Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

I can not watch online game in dota 2.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I can not watch online game in dota 2.

    This morning I decided to look at the qualifications TI6 , but I could not see any one match.Снимок экрана (619).pngСнимок экрана (620).png.
    I tried to restart the computer , Steam and Internet . I reinstalled DotA 2. I tried to change the language , but nothing helps.
    Because of these problems, I could not do the quest in battle pass.Снимок экрана (623).png. Help me please
    My console:
    StartWatchingGame request SteamID: [A:1:2151049217:7012], watching SteamID: [I:0:0]
    Received CMsgWatchGameResponse result 0.
    Received CMsgWatchGameResponse result 1.
    StartWatchingGame: Sending console command: connect_hltv 155.133.242.108:28107
    SwitchToLoop remoteconnect requested: id [4] addons []
    CL: IGameSystem::LoopDeactivateAllSystems
    WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 745.425
    CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/shining_default) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
    SV: IGameSystem::LoopDeactivateAllSystems
    HO: IGameSystem::LoopDeactivateAllSystems
    SV: Disconnect client '{]NaiZiL[}' from server(1): NETWORK_DISCONNECT_SHUTDOWN
    WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 745.603
    Network socket 'client' opened on port -1
    CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
    CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 745.615
    CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 745.615
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Sending connect to 155.133.242.108:28107
    CL: Connection failed after 30 retries.
    CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
    Discarding pending request 'Remote Connect (155.133.242.108:28107), 4'
    SwitchToLoop levelload requested: id [5] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    Idle (levelload)
    CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
    SwitchToLoop game requested: id [5] addons []
    SV: maxplayers set to 1
    Initializing script VM...
    ...done
    InstallChangeCallback ignoring duplicate change callback!!!
    File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
    SV: Spawn Server: <empty>
    CL: CWaitForGameServerStartupPrerequisite done waiting for server
    CL: CCreateGameClientJob creating client connection to 'loopback'
    CL: Sending connect to loopback
    SV: Sending S2C_CHALLENGE [3049056684 auth 2] to loopback
    CL: Received S2C_CHALLENGE [3049056684 auth 2] from loopback
    CL: Sending C2S_CONNECT [44 protocol 3049056684 auth 2] to loopback
    SV: Receiving C2S_CONNECT [protocol 44 3049056684 auth 2] from loopback
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    CL: Received S2C_CONNECTION from loopback [addons:'']
    CL: Connected to 'loopback'
    SV: Sending server info to client '{]NaiZiL[}' at loopback
    SV: WriteInitialSpawnGroups sending 1 groups
    Game: "Dota 2"
    Map: "<empty>"
    Players: 1 (0 bots) / 1 humans
    Build: 7181 (revision 3516914)
    Server Number: 3
    CL: CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    InstallChangeCallback ignoring duplicate change callback!!!
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000574 seconds
    Client missing networkable entity class CPointCommentaryNode
    Client missing networkable entity class CVGuiScreen
    CL: CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    SV: IGameSystem::LoopActivateAllSystems
    HO: IGameSystem::LoopActivateAllSystems
    SV: Game started
    CL: IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000360 seconds
    CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    SV: Sending full update to client {]NaiZiL[} (reason: initial update)
    ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
    CL: Receiving uncompressed update from server
    CL: Signon traffic "client": incoming 34.085 KB [7 pkts], outgoing 1.085 KB [6 pkts]
    Last edited by NaiZiL; 06-29-2016, 01:58 AM.

  • #2
    I have same problem. Here is my console log output, while i'm trying to watch live game:


