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Spectating attack animation bug

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  • #46
    It's a ping issue, test it.

    -ping

    or

    net_graph 1 (console)

    Comment


    • #47
      Yes, Ice vs TF is also lagging really hard in terms of animations. The audio channel are fine except for being delayed by 2-3 sec.
      SEARCH FUNCTION, SEARCH FUNCTION, SEARCH FUNCTION. DAMNIT.

      Comment


      • #48
        Originally posted by Goyo View Post
        It's a ping issue, test it.

        -ping

        or

        net_graph 1 (console)
        100->150 ms ping. Shouldn't cause it in my mind.

        Comment


        • #49
          please fix this !! please ! cant watch the match's because of this shit ! even the audio of the commentators is shuttering !! please ffs fix this ! its no fun to watch like this !

          Comment


          • #50
            I switched to watching the live-streams due to this issue.

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            • #51
              yea streams are better then this shit laggy thingy

              Comment


              • #52
                +1, with the 6 minute delay, this should be worked on, the client doesn't need the data in such a hurry, maybe the animation data can be synced properly before being sent to the client.

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                • #53
                  +1

                  Comment


                  • #54
                    i also have this issue, haven't had it until the latest patch.

                    Comment


                    • #55
                      Back to the stream, vp vs mtw is unwatchable.

                      Comment


                      • #56
                        It's happening right now. Game becomes unwatchable in large fights. Even narrator's voice gets choppy. I hope this gets fixed for the international... Many more people will be watching, and the large number of spectators is probably causing this.
                        Last edited by VenomBHz; 06-06-2012, 01:09 PM.

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                        • #57
                          +1 same problem. directed camera stutters a lot. i have a decent graphics card/processor n it runs at >70fps most of the time. so the lag is server side i guess

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                          • #58
                            +1

                            Comment


                            • #59
                              As I posted to an other post already, I think Valve fucked up the coding of the replays. They are probably twicking the code to reduce the bandwidth and made a mistake somewhere.

                              MAYBE IMPORTANT: Strangely in a game where that bug accured, there was only 1 Player when I switched to "Player Perspective" where that anomaly didn't accure and other camera fews caused it again.

                              Comment


                              • #60
                                Bump.

                                I'm still bothered by this problem. The attack and spell animation still goes horribly off sync with the actual hit when watching games from distant regions or popular ones. Can we expect to be able to see and actually enjoy these games in the future?

                                Just a thought, the games are delayed so there should be room for some buffering solution for example.

                                I have 100+ fps and a 100/100 mbit connection for what it's worth.

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