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Please allow use of "smoothdrag" with the default drag behavior.

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  • Please allow use of "smoothdrag" with the default drag behavior.

    As someone who has been doing some dedicated observing for some games, this is really frustrating.

    I (and many others) have been controlling the camera for years with the middle mouse button in-game. For those who aren't aware, this allows you to sort of grip the map and drag it a certain way. So if I want to move the camera down, I hold the middle button and move the mouse up. If I want the camera left, I move right, etc.

    The problem I have is when you enable "smoothdrag when spectate", then it inverts the way the middle mouse button works. WHY?!? It's really jarring to control it this way when you have played thousands of hours the other way. The worst part about this is there is already a "reverse camera grip" that inverts the way the grip works in-game but it does nothing when spectating. So it's literally impossible to use smoothdrag with the default camera grip behavior. This seems like a big oversight.

    My suggestion is to default the "smoothdrag" behavior to how the grip works in-game, then have "reverse camera grip" allow you to reverse the behavior for those who are used to doing it the other way already. PLEASE consider this (what I assume to be) simple change, Valve. It will make my life as a spectator sooo much easier. Smoothdrag is a great feature that lets me capture some fights in really brilliant manner, just expand the functionality a little bit. Thanks.