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[Sugestion] Increase delay for watching live games

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  • [Sugestion] Increase delay for watching live games

    Actually, players playing with an extra computer watching they're games can see enemies wards with few minutes of delay. To prevent that, the delay should be increased to last as much as wards lasts, which actually means 7 minutes of delay.
    Last edited by Imada; 09-06-2014, 11:48 AM.

  • #2
    incredible, my best suggestion is the one with less comments

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    • #3
      I agree with this suggestion. The too-short spectator delay is one of the only issues I have with this game, as wards last much longer than the spectator delay. I think Valve could take a lesson from LoL, where wards last 3 minutes and spectators are 3 minutes behind (I could be wrong as I haven't played in about a year). I personally would feel a lot more secure in playing if the spectator delay was longer because it just seems too easy to cheat right now.

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      • #4
        I Support this.

        Wards were already bad enough, but with techies added in to the game the people doing this bullshit have multiplied considerably

        Land mines have no expiring time, and to mine a decent patch it can take 1-2 minutes, so by the time you are done planting the mines, the first one will be seen by the enemy in...30 seconds maybe? And thats how long they will be effective before the enemy player removes your mines or warns his team.

        Remote mines and stun traps are of course a big issue too with this expectator crap.

        Another thing to make it more difficult for people to abuse it would be to prevent people from spectating a game where there's a player with their same IP address

        And/Or to make static invisible units (Sentry, observer wards, mines, stun traps, eyes of the forest) Invisible to LIVE spectators, but visible to replay spectators.
        Last edited by Shmendrich; 10-26-2014, 08:15 PM.
        Make a NON automated report system.
        I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes
        Valve, How I'm I supposed to respect certain boundaries to prevent a mute if I dont know them because they are different for each and every person on each and every game I play?
        The only type of player that dislikes having his stats public are the players that suck and cheaters

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