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[BUG] Timeout

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  • [BUG] Timeout

    Summary:
    Since the Obsidian Destroyer patch i get a "<playername> timed out" error, whenever i try to watch a livegame. It usually happens, when i try to observe my first game of the currect sesson. After the first timeout everything is fine, if i play a normal game before observing, i dont get any timeouts. if i observe after my first game, i still have a chance to receive a timeout however. Sometimes it doesnt happen, but thats rarely the case.

    Do any other players have the same issue?

    Never happened before the od patch.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  • #2
    bump, still happening.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

    Comment


    • #3
      still happening. nobody else has this problem?


      the console shows the following errors (that dont show up on successful connect):

      before keybinds:
      Code:
      NotifyClientSignon: 1
      Connecting to public(146.66.152.110:28031) ...
      0.070:  Sending UDP connect to public IP 146.66.152.110:28031
      NotifyClientSignon: 2
      Connected to 146.66.152.110:28031
      
      Dota 2
      Map: dota
      Players: 10 (1 bots) / 24 humans
      Build: 4890
      Server Number: 1
      
      SetWaterMaterial()
      Error! Variable "$MASKMAP2" is multiply defined in material "models/creeps/lane_creeps/creep_good_siege/creep_good_siege_color"!
      Error! Variable "$MASKMAP2" is multiply defined in material "models/creeps/lane_creeps/creep_good_siege/creep_good_siege_color"!
      Model creeps/lane_creeps/creep_good_siege/creep_good_siege_new_death over budget: 7550 tris, 2 batches
      SetWaterMaterial()
      Model creeps/lane_creeps/creep_good_siege/creep_good_siege_new_death over budget: 7550 tris, 2 batches
      SetWaterMaterial()
      ConVarRef tv_transmitall doesn't point to an existing ConVar
      SetConVar: No such cvar ( tv_transmitall set to 1), skipping
      UnserializeDMX: Unable to open file "particles\particle_snapshots\furion\furion_cape.psf"
      UnserializeDMX: Unable to open file "particles\particle_snapshots\furion\furion_cape.psf"
      ERROR: CParticleSnapshot::Unserialize - could not load file particles\particle_snapshots\furion\furion_cape.psf!
      Model heroes/tiny_01/tiny01_deathSim.mdl over budget: 4354 tris, 1 batches
      Model heroes/tiny_02/tiny02_deathSim.mdl over budget: 4336 tris, 1 batches
      Model heroes/tiny_03/tiny03_deathSim.mdl over budget: 7016 tris, 1 batches
      Model heroes/tiny_04/tiny04_deathSim.mdl over budget: 8822 tris, 1 batches
      Model heroes/lone_druid/true_form_fx.mdl over budget: 4836 tris, 2 batches
      Model heroes/lone_druid/lone_druid_fx.mdl over budget: 6790 tris, 6 batches
      Model heroes/lone_druid/spirit_bear.mdl over budget: 4628 tris, 1 batches
      after keybinds:
      Code:
      C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
      NotifyClientSignon: 3
      Model creeps/lane_creeps/creep_good_siege/creep_good_siege.mdl over budget: 5029 tris, 1 batches
      Model creeps/lane_creeps/creep_good_siege/creep_good_siege_deathSim. over budget: 8900 tris, 2 batches
      Model creeps/neutral_creeps/neutral_thunder_lizard_big.mdl over budget: 7200 tris, 1 batches
      Model creeps/neutral_creeps/n_creep_dragonspawn_b/n_creep_dragonspaw over budget: 5354 tris, 1 batches
      Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_tro over budget: 5686 tris, 1 batches
      Model creeps/neutral_creeps/n_creep_jungle_stalker/n_creep_gargoyle_ over budget: 6000 tris, 2 batches
      Model creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_ over budget: 4486 tris, 1 batches
      Model creeps/neutral_creeps/n_creeps_forest_troll/n_creep_forest_tro over budget: 5686 tris, 1 batches
      Model heroes/lone_druid/lone_druid.mdl over budget: 6790 tris, 5 batches
      Model heroes/lone_druid/true_form.mdl over budget: 4836 tris, 2 batches
      
      Disconnect: Timed out
      Last edited by blash365; 04-12-2012, 10:12 AM.
      Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

      Contributions i'd like to highlight:
      My Suggestion: Coaching System
      My Sticky: Intended Changes List
      My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

      Comment

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