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Unique adversarial speech should NOT be interrupted by mundane spell-casting chatter.

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  • Unique adversarial speech should NOT be interrupted by mundane spell-casting chatter.

    Playing as Tinker, I killed a hero whom I haven't killed before, and just as Tinker was mid-sentence of his unique adversarial speech, I used Rearm (out of habit to refresh my BoT), which interrupted his monologue - in favor of whatever repetitive crap he says while Rearming

    It was then that I realized this topic needed to be posted. ...Because what's the point of all these cool hero-on-hero monologues, if they can be accidentally interrupted by the mundane

    I propose that all unique-monologues play through their entirety; unless interrupted by being killed - thus being forced to listen to your attackers' taunt

    EDIT: Arrrgh, the wording in my poll is somewhat confusing...
    29
    Yes
    62.07%
    18
    No
    37.93%
    11
    Last edited by Acid Snow; 04-03-2012, 11:01 AM.

  • #2
    This has already been discussed, they were supposed to do something about it.

    A month ago.

    So, this seems valid. I concur, actually. This is why I still haven't heard Tinker's rivalry line for Invoker.
    Heroes this user should seriously reconsider ever picking again.

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    • #3
      I agree with you!
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      • #4
        Originally posted by 1337_n00b View Post
        ...they were supposed to do something about it.

        A month ago.
        Awh, well that's good news, because I was really pissed when I didn't hear Tinker's comment. ...And I'm not gunna go to Reddit to read all the player dialogue (thus spoiling the experience of actually hearing them for the first time).

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        • #5
          +1

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          • #6
            No matter what I said in the poll, I agree

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            • #7
              Originally posted by chojje View Post
              No matter what I said in the poll, I agree
              ...Yeah, that was my bad - I shoulda double checked my wording

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