster talking: Hoof it.
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsboar_03.vcd" nodelay noscene <<-- Beastmaster talking: Fetch!
    }
    
    Rule beastmaster_MoveIsBeastmasterBoarIsBeastmasterChance_35%_Rule
    {
    	criteria Move Isbeastmaster IsBeastmasterBoar IsBeastmaster Chance_35%
    	response beastmaster_MoveIsBeastmasterBoarIsBeastmasterChance_35%
    }
    
    Response beastmaster_MoveIsBeastmasterBoarIsBeastmaster
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_move_01.vcd" nodelay noscene <<-- Boar snorting: snort
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_move_02.vcd" nodelay noscene <<-- Boar snorting: snort
    }
    
    Rule beastmaster_MoveIsBeastmasterBoarIsBeastmaster_Rule
    {
    	criteria Move Isbeastmaster IsBeastmasterBoar IsBeastmaster
    	response beastmaster_MoveIsBeastmasterBoarIsBeastmaster
    }
    
    ...
    
    Response beastmaster_AttackIsBeastmasterBoarChance_25%IsBeastmaster
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsboar_05.vcd" nodelay noscene <<-- Beastmaster talking: Go boy, go get um!
    	scene "scenes/beastmaster/beastmaster_beas_ability_summonsboar_06.vcd" nodelay noscene <<-- Beastmaster talking: After them!
    }
    
    Rule beastmaster_AttackIsBeastmasterBoarChance_25%IsBeastmaster_Rule
    {
    	criteria Attack Isbeastmaster IsBeastmasterBoar Chance_25% IsBeastmaster
    	response beastmaster_AttackIsBeastmasterBoarChance_25%IsBeastmaster
    }
    
    Response beastmaster_AttackIsBeastmasterBoarIsBeastmaster
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_attack_01.vcd" nodelay noscene <<-- Boar grunting: grunt
    }
    
    Rule beastmaster_AttackIsBeastmasterBoarIsBeastmaster_Rule
    {
    	criteria Attack Isbeastmaster IsBeastmasterBoar IsBeastmaster
    	response beastmaster_AttackIsBeastmasterBoarIsBeastmaster
    }
    None of these work currently. This has stopped working on the Reborn patch, where generally every unit besides your main selected hero stopped talking. The bug was only fixed for Meepoes'. All other non-main units still do not respond like how they used to. This includes illusions as well, and I think even Warlock's Golems.
    Last edited by bu3ny; 04-16-2017, 03:29 PM.
    Please, just call me buny.
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