    StartWatchingGame request SteamID: [A:1:3526633476:7002], watching SteamID: [I:0:0]
    Received CMsgWatchGameResponse result 0.
    Received CMsgWatchGameResponse result 1.
    StartWatchingGame: Sending console command: connect_hltv 155.133.243.20:28069
    SwitchToLoop remoteconnect requested: id [4] addons []
    CL: IGameSystem::LoopDeactivateAllSystems
    WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 229.735
    CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/twoflags) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6_header) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/battlepass_ti6/twoflags) no such group
    CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/hero_showcase_arcana_zeus) no such group
    SV: IGameSystem::LoopDeactivateAllSystems
    HO: IGameSystem::LoopDeactivateAllSystems
    SV: Disconnect client 'Hidden_Willow' from server(1): NETWORK_DISCONNECT_SHUTDOWN
    WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 229.880
    Network socket 'client' opened on port -1
    CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
    CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 229.897
    CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 229.897
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Sending connect to 155.133.243.20:28069
    CL: Connection failed after 30 retries.
    CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
    Discarding pending request 'Remote Connect (155.133.243.20:28069), 4'
    SwitchToLoop levelload requested: id [5] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    Idle (levelload)
    CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
    SwitchToLoop game requested: id [5] addons []
    SV: maxplayers set to 1
    Initializing script VM...
    ...done
    InstallChangeCallback ignoring duplicate change callback!!!
    File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
    SV: Spawn Server: <empty>
    CL: CWaitForGameServerStartupPrerequisite done waiting for server
    CL: CCreateGameClientJob creating client connection to 'loopback'
    CL: Sending connect to loopback
    SV: Sending S2C_CHALLENGE [1134186693 auth 2] to loopback
    CL: Received S2C_CHALLENGE [1134186693 auth 2] from loopback
    CL: Sending C2S_CONNECT [44 protocol 1134186693 auth 2] to loopback
    SV: Receiving C2S_CONNECT [protocol 44 1134186693 auth 2] from loopback
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    SV: Sending S2C_CONNECTION to loopback [addons:'']
    CL: Received S2C_CONNECTION from loopback [addons:'']
    CL: Connected to 'loopback'
    SV: Sending server info to client 'Hidden_Willow' at loopback
    SV: WriteInitialSpawnGroups sending 1 groups
    Game: "Dota 2"
    Map: "<empty>"
    Players: 1 (0 bots) / 1 humans
    Build: 7181 (revision 3515458)
    Server Number: 3
    CL: CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    InstallChangeCallback ignoring duplicate change callback!!!
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000434 seconds
    Client missing networkable entity class CPointCommentaryNode
    Client missing networkable entity class CVGuiScreen
    CL: CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    SV: IGameSystem::LoopActivateAllSystems
    HO: IGameSystem::LoopActivateAllSystems
    SV: Game started
    CL: IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000355 seconds
    CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    SV: Sending full update to client Hidden_Willow (reason: initial update)
    ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
    CL: Receiving uncompressed update from server
    CL: Signon traffic "client": incoming 34.109 KB [7 pkts], outgoing 1.160 KB [8 pkts]
    Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
    Encountered entity that cannot be used in portrait maps - info_player_start_badguys
    Encountered entity that cannot be used in portrait maps - ent_dota_game_events
    File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
    light has _fifty_percent_distance of 60.000000 but no zero_percent_distance

    Comment


    • #3
      The same problem here. I noticed that I can't watch any game that has a lot of viewers (>10), so of course I can't watch any TI6 games. I can watch games with a single-digit number of spectators, though.

