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[BUG] Timeout

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  • blash365
    replied
    still happening. nobody else has this problem?


    the console shows the following errors (that dont show up on successful connect):

    before keybinds:
    Code:
    NotifyClientSignon: 1
    Connecting to public(146.66.152.110:28031) ...
    0.070:  Sending UDP connect to public IP 146.66.152.110:28031
    NotifyClientSignon: 2
    Connected to 146.66.152.110:28031
    
    Dota 2
    Map: dota
    Players: 10 (1 bots) / 24 humans
    Build: 4890
    Server Number: 1
    
    SetWaterMaterial()
    Error! Variable "$MASKMAP2" is multiply defined in material "models/creeps/lane_creeps/creep_good_siege/creep_good_siege_color"!
    Error! Variable "$MASKMAP2" is multiply defined in material "models/creeps/lane_creeps/creep_good_siege/creep_good_siege_color"!
    Model creeps/lane_creeps/creep_good_siege/creep_good_siege_new_death over budget: 7550 tris, 2 batches
    SetWaterMaterial()
    Model creeps/lane_creeps/creep_good_siege/creep_good_siege_new_death over budget: 7550 tris, 2 batches
    SetWaterMaterial()
    ConVarRef tv_transmitall doesn't point to an existing ConVar
    SetConVar: No such cvar ( tv_transmitall set to 1), skipping
    UnserializeDMX: Unable to open file "particles\particle_snapshots\furion\furion_cape.psf"
    UnserializeDMX: Unable to open file "particles\particle_snapshots\furion\furion_cape.psf"
    ERROR: CParticleSnapshot::Unserialize - could not load file particles\particle_snapshots\furion\furion_cape.psf!
    Model heroes/tiny_01/tiny01_deathSim.mdl over budget: 4354 tris, 1 batches
    Model heroes/tiny_02/tiny02_deathSim.mdl over budget: 4336 tris, 1 batches
    Model heroes/tiny_03/tiny03_deathSim.mdl over budget: 7016 tris, 1 batches
    Model heroes/tiny_04/tiny04_deathSim.mdl over budget: 8822 tris, 1 batches
    Model heroes/lone_druid/true_form_fx.mdl over budget: 4836 tris, 2 batches
    Model heroes/lone_druid/lone_druid_fx.mdl over budget: 6790 tris, 6 batches
    Model heroes/lone_druid/spirit_bear.mdl over budget: 4628 tris, 1 batches
    after keybinds:
    Code:
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
    NotifyClientSignon: 3
    Model creeps/lane_creeps/creep_good_siege/creep_good_siege.mdl over budget: 5029 tris, 1 batches
    Model creeps/lane_creeps/creep_good_siege/creep_good_siege_deathSim. over budget: 8900 tris, 2 batches
    Model creeps/neutral_creeps/neutral_thunder_lizard_big.mdl over budget: 7200 tris, 1 batches
    Model creeps/neutral_creeps/n_creep_dragonspawn_b/n_creep_dragonspaw over budget: 5354 tris, 1 batches
    Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_tro over budget: 5686 tris, 1 batches
    Model creeps/neutral_creeps/n_creep_jungle_stalker/n_creep_gargoyle_ over budget: 6000 tris, 2 batches
    Model creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_ over budget: 4486 tris, 1 batches
    Model creeps/neutral_creeps/n_creeps_forest_troll/n_creep_forest_tro over budget: 5686 tris, 1 batches
    Model heroes/lone_druid/lone_druid.mdl over budget: 6790 tris, 5 batches
    Model heroes/lone_druid/true_form.mdl over budget: 4836 tris, 2 batches
    
    Disconnect: Timed out
    Last edited by blash365; 04-12-2012, 10:12 AM.

    Leave a comment:


  • blash365
    replied
    bump, still happening.

    Leave a comment:


  • blash365
    started a topic [BUG] Timeout

    [BUG] Timeout

    Summary:
    Since the Obsidian Destroyer patch i get a "<playername> timed out" error, whenever i try to watch a livegame. It usually happens, when i try to observe my first game of the currect sesson. After the first timeout everything is fine, if i play a normal game before observing, i dont get any timeouts. if i observe after my first game, i still have a chance to receive a timeout however. Sometimes it doesnt happen, but thats rarely the case.

    Do any other players have the same issue?

    Never happened before the od patch.
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