I have thinking how the Directed Camera works.

So i was thinking how to improve it in some good ways.

So since the OBS/Live/Replays system is behind of the gameplay. Some Kills are lost because of the Directed Replay System.

If we watch games with 10-30 secs delay. The replay/OBS system have the time to `know` when a kill happens. So why the directed camera lose some kills in game? I think, all it should be is jump to the the fight that kill happens. Since replay/OBS system have the time to `know` when a kills happens. Because of the Delay of 10-30 secs thats input.