      Comment


      • #4
        same problem

        StartWatchingGame request SteamID: [A:1:4209867777:7011], watching SteamID: [I:0:0]
        Received CMsgWatchGameResponse result 0.
        Received CMsgWatchGameResponse result 1.
        StartWatchingGame: Sending console command: connect_hltv 146.66.157.33:28076
        SwitchToLoop remoteconnect requested: id [4] addons []
        CL: IGameSystem::LoopDeactivateAllSystems
        WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 122.981
        CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
        CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
        CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
        CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
        CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
        SV: IGameSystem::LoopDeactivateAllSystems
        HO: IGameSystem::LoopDeactivateAllSystems
        SV: Disconnect client 'qing' from server(1): NETWORK_DISCONNECT_SHUTDOWN
        WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 123.126
        Network socket 'client' opened on port -1
        CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
        CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 123.140
        CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 123.140
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Sending connect to 146.66.157.33:28076
        CL: Connection failed after 30 retries.
        CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
        Discarding pending request 'Remote Connect (146.66.157.33:28076), 4'
        SwitchToLoop levelload requested: id [5] addons []
        ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
        Idle (levelload)
        CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
        SwitchToLoop game requested: id [5] addons []
        SV: maxplayers set to 1
        Initializing script VM...
        ...done
        InstallChangeCallback ignoring duplicate change callback!!!
        File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
        SV: Spawn Server: <empty>
        CL: CWaitForGameServerStartupPrerequisite done waiting for server
        CL: CCreateGameClientJob creating client connection to 'loopback'
        CL: Sending connect to loopback
        SV: Sending S2C_CHALLENGE [1558597895 auth 2] to loopback
        CL: Received S2C_CHALLENGE [1558597895 auth 2] from loopback
        CL: Sending C2S_CONNECT [44 protocol 1558597895 auth 2] to loopback
        SV: Receiving C2S_CONNECT [protocol 44 1558597895 auth 2] from loopback
        SV: Sending S2C_CONNECTION to loopback [addons:'']
        SV: Sending S2C_CONNECTION to loopback [addons:'']
        CL: Received S2C_CONNECTION from loopback [addons:'']
        CL: Connected to 'loopback'
        SV: Sending server info to client 'qing' at loopback
        SV: WriteInitialSpawnGroups sending 1 groups
        Game: "Dota 2"
        Map: "<empty>"
        Players: 1 (0 bots) / 1 humans
        Build: 7181 (revision 3516914)
        Server Number: 3
        CL: CNetworkGameClient::ProcessServerInfo
        Initializing script VM...
        ...done
        InstallChangeCallback ignoring duplicate change callback!!!
        ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000398 seconds
        Client missing networkable entity class CPointCommentaryNode
        Client missing networkable entity class CVGuiScreen
        CL: CGameClientConnectPrerequisite connection succeeded
        ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
        SV: IGameSystem::LoopActivateAllSystems
        HO: IGameSystem::LoopActivateAllSystems
        SV: Game started
        CL: IGameSystem::LoopActivateAllSystems
        ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000299 seconds
        CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
        SV: Sending full update to client qing (reason: initial update)
        ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
        CL: Receiving uncompressed update from server
        CL: Signon traffic "client": incoming 34.038 KB [6 pkts], outgoing 1.118 KB [7 pkts]

        Comment


        • #5
          I can watch some games with the small amount of viewers (generally lower than "load more" delimiter), the console looks like this:



          File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
          StartWatchingGame request SteamID: [A:1:2761285637:7023], watching SteamID: [I:0:0]
          Received CMsgWatchGameResponse result 0.
          Received CMsgWatchGameResponse result 1.
          StartWatchingGame: Sending console command: connect_hltv 146.66.153.204:28104
          SwitchToLoop remoteconnect requested: id [6] addons []
          CL: IGameSystem::LoopDeactivateAllSystems
          WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 251.178
          CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
          SV: IGameSystem::LoopDeactivateAllSystems
          HO: IGameSystem::LoopDeactivateAllSystems
          SV: Disconnect client 'Tirinir' from server(1): NETWORK_DISCONNECT_SHUTDOWN
          WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 251.322
          Network socket 'client' opened on port -1
          CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
          CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 251.343
          CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 251.344
          CL: Sending connect to 146.66.153.204:28104
          CL: Received S2C_CHALLENGE [1370398637 auth 3] from 146.66.153.204:28104
          CL: Sending C2S_CONNECT [44 protocol 1370398637 auth 3] to 146.66.153.204:28104
          CL: Received S2C_CONNECTION from 146.66.153.204:28104 [addons:'']
          CL: Connected to '146.66.153.204:28104'
          CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
          CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
          SwitchToLoop levelload requested: id [6] addons []
          ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
          CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
          CL: Permit INetchannel::Transmit()
          CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
          SwitchToLoop game requested: id [6] addons []
          CL: CNetworkGameClient already exists for connection to '146.66.153.204:28104'
          CL: connection to '146.66.153.204:28104' already started
          Game: "Dota 2"
          Map: "dota"
          Players: 3 (0 bots) / 64 humans
          Build: 7182 (revision 3518845)
          Server Number: 4
          CL: CNetworkGameClient::ProcessServerInfo
          Initializing script VM...
          ...done
          C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
          CL: CGameRulesGameSystem::GameInit installed game rules
          InstallChangeCallback ignoring duplicate change callback!!!
          ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000289 seconds
          File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
          File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
          File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
          File error loading resource header "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
          Unknown net message 41!
          Client missing networkable entity class CPointCommentaryNode
          Client missing networkable entity class CVGuiScreen
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 4
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 5
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 6
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 7
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 8
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 9
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 10
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 11
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 12
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 13
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 14
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 15
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 16
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 17
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 18
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 19
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 20
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 21
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 22
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 23
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 24
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 25
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 26
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 27
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 28
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 29
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 30
          CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGr oup unloaded spawn group 31
          CL: CGameClientConnectPrerequisite connection succeeded
          ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
          CL: IGameSystem::LoopActivateAllSystems
          HO: IGameSystem::LoopActivateAllSystems
          ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000182 seconds
          Remote Connect (146.66.153.204:28104)
          CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
          ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
          CL: Receiving uncompressed update from server
          CL: Signon traffic "client": incoming 235.016 KB [7 pkts], outgoing 15.391 KB [317 pkts]





