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[Beastmaster] Give the Boar and Hawk their own response rule files

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  • [Beastmaster] Give the Boar and Hawk their own response rule files

    I'd like to suggest to give the Boar and Hawk their own response rules. They already have some audio files meant as responses for them, which are currently hooked up in Beastmaster's response rules. This means (if they would even work, which they currently don't), they only use their sounds when controlled by Beastmaster. Therefore, it would be better to give them their own response rules. Warlock's Golem has its own, so I don't see a problem with giving some to other non-hero units.

    Something like this

    Code:
    BOAR
    
    criterion "Isbeastmaster_boar" "classname" "npc_dota_beastmaster_boar" weight 5 required
    criterion "IsEnemybeastmaster_boar" "targetclassname" "npc_dota_beastmaster_boar" weight 5 required
    criterion "IsAllybeastmaster_boar" "nearby_ally" "npc_dota_beastmaster_boar" weight 5 required
    
    Response beastmaster_boar_Move
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_move_01.vcd" nodelay noscene 
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_move_02.vcd" nodelay noscene 
    }
    
    Rule beastmaster_boar_Move_Rule
    {
    	criteria Move Isbeastmaster_boar 
    	response beastmaster_boar_Move
    }
    
    Response beastmaster_boar_Attack
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_attack_01.vcd" nodelay noscene 
    	scene "scenes/beastmaster/beastmaster_beas_ability_boar_death_01.vcd" nodelay noscene 
    }
    
    Rule beastmaster_boar_Attack_Rule
    {
    	criteria Attack Isbeastmaster_boar 
    	response beastmaster_boar_Attack
    }
    
    HAWK
    
    criterion "Isbeastmaster_hawk" "classname" "npc_dota_beastmaster_hawk" weight 5 required
    criterion "IsEnemybeastmaster_hawk" "targetclassname" "npc_dota_beastmaster_hawk" weight 5 required
    criterion "IsAllybeastmaster_hawk" "nearby_ally" "npc_dota_beastmaster_hawk" weight 5 required
    
    Response beastmaster_hawk_Move
    {
    	scene "scenes/beastmaster/beastmaster_beas_ability_hawk_move_01.vcd" nodelay noscene 
    	scene "scenes/beastmaster/beastmaster_beas_ability_hawk_death_01.vcd" nodelay noscene 
    }
    
    Rule beastmaster_hawk_Move_Rule
    {
    	criteria Move Isbeastmaster_hawk
    	response beastmaster_hawk_Move
    }
    Notes: I used the death lines as move line for the hawk and attack line for the boar. They already have working death sounds, which are different than the ones in here.

    Currently used hawk death sound vs the sound listed above

    Currently used boar death sound vs the sound listed above
    Please, just call me buny.
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