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Unique adversarial speech should NOT be interrupted by mundane spell-casting chatter.

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  • Acid Snow
    replied
    Originally posted by chojje View Post
    No matter what I said in the poll, I agree
    ...Yeah, that was my bad - I shoulda double checked my wording

    Leave a comment:


  • chojje
    replied
    No matter what I said in the poll, I agree

    Leave a comment:


  • chrisfrh
    replied
    +1

    Leave a comment:


  • Acid Snow
    replied
    Originally posted by 1337_n00b View Post
    ...they were supposed to do something about it.

    A month ago.
    Awh, well that's good news, because I was really pissed when I didn't hear Tinker's comment. ...And I'm not gunna go to Reddit to read all the player dialogue (thus spoiling the experience of actually hearing them for the first time).

    Leave a comment:


  • Konung
    replied
    I agree with you!

    Leave a comment:


  • 1337_n00b
    replied
    This has already been discussed, they were supposed to do something about it.

    A month ago.

    So, this seems valid. I concur, actually. This is why I still haven't heard Tinker's rivalry line for Invoker.

    Leave a comment:


  • Unique adversarial speech should NOT be interrupted by mundane spell-casting chatter.

    29
    Yes
    62.07%
    18
    No
    37.93%
    11
    Playing as Tinker, I killed a hero whom I haven't killed before, and just as Tinker was mid-sentence of his unique adversarial speech, I used Rearm (out of habit to refresh my BoT), which interrupted his monologue - in favor of whatever repetitive crap he says while Rearming

    It was then that I realized this topic needed to be posted. ...Because what's the point of all these cool hero-on-hero monologues, if they can be accidentally interrupted by the mundane

    I propose that all unique-monologues play through their entirety; unless interrupted by being killed - thus being forced to listen to your attackers' taunt

    EDIT: Arrrgh, the wording in my poll is somewhat confusing...
    Last edited by Acid Snow; 04-03-2012, 11:01 AM.
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