          Trying to watch the top-popularity games, the console looks like this:


          StartWatchingGame request SteamID: [A:1:2932955144:7024], watching SteamID: [I:0:0]
          Received CMsgWatchGameResponse result 0.
          Received CMsgWatchGameResponse result 1.
          StartWatchingGame: Sending console command: connect_hltv 155.133.242.147:28067
          SwitchToLoop remoteconnect requested: id [10] addons []
          CL: IGameSystem::LoopDeactivateAllSystems
          WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 519.994
          CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
          CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
          SV: IGameSystem::LoopDeactivateAllSystems
          HO: IGameSystem::LoopDeactivateAllSystems
          SV: Disconnect client 'Tirinir' from server(1): NETWORK_DISCONNECT_SHUTDOWN
          WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 520.136
          Network socket 'client' opened on port -1
          CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
          CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 520.155
          CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 520.155
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Sending connect to 155.133.242.147:28067
          CL: Connection failed after 30 retries.
          CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
          Discarding pending request 'Remote Connect (155.133.242.147:28067), 10'
          SwitchToLoop levelload requested: id [11] addons []
          ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
          Idle (levelload)
          CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
          SwitchToLoop game requested: id [11] addons []
          SV: maxplayers set to 1
          Initializing script VM...
          ...done
          InstallChangeCallback ignoring duplicate change callback!!!
          File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
          SV: Spawn Server: <empty>
          CL: CWaitForGameServerStartupPrerequisite done waiting for server
          CL: CCreateGameClientJob creating client connection to 'loopback'
          CL: Sending connect to loopback
          SV: Sending S2C_CHALLENGE [1166589519 auth 2] to loopback
          CL: Received S2C_CHALLENGE [1166589519 auth 2] from loopback
          CL: Sending C2S_CONNECT [44 protocol 1166589519 auth 2] to loopback
          SV: Receiving C2S_CONNECT [protocol 44 1166589519 auth 2] from loopback
          SV: Sending S2C_CONNECTION to loopback [addons:'']
          SV: Sending S2C_CONNECTION to loopback [addons:'']
          CL: Received S2C_CONNECTION from loopback [addons:'']
          CL: Connected to 'loopback'
          SV: Sending server info to client 'Tirinir' at loopback
          SV: WriteInitialSpawnGroups sending 1 groups
          Game: "Dota 2"
          Map: "<empty>"
          Players: 1 (0 bots) / 1 humans
          Build: 7181 (revision 3518845)
          Server Number: 6
          CL: CNetworkGameClient::ProcessServerInfo
          Initializing script VM...
          ...done
          InstallChangeCallback ignoring duplicate change callback!!!
          ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000378 seconds
          Client missing networkable entity class CPointCommentaryNode
          Client missing networkable entity class CVGuiScreen
          CL: CGameClientConnectPrerequisite connection succeeded
          ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
          SV: IGameSystem::LoopActivateAllSystems
          HO: IGameSystem::LoopActivateAllSystems
          SV: Game started
          CL: IGameSystem::LoopActivateAllSystems
          ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000151 seconds
          CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
          SV: Sending full update to client Tirinir (reason: initial update)
          ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
          CL: Receiving uncompressed update from server
          CL: Signon traffic "client": incoming 34.153 KB [8 pkts], outgoing 1.128 KB [7 pkts]

          Comment


          • #6
            Mkay, i got the similar issues.
            I could watch some regional games, but some i couldn't. The interesting thing is some of those games i could spectate later on (like after 10mins ingame has already passed, or something like that), but couldn't make any predictions for them though...
            I thought that it was an issue only for regionals, but i was mistaken, it seems that i can't watch some of my friends games. I checked it few times, but it's absolutely random. If they play few games in a row, where one i can watch and another -couldn't. Tried with different friends and different servers, but still it can pop up here and there...
            Unfortunately i didn't thought that i should probably record console logs for all of them, so here only 1 that i had in a last game i couldn't watch.


            StartWatchingGame: Sending console command: connect_hltv 155.133.242.153:28039
            SwitchToLoop remoteconnect requested: id [8] addons []
            CL: IGameSystem::LoopDeactivateAllSystems
            WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 499.135
            HO: IGameSystem::LoopDeactivateAllSystems
            CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
            CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
            CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
            CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
            CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
            Unloading custom UI:
            CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
            CL: CGameRules::CGameRules destructed
            WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 499.286
            Network socket 'client' opened on port -1
            CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
            CFoW::GetTileLocationVisibilityDegree: Not Initialized!
            CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 499.326
            CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 499.327
            CL: Sending connect to 155.133.242.153:28039
            CFoW::GetTileLocationVisibilityDegree: Not Initialized!
            CFoW::GetTileLocationVisibilityDegree: Not Initialized!
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Sending connect to 155.133.242.153:28039
            CL: Connection failed after 30 retries.
            CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
            Discarding pending request 'Remote Connect (155.133.242.153:28039), 8'
            SwitchToLoop levelload requested: id [9] addons []
            Failed to load image for cursor from resource\cursor\workshop\berserker_centaur\cursor_ inivisible.bmp: Couldn't open resource\cursor\workshop\berserker_centaur\cursor_ inivisible.bmp
            ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
            Idle (levelload)
            CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
            SwitchToLoop game requested: id [9] addons []
            SV: maxplayers set to 1
            Initializing script VM...
            ...done
            InstallChangeCallback ignoring duplicate change callback!!!
            File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
            SV: Spawn Server: <empty>
            CL: CWaitForGameServerStartupPrerequisite done waiting for server
            CL: CCreateGameClientJob creating client connection to 'loopback'
            CL: Sending connect to loopback
            SV: Sending S2C_CHALLENGE [4196570206 auth 2] to loopback
            CL: Received S2C_CHALLENGE [4196570206 auth 2] from loopback
            CL: Sending C2S_CONNECT [44 protocol 4196570206 auth 2] to loopback
            SV: Receiving C2S_CONNECT [protocol 44 4196570206 auth 2] from loopback
            SV: Sending S2C_CONNECTION to loopback [addons:'']
            SV: Sending S2C_CONNECTION to loopback [addons:'']
            CL: Received S2C_CONNECTION from loopback [addons:'']
            CL: Connected to 'loopback'
            SV: Sending server info to client 'Nightheaven' at loopback
            SV: WriteInitialSpawnGroups sending 1 groups
            Game: "Dota 2"
            Map: "<empty>"
            Players: 1 (0 bots) / 1 humans
            Build: 7181 (revision 3523032)
            Server Number: 4
            CL: CNetworkGameClient::ProcessServerInfo
            Initializing script VM...
            ...done
            InstallChangeCallback ignoring duplicate change callback!!!
            ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000321 seconds
            Client missing networkable entity class CPointCommentaryNode
            Client missing networkable entity class CVGuiScreen
            CL: CGameClientConnectPrerequisite connection succeeded
            ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
            SV: IGameSystem::LoopActivateAllSystems
            HO: IGameSystem::LoopActivateAllSystems
            SV: Game started
            CL: IGameSystem::LoopActivateAllSystems
            ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000464 seconds
            CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
            DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 267 (1171 input number was)
            SV: Sending full update to client Nightheaven (reason: initial update)
            ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
            CL: Receiving uncompressed update from server
            CL: Signon traffic "client": incoming 34.148 KB [8 pkts], outgoing 1.203 KB [9 pkts]

            Comment


            • #7
              SAME ISSUE : HELP!!!!

              StartWatchingGame request SteamID: [A:1:2319595526:7066], watching SteamID: [I:0:0]
              Received CMsgWatchGameResponse result 0.
              Received CMsgWatchGameResponse result 1.
              StartWatchingGame: Sending console command: connect_hltv 45.121.184.25:28034
              SwitchToLoop remoteconnect requested: id [2] addons []
              CL: IGameSystem::LoopDeactivateAllSystems
              WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 30.553
              CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
              CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
              CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
              CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
              CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgr ounds/dashboard_parallax_ti6_initial) no such group
              SV: IGameSystem::LoopDeactivateAllSystems
              HO: IGameSystem::LoopDeactivateAllSystems
              SV: Disconnect client '×ịⓥị×®' from server(1): NETWORK_DISCONNECT_SHUTDOWN
              WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 30.691
              Network socket 'client' opened on port -1
              CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
              CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 31.015
              CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 31.015
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Sending connect to 45.121.184.25:28034
              CL: Connection failed after 30 retries.
              CL: Server disconnected: #GameUI_Disconnect_ConnectionTimedout
              Discarding pending request 'Remote Connect (45.121.184.25:28034), 2'
              SwitchToLoop levelload requested: id [3] addons []
              Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
              ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
              Idle (levelload)
              CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
              SwitchToLoop game requested: id [3] addons []
              SV: maxplayers set to 1
              Initializing script VM...
              ...done
              InstallChangeCallback ignoring duplicate change callback!!!
              Unable to load #included script scripts/talker/response_rules_abyssal_underlord.txt
              File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
              SV: Spawn Server: <empty>
              CL: CWaitForGameServerStartupPrerequisite done waiting for server
              CL: CCreateGameClientJob creating client connection to 'loopback'
              CL: Sending connect to loopback
              SV: Sending S2C_CHALLENGE [1711469470 auth 2] to loopback
              CL: Received S2C_CHALLENGE [1711469470 auth 2] from loopback
              CL: Sending C2S_CONNECT [44 protocol 1711469470 auth 2] to loopback
              SV: Receiving C2S_CONNECT [protocol 44 1711469470 auth 2] from loopback
              SV: Sending S2C_CONNECTION to loopback [addons:'']
              SV: Sending S2C_CONNECTION to loopback [addons:'']
              CL: Received S2C_CONNECTION from loopback [addons:'']
              CL: Connected to 'loopback'
              SV: Sending server info to client '×ịⓥị×®' at loopback
              SV: WriteInitialSpawnGroups sending 1 groups
              Game: "Dota 2"
              Map: "<empty>"
              Players: 1 (0 bots) / 1 humans
              Build: 7181 (revision 3523527)
              Server Number: 2
              CL: CNetworkGameClient::ProcessServerInfo
              Initializing script VM...
              ...done
              InstallChangeCallback ignoring duplicate change callback!!!
              ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000407 seconds
              Client missing networkable entity class CPointCommentaryNode
              Client missing networkable entity class CVGuiScreen
              CL: CGameClientConnectPrerequisite connection succeeded
              ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
              SV: IGameSystem::LoopActivateAllSystems
              HO: IGameSystem::LoopActivateAllSystems
              SV: Game started
              CL: IGameSystem::LoopActivateAllSystems
              ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000428 seconds
              CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
              DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 570 (1506 input number was)
              SV: Sending full update to client ×ịⓥị×® (reason: initial update)
              ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
              CL: Receiving uncompressed update from server
              CL: Signon traffic "client": incoming 34.082 KB [6 pkts], outgoing 1.131 KB [7 pkts]

              Comment


              • #8
                already fixed with last update. Ty Gabe.

                Comment


                • #9
                  not fixed, same trouble

                  Comment


                  • #10
                    The same problem here not fixed.

                    Comment


                    • #11
                      best TI ever

                      Comment

                      Working...
                      X